Strict Orders question

By SoonerTed, in Star Wars: Legion

What is the advantage of Strict Orders? It says remove one suppression token rather than rolling dice during the rally step.

Normally, in the rally step, you roll a white die for each suppression token, and removing one for each hit or surge.

Does Strict Orders remove fewer suppression tokens than the normal method? What am I not understanding here?

4 minutes ago, SoonerTed said:

What is the advantage of Strict Orders? It says remove one suppression token rather than rolling dice during the rally step.

Normally, in the rally step, you roll a white die for each suppression token, and removing one for each hit or surge.

Does Strict Orders remove fewer suppression tokens than the normal method? What am I not understanding here?

I think it just a matter of 1 guaranteed vs 1/3rd chance each.

I don't use it, but I could see the benefits if you don't want to strictly rely on dice results (my white dice have a looooooong way to go before they average out)...

Edited by Darth Sanguis

It's a guaranteed removing 1 per unit per turn, if you are rolling you only have a 1/3 chance per token to remove a token. If you have 1 or 2 tokens strict orders is statistically better than rolling, at 3 it evens out, and if you have 4 or more roll and pray to the dice gods.

Strict orders with B1 droids is quite nice, I haven't really used it with anyone else.

Just now, Steck638 said:

pray to the dice gods.

They have forsaken me.

Just now, TheHoosh said:

Strict orders with B1 droids is quite nice, I haven't really used it with anyone else.

Have you found it necessary on the B1s?

I've only played 2 gameswith droids but I never had an issue with suppression.... B1s usually die long before they get enough to panic (in range of grievous anyways...)

7 minutes ago, SoonerTed said:

What is the advantage of Strict Orders? It says remove one suppression token rather than rolling dice during the rally step.

Normally, in the rally step, you roll a white die for each suppression token, and removing one for each hit or surge.

Does Strict Orders remove fewer suppression tokens than the normal method? What am I not understanding here?

Say you have a unit of B1's out of command range of your commander, but with an order and 2 suppression. With Strict Orders, that unit is garaunteed to be fine when it activates, without it, it has a 44% chance of fleeing. you also have scenarios like some troopers with an order getting shot at once, so you can then immediately activate them and automatically get a full activation instead of a 33% of one. Strict orders is amazing because you can't fail a dice roll you never make.

3 minutes ago, MasterShake2 said:

Say you have a unit of B1's out of command range of your commander, but with an order and 2 suppression. With Strict Orders, that unit is garaunteed to be fine when it activates, without it, it has a 44% chance of fleeing. you also have scenarios like some troopers with an order getting shot at once, so you can then immediately activate them and automatically get a full activation instead of a 33% of one. Strict orders is amazing because you can't fail a dice roll you never make.

Completely agree, also strict orders and aggressive tactics get a lot of mileage with droids

And in the case of Deathtroopers, you'd get to remove a second suppression, 1 from strict orders, 1 from Disciplined. Which on turn 5-6 when Annihilation Looms, can be a very interesting thing to see.

4 hours ago, Darth Sanguis said:

They have forsaken me.

4 hours ago, Steck638 said:

pray to the dice gods.

Dice! I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad, why we fought, or why we died. All that matters is that today, few stood against many!

Edited by TauntaunScout
4 hours ago, MasterShake2 said:

Say you have a unit of B1's out of command range of your commander, but with an order and 2 suppression. With Strict Orders, that unit is garaunteed to be fine when it activates, without it, it has a 44% chance of fleeing. you also have scenarios like some troopers with an order getting shot at once, so you can then immediately activate them and automatically get a full activation instead of a 33% of one. Strict orders is amazing because you can't fail a dice roll you never make.

I thought droids couldn't panic...

1 minute ago, Docgimmethenews said:

I thought droids couldn't panic...

They can panic but they cant be 'suppressed' (meaning they never are reduced to a single action due to suppression tokens). They also do not gain cover 1 from suppression tokens.

1 hour ago, KommanderKeldoth said:

They can panic but they cant be 'suppressed' (meaning they never are reduced to a single action due to suppression tokens). They also do not gain cover 1 from suppression tokens.

Ahhhhhhhhh....very well

6 hours ago, SoonerTed said:

What is the advantage of Strict Orders? It says remove one suppression token rather than rolling dice during the rally step.

Normally, in the rally step, you roll a white die for each suppression token, and removing one for each hit or surge.

Does Strict Orders remove fewer suppression tokens than the normal method? What am I not understanding here?

I thought I'd provide a little more in depth guide than what the above posters have said. This was originally just going to be a brief run down of the first few suppression, but... I fell down a bit of a rabbit hole.

