Hey, new to 2.0 X-Wing player here. Very much a “kitchen table” player.
I just played my first game against a family member. I don’t recall their list, but mine was:
Scimitar Squadron Pilot, Proton Torpedoes, Munitions Failsafe
Deathfire, Proton Bombs, Proximity Mines, Concussion Missiles, Proton Torpedoes
Maarek Stele, Crack Shot, Fire Control System, Concussion Missiles (really a waste of points on him I think)
Mauler Mithel, Outmaneuver
It was a lot of fun. I like the more rigid barrel rolls, the linked actions, and the ORDNANCE. In first edition, I always felt like I was flushing points down the toilet if I added torpedoes or missiles to a ship. It demanded setup and points for something that rarely worked.
Ordnance no longer spending locks is just awesome. At one point I successfully blocked an Aethersprite twice in a row using Mauler, with my bombers coming up from behind to slam it with ordnance repeatedly.
The fact that I could shoot proton torpedoes, not spend my lock, and shoot them AGAIN next engagement phase because my lock was still there was how I feel ordnance should have felt all along.
1.0 was a blast, but 2.0 irons out one of my biggest gripes: ordnance being generally worthless, even to a casual.
The other highlight was how powerful the Tie advanced felt compared to 1.0. Being in Maarek’s arc while locked was a bad place to be. I did miss the evade action though.