Are we using magic right?

By Radish, in WFRP Rules Questions

The thing is you can see that when compared to fighting types in combat mages are mismatched.

True, but that's what combat types are for - fighting. Wizards can still contribute in combat, even if there damage is lowish.

However, turn it around. A combat type can not compete with a mage in contests where magic is important. At all. they can't even contribute... Who do you turn to if you need to track down some magical spell/artifact/spirit... or you need some mystical portent read.. or the only way to get past the guard is to be invisible (bad examples I know but you get the idea).

Mages are not supposed to be able to compete with fighters in battle - and if you start looking to change the rules so they can, then you are likely going to short change those players who chose to play as a merc, or pit fighter.

As for cantrips - I tend to the College the mage belongs flavouoring how the cantrip looks etc. I don't think that cantrips should be as powerful as spells, or duplicate the effect of a spell... other than that if a player comes up with a good cantrip, then who am I to spoil their fun...

... though I don't allow magic to manipulate technology (eg locks), but then that's probably a throw back to my ShadowRun days :)