3 hours ago, brownj23 said:I disagree that Ion is overpriced. Do you really want a weapon to be cheap when it can remove all agency from your oppoent by getting behind them and then ion walking a ship off the board. I thought we did away with that in 1.0. A cheaper ion cannon could allow this to be a thing again. Sooo ion cannon should stay at 5 pts.
it takes 2 hits getting through to apply 1 ion. This is neither common nor predictable.you can put more on large ships, but they require more anyway. Only the B-Wing and Y-Wing suffer, and they’re the ones that want it to work in the first place!
Walking any ship off the board is a very unrealistic proposition in 2.0. Just look at 6x ion aggressors or 6x ion Scyks. They do very, very little of that and that's an absolute max scenario
They balanced it well with the damage requirement. The Ion Cannon Turret is priced well. The ion cannon is the exact same price for MUCH less versatility.
The turret is more about coverage or dealing that first damage. The cannon is almost strictly about the effects beyond the first, so deserves a significantly lower cost. No one’s saying it’s trash or that it should be free. 3 would probably be fair. It’s just mostly unworkable at 5.
Edited by ClassicalMoser