Hello all!
Recently I posted one of my many custom ship designs, the CIS Droid Tri-Fighter (
https://community.fantasyflightgames.com/topic/301707-custom-ship-idea-%E2%80%93-cis-droid-tri-fighter/
). After revising my ideas for probably a hundredth time now, I thought I might share my general concept for my favorite Star Wars ship of all time - the Jedi Actis Interceptor. As is the case with my previous post, please take the design with a grain of salt, since all this theorycrafting was made simply for fun and wasn't tested at all (and I'm sure the result ranges from 'overpowered' to 'insanely overpowered', which would probably need to be taxed by a heavy point cost). Feel free to share your impressions and perhaps your own takes on probably one of the most awaited ships to appear in the game
And yes, I'm well aware we already have plenty of Jedi pilots thanks to the Aethersprite - while I can't wait for Actis to come out soon, it'd be a much better move for FFG to release other ships for the Republic that could fill in roles that aren't present yet (like LAAT gunships or V-Wing interceptors) in order to fill in the gaps before launching another wave of Jedi. But still, why not pass the time until their release with some theorycrafting and predictions? ^^
EDIT
: Thank you all for engaging in constructive discussions, I really appreciate the chance to talk some theorycrafting for fun
With all the feedback, I decided to come back to the design and give it some extensive redesign (yet again^^), so feel free to take a look and see what you think about the changes (apart from the dial change, any changes will be marked in green so that you will know what was altered in the process
Thanks again everyone!
Let's go right into it:
Faction : Galactic Republic
Dial
:
Purple Maneuvers
: Counts as one difficulty step higher than a red maneuver
and is executed with the same rules and effects as a red maneuver, including not being able to execute it when Stressed. Before executing a purple maneuver, if the ship
has at least 1 Force and all its Force is active
, it may choose to spend 1 Force; if it does, the ship skips its ‘Check Stress’' step for this maneuver.
If no Force is spent, the ship is assigned 1 Strain token.
Primary weapon
: 3
Agility
: 3
Hull
: 3
Shields
: -
Ship Trait
:
-
Refined Controls:
After you fully execute a maneuver, if all your Force is active, you may perform an Action, treating it as Purple.
Actions
:
- Focus
- Target Lock
- Boost
- Barrel Roll
-
Evade
Upgrade slots
:
- Astromech
- Cannon
- Configuration
Configurations
:
-
Radiator Panels (
Closed
)
: (Dual card - front)
+Barrel Roll
->
Evade
;
+Boost
->
Evade
; Before you activate, you may flip this card.
-
Radiator Panels (
Open
)
: (Dual card - back)
+Barrel Roll
->
Focus
;
+Boost
->
Focus
; When defending, the attacker may change one 'Hit' result to 'Critical Hit'; Before you activate, you may flip this card.
Available pilots
:
The same as Delta-7 Aethersprite pilots.
In addition to these, I got a few ideas for some new ones
It's still missing clone pilots, but maybe someday I'll get some ideas on how to implement them here
-
Jedi Starfighter Corps Ace
:
Initiative
: 4;
Force
: 2^; Force slot
-
Nahdar Vebb
:
Initiative
: 3;
Force
: 1^; Force slot;
Ability
: After you perform a purple action or fully execute a purple maneuver, you may perform a red Focus action.
-
Kit Fisto
:
Initiative
: 4;
Force
: 3^; Force slot;
Abilit
y: After you roll attack or defense dice, you may spend 1 Force. If you do, you may re-roll a number of dice up to your current Force amount (after spending Force to activate it).
-
Adi Gallia
:
Initiative
: 5;
Force
: 2^; Force slot;
Ability
: You may perform purple actions when you have no more than 2 Stress tokens.
It's pretty obvious the Actis is an overall improvement over the previous Delta model in terms of sheer mobility - as it was in the fluff - but it's also more fragile - again, as in the fluff. The reworked version focuses on Force management, much like the previous incarnation, although it comes with additional gimmicks. As both purple maneuvers and the trait require having all Force, it's not possible to do them together. Furthermore, while the Refined Controls allows for linking TLs and Focus (or even Target Lock into Barrel Roll into purple Focus, costing 2 Force), this comes at the heavy cost of not being able to do either of the aforementioned options again should you ever spend Force to modify dice (which you would definitely want to on a fragile ship, especially if your S-Foils are open), making the Actis very reliant on precise timing to pull off a devastating shot and not end up exposed afterwards. The configuration is meant to represent Actis' risk-reward S-Foils, where exposing them would afford better heat venting for intense dogfights, while also opening up critical spots that once hit will probably devastate the ship. The access to Cannon slot is meant to reflect Actis' inbuilt ion cannons and might provide some interesting options (HLC bullseye hunt anyone?).
Roles
:
- interceptor
- arc dodger
-
flanker (with the potential to fire a devastating shot at the cost of exposure)
Strengths
:
-
Decent mobility and the potential to avoid Stress from purple maneuvers (still shuts down the trait)
-
Purple TRolls, while short-range, can be pulled off without Stress, adding some unpredictability to the ship, but must be used with care to not overspend your Force pool.
-
You may use Refined Controls to not pay extra for Battle Meditation... if you're willing to pay its huge cost and build your squad around it.
- If you're willing to risk exposure, opening Radiator Panels allows linking TL into Focus or TL into BR into Focus, which may cut down the ship's mobility and trait in return for further engagements
- You get to put Anakin there... nuff said
Weaknesses
:
- Interceptor statline (high Agility, low Hull, no Shields) makes them very fragile and reliant on good positioning
-
Huge
reliance on pinpoint
Force management
- No Modification slot means no Shield Upgrade (and no R2 shield recovery) and no Afterburners - I'd say it's fitting given that Actis' was the second smallest ship of its era (beaten slightly by the Tri-Fighter) and I imagine it'd be hard to fit in a Modification there
- Being caught with Radiator Panels open is likely to destroy or at least severely cripple the ship
-
May be forced to spend additional Force for attack/defense mods or abilities, which will shut down purple maneuvers and Refined Controls
So there you go, I tried staying as close to the lore while trying to expand upon some previous concepts (I would really love to see Purple maneuvers in practice). It took me a lot of willpower to subdue my inner fanboyism of the ship and it still turned out pretty powerful, but hey, those are just ideas for fun^^. Feel free to share how you feel about it and what you think would need to be changed there to make it more in line with current game standards
And once again - thanks all for the suggestions!