On my last tournament I had to measure arc from the opponents Lambda shuttle to see if he had a shot on one of my ships. That's when I realized that the ship token was pretty loose and had some wiggle room within the plastic base: if I moved the token on one side (small rotation around the base center), my ship was clearly out of arc. If I moved the token to the other side, my ship was slightly in arc. How would you, as a TO, handle this situation?
Below you'll find what I did.
The problem was that I was also the TO in this tournament. Just a friendly small tournament. No Hyperspace trial or anyhting like that. So I could have asked another player to make the decicion for us, but we thought we could figure it out ourselves. Anyway: I decided that you cannot just simply wiggle the token to the side that benefits the Lambda shuttle the best. So I moved the token to the position so that the arc line pointed directly to the corner of the plastic base. In this position my ship was slightly out of arc. My opponent was fine with it at this moment of time. But in the end I won a very close game and my opponent was a bit salty and commented that he should have asked another player to rule the situation for us.
It certainly would have been the proper thing to do. But I'm still standing by my decision. And I also told my opponent that if I would not have been involved and had to judge this situation, I would wiggle the ship token to the side that is most disadvantageous for the ship.
What do you guys think?