just some random questions/topics

By azeronbloodmoone, in Marvel Champions: The Card Game

so i've just finish up maybe my 6th game so far including the intro game with spiderman/captain marvel. so far i love the game and the deck building with it but am not sure i'm doing everything right.
1. with Iron Man can you have both power gantlets out at the same time same thing with the rocket boost upgrades. i saw nothing in the rules that says you can't do this. as you exhaust each upgrade card only and not discard them and they aren't unique name.
2. with iron man i found that pair with justice seems really OP as it comes with more energy symbols for resources then other aspects. so his 1 cost repulsor blast can deal up to 13 points of damage per card (1 double energy and 4 other normal energy plus the 1 from the card itself).
3. what aspect do you feel pairs best with she-hulk in yalls opinion. in the games i've been in so far she feels good early damage but starts to drop off overall with aggression as it doesn't allow alot of untaping with it. we are planning to pair her with protection cards soon to see if that changes it.

4. some of the aspect cards say when paying for a card double the reasource for this card when paying for x aspect and it refers to a color card. does this apply only to those aspect cards or can the hero cards also be applied to this if they match the color background of the aspect like captain marvel has blue and red so is she leadership and aggression for her cards?

5. what are you favorite hero/aspect combos?

3 minutes ago, azeronbloodmoone said:

so i've just finish up maybe my 6th game so far including the intro game with spiderman/captain marvel. so far i love the game and the deck building with it but am not sure i'm doing everything right.
1. with Iron Man can you have both power gantlets out at the same time same thing with the rocket boost upgrades. i saw nothing in the rules that says you can't do this. as you exhaust each upgrade card only and not discard them and they aren't unique name.
2. with iron man i found that pair with justice seems really OP as it comes with more energy symbols for resources then other aspects. so his 1 cost repulsor blast can deal up to 13 points of damage per card (1 double energy and 4 other normal energy plus the 1 from the card itself).
3. what aspect do you feel pairs best with she-hulk in yalls opinion. in the games i've been in so far she feels good early damage but starts to drop off overall with aggression as it doesn't allow alot of untaping with it. we are planning to pair her with protection cards soon to see if that changes it.

4. some of the aspect cards say when paying for a card double the reasource for this card when paying for x aspect and it refers to a color card. does this apply only to those aspect cards or can the hero cards also be applied to this if they match the color background of the aspect like captain marvel has blue and red so is she leadership and aggression for her cards?

5. what are you favorite hero/aspect combos?

1) as you say, they aren’t Unique, so you can play both boots and both Gauntlets. Thematically, Iron Man has 2 hands and 2 feet 😜

2) Justice is almost certainly the best aspect to pair with Iron Man in my view. While it’s possible to repulsor blast for 13, I think my best is only 5... there’s a penalty to going through your deck though, so it isn’t always great to be dumping all those cards in discard... Arc Reactor letting him thwart twice for 3 with Heroic Intuition makes it pretty hard for the Villain to advance his scheme though.

3) Solo, Justice to keep her in the game. Multiplayer, Aggression. She-Hulk can build the most damage at this just lets her double down on that. Protection could be okay - she could use it to set up for a big Gamma Slam, but doesn’t really feel optimal to me.

4) No, they only work on the correct type of card - I.e. Power of Justice is 1 resource, but counts as 2 if you use it to play for a Justice Card.

5) Black Panther Leadership has been a lot of fun so far.

With iron man I like to save one set of boots to activate the other; Preferably as the last activity of the round, then you can use pepper Potts on the subsequent round, and stark tower to pull it back in and do it all over again.

She-Hulk comes with enough thwart tools that I like using aggro with her, also 4 strength one-two punching from combat training is worth its weight in gold for keeping the board clear of minions/burning down the house.

I don’t think I have a particular favorite, I like how they all play a little different; although Marvel/Aggro and Marvel/Leadership have been easily the fastest games I’ve played out of any combos so far.

2 hours ago, Derrault said:

With iron man I like to save one set of boots to activate the other; Preferably as the last activity of the round, then you can use pepper Potts on the subsequent round, and stark tower to pull it back in and do it all over again.

That doesn’t seem too efficient - once Iron Man is fully set up I don’t want to be switching back to Tony Stark all the time to use Stark Tower...

4 hours ago, FearLord said:

That doesn’t seem too efficient - once Iron Man is fully set up I don’t want to be switching back to Tony Stark all the time to use Stark Tower...

You generally can use it to cycle into a big hit (or an ally) also you will have to heal, eventually. I mean, once you’re drawing 7, it seems a shame not to get the extra 2 from going alter-ego