At 1 suppression, a unit with the benefit of strict orders removes 1 suppression token, while a unit without indomitable or strict will remove only an average of .33 suppression tokens, and a unit with indomitable will remove .67 suppression tokens. Strict orders is better here unless you're trying to keep your suppression token for cover purposes.

At 2 suppression, a unit with the benefit of strict orders removes 1 suppression token, while a unit without indomitable or strict will remove only an average of .67 suppression tokens, and a unit with indomitable will remove an average of 1.33 suppression tokens (But, since the only unit with indomitable has courage 2, you should probably use strict orders to ensure you don't blank out unless you really, really need to be at 0 suppression because a huge suppression dump is about to happen or something. This also means you're guaranteed to keep 1 suppression, and thus improve your cover with it). Most of the time, strict orders will do a better job at clearing suppression here, but you do lose the 1-in-9 chance of clearing both suppression tokens. Occasionally, in a clutch moment, you may want to take that gamble at getting 2 actions.

At 3 suppression, strict orders and the regular rally step both remove an equal number of suppression tokens on average (I'm ceasing to discuss indomitable at this point, because rolling to remove will usually be the better choice at this point). At this point, it comes down to consistency. Removing 1 token won't change the number of actions you get on a courage 1-2 unit, so do you try to simply manage suppression, or try your luck for an above average roll. I tend to favor consistency, but clutch moments will occasionally mean the result of the game hinges on you getting both actions.

At 4 suppression, rolling to remove suppression has better average results. However, you still have a 19.8% chance of blanking out. If your courage (or your Commander's courage) is 2, that's a 19.8% of panicking. So, do you need the unit to contribute, or do you risk a die roll to try and remove more suppression?

Finally, at 6 suppression, it's worth pointing out that there's still an 8.8% chance of blanking out. If your/your commander's courage is 3... Well, are you willing to risk that? If the game hinges on you not panicking, probably not.

Edited by Squark
8 hours ago, Squark said:

I thought I'd provide a little more in depth guide than what the above posters have said. This was originally just going to be a brief run down of the first few suppression, but... I fell down a bit of a rabbit hole.

At 1 suppression, a unit with the benefit of strict orders removes 1 suppression token, while a unit without indomitable or strict will remove only an average of .33 suppression tokens, and a unit with indomitable will remove .67 suppression tokens. Strict orders is better here unless you're trying to keep your suppression token for cover purposes.

At 2 suppression, a unit with the benefit of strict orders removes 1 suppression token, while a unit without indomitable or strict will remove only an average of .67 suppression tokens, and a unit with indomitable will remove an average of 1.33 suppression tokens (But, since the only unit with indomitable has courage 2, you should probably use strict orders to ensure you don't blank out unless you really, really need to be at 0 suppression because a huge suppression dump is about to happen or something. This also means you're guaranteed to keep 1 suppression, and thus improve your cover with it). Most of the time, strict orders will do a better job at clearing suppression here, but you do lose the 1-in-9 chance of clearing both suppression tokens. Occasionally, in a clutch moment, you may want to take that gamble at getting 2 actions.

At 3 suppression, strict orders and the regular rally step both remove an equal number of suppression tokens on average (I'm ceasing to discuss indomitable at this point, because rolling to remove will usually be the better choice at this point). At this point, it comes down to consistency. Removing 1 token won't change the number of actions you get on a courage 1-2 unit, so do you try to simply manage suppression, or try your luck for an above average roll. I tend to favor consistency, but clutch moments will occasionally mean the result of the game hinges on you getting both actions.

At 4 suppression, rolling to remove suppression has better average results. However, you still have a 19.8% chance of blanking out. If your courage (or your Commander's courage) is 2, that's a 19.8% of panicking. So, do you need the unit to contribute, or do you risk a die roll to try and remove more suppression?

Finally, at 6 suppression, it's worth pointing out that there's still an 8.8% chance of blanking out. If your/your commander's courage is 3... Well, are you willing to risk that? If the game hinges on you not panicking, probably not.

Yes and if that commander happens to be Jyn and you have some pathfinders, controlling the amount of suppression you have is quite important, too little and you lose protection , too much and you are running for the hills

I use Strict orders with Krenic and his compel, and even Death Troopers with DT-F16 (adds compel)

That allows me to remove 1 suppression token from a key unit I need to move, with them being suppressed but not panicked I move them and still get an action.

I look for unit synergy such as with snowtroopers.

Unless I missed it mentioned above, a neat perk of this upgrade is that the person issuing the orders is irrelevant for this. Things like HQ Uplink and coordination will still trigger the removal of the suppression.