At the start of the year, I set myself a goal: fly every ship in my collection. Stop harping on your favorites, Mr. Stuck-in-a-Rut, and try some different things! It’s a lofty goal, and one I’d set for myself before without success. The fact that I live in something of an X-Wing desert doesn’t help. Happily, life aligned itself to let me play just a leeeetle bit more—enough to get this done. (I’m sure it’s borderline impossible for others with larger collections or less playtime.)
This is a chronicle of things I did and lists I flew and games I played on this journey. I’m not going to rattle off every list I played this year. That’d be bonkers. Redundancy is not the goal. To some extent it’s unavoidable. (Paging Mr. Antilles on the white courtesy phone…) I still would rather minimize it. This goal is all about variety, after all. My writing should be, too.
Some of the lists below were written explicitly for the goal—and why not? Goals like these are about more than justifying the expense we plunk down on this game. (“Yes, I bought another one, because… reasons!”) They’re to take us out of our comfort zones and have us try things. Experimentation is fun, too. And if you fly a list without the expectation that it will do anything useful, you open yourself to pleasant surprises.
Note : these lists are presented first by faction, and then in the approximate order that I flew them. Points, in many cases, have changed since then. Don’t be surprised if some of these lists no longer fit. Also, my rule was that I have to fly all copies of a ship at once . If I have, say, six TIE Fighters, I have to fly a squad with six TIE Fighters. This proved easier with some ships than others…
REBEL LISTS
Bump City
Ten Nunb with Heavy Laser Cannon; Braylen Stramm with HLC; Arvel Crynyd with Intimidation, Marksmanship, Proton Rockets; Heff Tobber with Intimidation, Tactical Scrambler, Leia, Tactical Officer
Ships crossed off the list: 2x B-Wings, U-Wing
Before we really grasped just how amazing the Cassian-Braylen connection was, and before that combo was Hyperspace legal, people were trying many different flavors of Rebel Beef. This list was my homebrew.
Did I invest too heavily in bump-related tricks? Yeah, probably. Tactical Scrambler in particular was a nice idea in my head, but Heff drew so much aggro that in most games he was the first casualty. Against lists that had to go fast, I was able to force bumps and do shenanigans; against other slow Rebel squads, I gave away a lot of free range one shots. After flying the list casually with success against a variety of things, I went to a local tournament that was 90% Rebel beef and got shredded. (Mmm… shredded beef.)
Was the list fun? You bet. In my favorite game with Bump City, I snuck Heff in front of a Lambda and pinned it in place for literally the rest of the game. The Lambda never got off that location and never took an action again. It was hilarious.
I maintain that HLCs on B-Wings are worth it. Ten and Braylen carried me to a number of victories I absolutely didn’t earn. The PRockets were a bit of an extravagance, mostly because of how hit-and-miss they were. Lining up a bullseye on an Ini3 ship turned out to be hard. (The HLCs are different because they’re cheaper, B-Wings are more linear, and Heff could fix people in position to make it easy.) There were plenty of games where I didn’t launch them. When I did fire them, though, I LOVED that I was able to. One-shots are always fun. Incidentally, this is also why I went with Marksmanship over Predator—Marks helps the PRockets, Pred doesn’t.
Corran the Hero
Corran Horn with Proton Torpedoes, Juke, Fire Control System, R3 Astromech; Cassian Andor with Leia and Tactical Officer; Wedge Antilles
Ships crossed off the list: E-Wing
An experiment in trying to max out the ferocity of one ship. I suppose I could have gone with Jan instead of Wedge but that would have been a little too much, I think. The vulnerability of lists like this is that the more you load up on supporting pieces for your one cornerstone, the more you incentivize the enemy to focus on that cornerstone. I much prefer greater diffusion of threat, hence Wedge’s inclusion as a second option.
The design was to give recurring mods to Corran to ensure he could max out both his normal attack and his double-tap. It’s hard to set up that double-tap. On any turn I missed my chance, I was embracing inefficiency. I won the game I played with this, but it felt bad.
All the Arcs (Heavy)
2x Warden Squadron Pilot with Barrage Rockets and Proton Bombs (one with Sabine Wren, one with Leia), 2x Gold Squadron Bomber with Ion Cannon Turret and Veteran Turret Gunner, hull upgrades to fill the points
Ships crossed off the list: 2x K-Wings, 2x Y-Wings
I know that quad Wardens were a thing for a while, and I know that quintuple Goldies were a thing for a while. My collection isn’t that extensive. So I went halfsies with both of those concepts and had the Y-Wings lead-block for the K-Wings, with arcs everywhere and bombs covering my caboose. The “heavy” subtitle is because I had been headsimming a few variations on the idea. One version put everyone on a diet to squeeze in Lt. Blount. More ships is good but I was afraid he’d just get in the way, so I flew the heavier variant.
I’ve gotta say, this sequence is one of the most ridiculous things I’ve seen in this game: hitting a ship with a Proton Bomb, using Sabine to tractor it into the OTHER Proton Bomb, giving it an ion token, and watching it fly off the table. I cackled.
It was a tricky list to fly; it’s very vulnerable to focused fire and has no closer, and trying to get everyone turned around was hideous. It has its virtues, though. I love 2.0 Sabine almost to the same extent I disapproved of 1.0 Sabine. I wish there was a way to field a more limited bomb complement with Sabine that made sense. Maybe I’ll search for that when this project is done. I feel like the Rebels really need something with Tragedy Simulator… (Cut to crowds of people chorusing, “No, they really don’t.”)
