I just finished the most epic game of Arkham Horror I've ever played. We setup the Arkham and Innsmouth boards. The Ancient One drawn was Hastur, the King in Yellow himself. Fortunately, we wound up with Mandy Thompson for her lovely re-roll, and Roland Banks, to keep clue tokens flowing in Innsmouth. We also drew Ashcan Pete, Vincent Lee, and Minh Thi Phan (my investigator). I lucked out on the item distribution; my asian secretary wound up packing some serious heat, with a .45 automatic, some dynamite, and a healing stone to back her up! Combine that with the two clues and the king in yellow book she starts with, I was almost ready to seal a gate off the bat. To add to our luck, Roland drew double elder signs to start!
Before long, Roland and I both jumped through portals to Another Dimension, where he handed off one elder sign. We threw down two before the fifth turn, setting Hastur back quite a bit. We had a third gate sealed through clue tokens, and it was smooth sailing for the start! Vincent scrounged up an enchanted blade, and so the good doctor became quite the warrior himself. Ashcan was having a tough time of it, with no weapons to speak of and expert occultist for his skill. And Mandy, despite having no weapons, managed to get to and close a gate herself.
But as seems to happen with Hastur, clue tokens dried up. Other than Roland, who began to patrol Innsmouth, nobody had anywhere near the eight clue tokens required to seal a gate. We had four sealed, but we were at a loss for getting enough clues. Slowly, we kept closing gates, but they kept popping up. The doom track began to fill. To make things worse, the Southside Strangler rumor reared its ugly head, stealing five clue tokens from Mandy to dispatch it. Ashcan was slowly accumulating clues, but he still didn't have the eight required.
The Terrible Experiment rumor came and went, stacking to eight and overflowing. The terror level rose to ten. The doom track crept to eleven. We closed two more gates, and realized that we had to make a last ditch attempt to seal gates before the last two spaces were filled.
Ashcan Pete had been sucked into R'lyeh, with seven clue tokens. But he had a tome, Cultes de Goules, which would give him a clue token. The plan was simple; get him through the other world, max his lore to three, park him on the gate for a turn and pray for a success on one die the turn after he popped out. Meanwhile, Minh had six clue tokens, and there were two sitting on Independence Square. She'd make a run for those, then jump through another portal to seal it.
The next mythos card revealed a new portal. The doom track hit twelve.

Tension was king as Minh jumped through her portal, bound for the City of the Great Race. Ashcan returned safely from R'lyeh and waived his attempt to close the gate. The mythos card was turned, and it revealed a monster surge. There was a sigh of relief.
Minh crept across the City. Ashcan, blessed by the doctor, lost his blessing before he could use it. He had a single die on Cultes De Goules. The die rolled, and revealed a five, bringing his clue token total to eight! He could seal! He rolled the two dice to seal his gate, and they came up double twos. But Mandy had her re-roll! The dice rolled again, and a six was rolled! R'lyeh was closed and sealed, bringing the total to five!
The mythos card was turned. It came up on a sealed location. The deep one rising track crept up, but it didn't matter. The game was about to be won.
Minh returned from the City of the Great Race. With ten clue tokens and six dice to roll for the close, not to mention the doctor's blessing on her, she was in good shape. She handily closed and sealed the gate. Six gates sealed. A victory!
Hastur rolled over, and went back to sleep.
I've only played Arkham for a year now, but this was by far the closest the game ever went. It came right down to the wire, hovering on the final doom track spot for three turns. Absolutely epic.
For the curious, our score was 19. 13 on the doom track, -10 for the terror level, -2 for elder signs used, +5 surviving investigators, no bank loans, +5 for fifteen monster trophies, and +8 for gate trophies we were too frantic to spend.
anyhow, that is definitely a sweat-breaking game. i wish I had some epic games like that. nice job in defeating hastur, i really must applaud you
plus, imagine! i couldn't stand being beaten by hastur, I could just imagine him laughing at me with his short stunty figure. he is short and stunty right?