Kinda Blah

By gokubb, in Marvel Champions: The Card Game

On 11/2/2019 at 4:25 PM, gokubb said:

Also, the difficulty seemed to be really low. I played Spidey Justice against Rhino and won easily. Black Panther Leadership against Klaw and won easily. Iron Man Aggression against Ultron and won easily. I remember Arkham taking a good group and some luck to get through the third scenario. And, in LotR, the Dol Gulder one was super tough, making you rethink deckbuilding to tackle it.

After playing in group sizes from solo to 3 players I agree the difficulty seems to scale down considerably with less players, especially solo, vs the other LCGs that seemed more manageable the higher the player count got. Have you had a chance to play with more than 1 character?

18 hours ago, codytx2 said:

After playing in group sizes from solo to 3 players I agree the difficulty seems to scale down considerably with less players, especially solo, vs the other LCGs that seemed more manageable the higher the player count got. Have you had a chance to play with more than 1 character?

I made the oposite experience. The passive thread gain and bonus cards don't scale, it is more difficult to react to thread/damage spikes and difficult henchmen. Furthermore there are synergy-effects between a lot of aspects/heros. Iron Man and Spider Man for example work really well together, because Spider Man has tech cards that can be recured by Stark Tower and Spider Man can stay in hero form early on, which makes Iron Man's weak early game not as impactful.

IMHO I haven't found solo or multiplayer to be easier or harder, just different. Solo you have to be very aware of small threat thresholds, but villain damage thresholds are smaller as well. Big damage cards (Swinging Web Kick) have a much larger proportional impact. Same goes for the "Spend X to discard" villain cards, much more painful when you've only got one hand to pay them out of. Multiplayer presents different challenges - you're getting more encounter cards to deal with, and while everything happens per-hero each hero isn't as good at handling each thing, so whoever is (e.g.) Justice has a much higher hill to climb as they're trying to mitigate threat from 4 players rather than just themselves, an aggression rush can't overwhelm nearly as quickly, etc.