Aggression
Wedge Antilles; Norra Wexley (ARC) with Leia; Hera Syndulla (VCX) with Saw Guerrera
Ships crossed off the list: VCX-100, ARC-170
A variation on a list that crashed one of the European system opens. This version was partly to get the ARC on the table and partly because I wanted something new-player friendly (I’ve been trying to initiate some local Star Wars fans into the game). With three visually impressive ships of different sizes and relatively few upgrades, I figured it would be approachable and not overwhelming. Alas, the locals ghosted on me and I lost the game to boot. (I was far too aggressive with Wedge and put him in a bad position, I blundered around with the VCX, and then the dice poured gasoline on me.) The version with Norra in the Y-Wing is undoubtedly better.
Stupid Swarm
2x Phoenix Squadron Pilots with Intimidation, 2x Bandit Squadron Pilots, Zeb (TIE Fighter), Wedge Antilles with Swarm Tactics
Ships crossed off the list: 2x A-Wings, 2x Z-95s, Rebel TIE
The Rebel TIE was the ship I had the least enthusiasm for flying. It’s just kinda… there, these days. It has no shenanigans and the pilot abilities are unimpressive, at a price point that makes Imperial pilots giggle inside their helmets.
I looooove A-Wings, though. The theory was, Rebels don’t have swarm tech like Howlrunner or Sinker, at least not on offense… but Intimidation serves a similar function, boosting the offense of every ship that shoots that target, with increased benefits the more ships pile on. It was a thought. It’s tricky, though, because every ship you commit to bumping takes away from your offensive potential. Plus, because each shot has limited offensive mods, the list is high variance. Perhaps aware of this, I included Wedge to ensure I could actually kill things.
It worked alright. Wedge did most of the heavy lifting. Building a list out of filler reminds you why those ships are filler. The swarm ships did do damage, but their primary value was in making it hard for my opponent to hack his way to Wedge. Admittedly that counts for a lot. Regardless, I don’t need to come back to this one.
Hard Counting
Garven Dreis (X-Wing) with Selfless, Biggs Darklighter with Hull Upgrade, Thane Kyrell with R3 Astromech, Hera Syndulla (Attack Shuttle) with Nien Nunb, Predator
Ships crossed off the list: 3x X-Wing, Attack Shuttle
I thought I’d need to field four X-Wings at once to complete this challenge. I own five X-Wings, after all. Somehow, though, I can only field three in 2.0. Whoops!
It was only after flying this list that I realized its commonalities with the Resistance list “3.5 Xs”. Both have three modestly-equipped X-Wings with a fourth, smaller ship to fill the points. Both are pretty jousty but with some tricks: damage spreading for the Rebels, maximum mods for the Resistance. Both are balanced in offense and defense, have middleweight initiatives, and obscure their closer well.
Unlike Finn and his mini-tank thing, though, Hera joins the squad as a sort of pocket ace. Note to self: if you include in your list a ship you describe as “pocket ace”, take a non-zero initiative bid.
It was interesting that Hera could end up in so many different places, and she hit reasonably hard. The points, though, are very similar to Duchess—and that comp isn’t fair at all. I do love me some Duchess. (/end foreshadowing) Also, with the new rulings, Hera + Nien doesn’t work anymore, so there’s no upside left to mine here.
Import Convoy
Wedge Antilles; Heff Tober; Jan Ors with Moldy Crow; AP-5 with Leia Organa
Ships crossed off the list: HWK-290, Sheathipede
The last two ships I needed to finish the Rebels—and, lo and behold, this list pops up at the Team Championships in Poland! What were the odds?
The HWK and the Sheathipede probably make a good support combo for just about any hard-hitting ship. The thing is… the Rebels are actually limited in their supply of those. The more defensive nature of the faction means they’re often left gasping for offense.
This is why Wedge is here, there, and everywhere. He’s instant offense with minimal complications or vulnerabilities. Just point and shoot. Scarcity makes value. The Rebels can get defense and support from anywhere. When they really want to punch something, they call Wedge (and, to a lesser extent, Braylen). I guess I could have cashed in Wedge and Heff for a VCX instead, but that would have been clunky to fly.
I threw this game away. I was flying against a stronger jousting list that had me beat on efficiency. I needed to delay the engagement for one more round to control the range and force bumps with Heff. Instead, I undershot against a slow-rolling jousting opponent and lost Heff before he even fired—the same scenario that had caused me, six months earlier, to abandon Bump City. Apparently lessons-learned have a half-life. Or maybe I’m just bad.
One other random list I flew:
Focus Factory: Garven (X-Wing) with Selfless, Biggs with Hull Upgrade, Lt Blount, Esege Tuketu with PerCop and Barrage Rockets
The design is aesthetically pleasing with how the focus tokens ping around. I loved that Garven could grab a token from Esege and give it right back. Alas, it was very difficult to fly effectively. You want the Ini3 ships behind the Ini4 ships, including Esege’s medium base, while keeping the key ships in R1 of each other… good luck with that. I swear that Garven + Esege should be awesome, but I haven’t been able to come up with a way to really abuse it. /sadface
Next time: Imperials