Rieekan's Finest

By CinnaWolf, in Star Wars: Armada Fleet Builds

help me, I'm a noob that wants to have a good DM fleet. A friend gave me a ton of theirs before they moved away.

I own: 1 Chimera, 1 base set, 2 VSD sets, 1 CR90 set, 1 Nebulon B set, 1 Arquitens set, one Pelta set, one MC80 liberty, one MC80 home one, one interdictor, one GR-75, reb squads 1 and 2 (one of each), rouges and villians, imp squads 1, one quasar, 1 MC30, and 1 raider.

I also have Correlian conflict.

Name: Rieekan's Finest
Faction: Rebel
Commander: General Rieekan

Assault:
Defense:
Navigation:

MC80 Assault Cruiser (114)
• General Rieekan (30)
• Major Derlin (7)
• Medical Team (1)
• Reinforced Blast Doors (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Enhanced Armament (10)
• Home One (7)
= 185 Points

MC80 Battle Cruiser (103)
• Strategic Adviser (4)
• Gunnery Team (7)
• Leading Shots (4)
• Spinal Armament (9)
• XX-9 Turbolasers (5)
• Mon Karren (8)
= 140 Points

CR90 Corvette A (44)
• Walex Blissex (5)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 66 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Dual Turbolaser Turrets (5)
= 57 Points

Pelta Command Ship (60)
• Ray Antilles (7)
• Projection Experts (6)
• Shields to Maximum! (6)
= 79 Points

Squadrons:
• 3 x X-wing Squadron (39)
• Shara Bey (17)
• Tycho Celchu (16)
= 72 Points

Total Points: 599

You probably wat to learn your craft in 400 point games for a while but lets take a look.

MC80A : Derlin is ok but a little expensive for what you get. I would move Walex here as your ECM allows you to brace anytime and then you get it back the next turn. Enhanced armament is also not worth the points, Quad Battery Turrets are great here giving a blue dice meaning you can use leading shots at long range and also works out of any arc meaning double arcing a fast target is even more deadly. Home One is ok in larger games but look at your other ships to see if they need it. Mon Karren doesn't usually need more accuracies due to its special rule and CR90s can use an accuracy but normally this just helps a very small volley. Pelta can get a decent volley going but yours is more of a support ship providing repairs. I would look at Defiance for a ship title.

MC80B : Perfect. With Rebellion in the Rim you could add Auxiliary Shield Teams here. For 3 points it's a steal.

CR80As : Keep them cheap, each with TRCs and one with Jiana's light. You don't need ETs on them (could move ETs to the flagship). If you want to increase survivability think about RBDs but if they should keep at range so it lowers the chances of them popping before you can get a turn break to discard the damage cards.

Pelta : Fine.

Squadrons : OK. With the above savings you can probably get Jan to give the X-Wings acces to brace tokens and last longer. If not then replacing the X-wings with Rogue and Gold/Green squadrons is a good idea to keep each zombie with your commander's special rule.

Missions : Look at Advanced gunnery (Great for Asault cruisers), Contested Outpost/Planet Ion Cannon and Solar Corona. If you take a GR75 with the point savings above then Most wanted is a good red onjective.

1 hour ago, Mad Cat said:

You probably wat to learn your craft in 400 point games for a while but lets take a look.

So something like this? I don't have two TRC.

Name: Rieekan's Finest V2
Faction: Rebel
Commander: General Rieekan

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

MC80 Assault Cruiser (114)
• General Rieekan (30)
• Walex Blissex (5)
• Medical Team (1)
• Electronic Countermeasures (7)
• Reinforced Blast Doors (5)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 176 Points

MC80 Battle Cruiser (103)
• Strategic Adviser (4)
• Gunnery Team (7)
• Leading Shots (4)
• Spinal Armament (9)
• XX-9 Turbolasers (5)
• Mon Karren (8)
= 140 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

CR90 Corvette A (44)
= 44 Points

Pelta Command Ship (60)
• Ray Antilles (7)
• Projection Experts (6)
• Shields to Maximum! (6)
= 79 Points

GR-75 Medium Transports (18)
• Repair Crews (4)
• Bright Hope (2)
= 24 Points

Squadrons:
• Jan Ors (19)
• Shara Bey (17)
• Rogue Squadron (14)
• 2 x X-wing Squadron (26)
= 76 Points

Total Points: 592