In the spirit of my Worlds meta-analysis, here are a few more tidbits I got from a little more deep-diving. This time, we're looking at upgrade slots. As before, we're looking only at lists that made the cut. All the raw list data can be found here .
TALENTS
Ships in the cut had a total of 179 talent slots. The most common choices for those slots were:
None (empty): 57
Crack Shot: 48
Heroic: 22
Ensnare: 13
Predator: 12
Intimidation: 5
All other choices: 22
I bet you, clever reader you, can figure out how many Nantex fighters were in the cut!
The major offenders for leaving slots unfilled were shuttles (Lambda/Ups/HWK), turret ships (which get no mileage out of Crack or Predator), and aces in high-bid lists. Most other ships, if they could, grabbed Crack Shot-- unless they were Resistance, in which case they grabbed Heroic and *then*, points permitting, Crack Shot. Predator was concentrated almost solely on Duchess and Soontir. Eleven other talents were chosen four times or fewer.
FORCE
There were 64 force-sensitive pilots in the cut. Their most common choices for the Force slot were:
None (empty): 38
Sense: 15
Foresight: 6 (3 in one list)
Hate: 3
All other choices: 2
This is remarkable. Keep in mind that Sense and Foresight can have utility without spending Force points to use, and that Hate is a Force generator . This is sending a very clear message: ship/pilot abilities and passive mods are overwhelmingly more popular than any other use of Force. I was hesitant, when the Aethersprite was released, to get fully on board with it because I worried that Jedi would be super Force-starved trying to do all the things. Well, turns out that if you eliminate entirely one category of Force expenditure, things get easier!
WEAPONS
I'm not counting slots here; that would get tedious.
Jamming Beam: 23
Ion Cannon: 1
All other cannons: 0
I wonder if there were 23 Jamming Beam *shots* in the cut. I doubt it.
Ion Cannon Turret: 6
Dorsal Turret: 1
Veteran Turret Gunner: 1
Remember when Y-Wing spam was a thing? It wasn't long ago! It's mostly Republic Y-wings in this sample, and only Matchstick makes much use of VTG.
Pro Torps: 2
Advanced Pro Torps: 2
Other torpedoes: 0
Torpedo alpha strikes? Not as much of a thing, apparently. Echo appears to have eclipsed Vynder in the Vader-Shuttle-Thing archetype.
Concussion Missiles: 10 (all on Inquisitors or Grand Inquisitors)
Homing Missiles: 5 (all in one list)
Diamond-Boron Missiles: 1
Proton Rockets: 1
Other missiles: 0
So, if you have someone (*cough* Jendon *cough*) to help you get locks, and a means of getting passive mods, Concussion Missiles are swell!
Proximity Mines: 6
Proton Bombs: 2
Seismic Charges: 2
Boba Fett and Decimators are making solid use of Prox Mines, while Decimators and the HWK (!!) bring Proton Bombs. Seismic Charges, oddly, were brought only on Duchess-- perhaps as anti-Nantex tech.
OTHER SLOTS
Passive Sensors: 12
Fire Control System: 12
Collision Detector: 2
Advanced Sensors: 2
Trajectory Simulator: 0
It's perverse that Passive Sensors have seen more use by aces than by lowbies, but they have, by 11-1 in this sample.
Cloaking Device: 1
All other Illicits: 0
Scum loyalists lost a lot of latitude to complain about the faction's competitiveness after three very different Scum lists stormed the top 8. That said, prepare to hear them continue to whine about the "Illicit tax"-- an issue on which they might have a point.
R2 Astromech: 32
BB Astromech: 4
R4 Astromech: 3
R2-A6: 2
Other droids: 2
Empty slots: 50
That's right, there were more R2 Astromechs than missiles, bombs, and torpedoes combined. Pretty good considering the chassis restrictions. The chassis restrictions were even tighter voluntarily: no ARCs or Y-Wings had droids, nor any Rebel ships at all.
Advanced Optics: 16
Pattern Analyzer: 5
None (empty): 38
Tech slot? More like nyet slot. The number is somewhat inflated by the Upsilon having two tech slots that typically stay empty. Kylo lists care more for a 1-point bid than Biohexacrypt nonsense.
Edited by ChahDresh