How do you price boost and additional arcs?

By Boom Owl, in X-Wing

Image result for darts gif

Wait 6 months. Issue adjustment.

Voila!!

15 minutes ago, Boom Owl said:

Epsilon Cadet ( 26 Pts )

Why are the numbers in random locations? I just want to scroll to the bottom and select the highest price to mess with FO.

23 minutes ago, Darth Meanie said:

Image result for darts gif

Wait 6 months. Issue adjustment.

Voila!!

Or:

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Eventually you don't have to adjust anything except new stuff, and it settles into a neat equilibrium pretty quickly.

Of course, that would never fly at FFG. They like their sledgehammers better than their scalpels. So we'll always have some bumps to deal with.

:(

Edited by ClassicalMoser

If it's just a flat aux arc, not a rotatey turret, then it'll cost the same as an Rz-2 basically

No talent or ability, but always has the aux arc without need to rotate

23 minutes ago, ClassicalMoser said:

Or:

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Wait 1 month, make tiny adjustment.

Eventually you don't have to adjust anything except new stuff, and it settles into a neat equilibrium pretty quickly.

Of course, that would never fly at FFG. They like their sledgehammers better than their scalpels. So we'll always have some bumps to deal with.

:(

I think you're massively underestimating both A) how much goes into changes and B) the impact such high frequency of changes would have on both competitive and casual play. While they've done a few extreme points changes, most of the last ones were pretty minor i.e. they seem to be mostly dialed in and just doing tweaking at this point.

3 hours ago, ClassicalMoser said:

Or:

Wait 1 month, make tiny adjustment... Eventually you don't have to adjust anything except new stuff, and it settles into a neat equilibrium pretty quickly.

This is absolutely not the experience of video game companies, which are the progenitors of this sort of thing. Those companies run into this trouble all the time. How often is too often? Because such a thing does exist: if things are changing all the time, it's constantly disorienting for the players. The more casual the player, the more disorienting it can be. In addition, you need data to make good decisions. It takes time for people to try things-- after all, Jendon-plus-Inquisitors was a build that was available from launch, and it took a loooong time for it to become a thing. The meta takes a long time to stabilize even when new products aren't frequently coming out to shake things up. And how do you call a meta "stable", anyway? By looking at tournament results-- which are a lagging indicator, always time-late. You need a certain critical mass of data to make informed decisions, and it takes time to accumulate that. Again, this is a limitation to X-Wing that differentiates it from video games: the big online gaming companies have full, perfect, and instant access to the results of every match. FFG, um, doesn't. Even if it did, the number of iterations in online games is orders of magnitude higher than we get in X-Wing-- and even the video game companies struggle with balance.

We don't need to bad-mouth FFG, here. They're improving things for us, and they have a lot of concerns to balance (pun intended). Cut them some slack.

1 hour ago, ChahDresh said:

This is absolutely not the experience of video game companies, which are the progenitors of this sort of thing. Those companies run into this trouble all the time. How often is too often? Because such a thing does exist: if things are changing all the time, it's constantly disorienting for the players. The more casual the player, the more disorienting it can be. In addition, you need data to make good decisions. It takes time for people to try things-- after all, Jendon-plus-Inquisitors was a build that was available from launch, and it took a loooong time for it to become a thing. The meta takes a long time to stabilize even when new products aren't frequently coming out to shake things up. And how do you call a meta "stable", anyway? By looking at tournament results-- which are a lagging indicator, always time-late. You need a certain critical mass of data to make informed decisions, and it takes time to accumulate that. Again, this is a limitation to X-Wing that differentiates it from video games: the big online gaming companies have full, perfect, and instant access to the results of every match. FFG, um, doesn't. Even if it did, the number of iterations in online games is orders of magnitude higher than we get in X-Wing-- and even the video game companies struggle with balance.

We don't need to bad-mouth FFG, here. They're improving things for us, and they have a lot of concerns to balance (pun intended). Cut them some slack.

I apologize if this came across as overly critical. I think these devs’ approach is better than that of any other tabletop game.

I wasn’t proposing sweeping changes by any means, but that, for example, on the first of every month, perhaps 10 or so items get adjusted by 1 point, no more. And they only adjust things based on 6 months of data, but it allows a more rolling, less disruptive approach, and it allows a more iterative, percolating effect. If it’s the same time every month, all tournaments can be after the first week or so, but regardless, the changes will leave most lists unaffected.

It’s more a difference of philosophy than anything else I guess.

Edited by ClassicalMoser