[Portland, OR] Red Castle's RitR Campaign 2: Return of the Jedi

By Red Castle Games, in Star Wars: Armada Battle Reports

Red Castle Games is hosting a series of Rebellion in the Rim campaigns, each named after a different Star Wars movie. This is our second campaign and is titled Return of the Jedi. It has 6 players.

REBELLION IN THE RIM CAMPAIGN 2: RETURN OF THE JEDI

Can a single death spark a galactic rebellion?

Employing over half of Sullust’s population, the massive SoroSuub Corporation had recently overthrown the planet’s democratically elected government, essentially transforming Sullust into an industrial dictatorship with a single buyer – the Empire. At the same time, SoroSuub’s board of directors issued Proclamation 137d, declaring their allegiance to the Empire and denouncing the Rebel Alliance.

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In less than 6 months, what was once a source of pride for all Sullustans was now a point of contention, even anger, as the working conditions inside the corporation’s starship factories steadily deteriorated. As workers died and the populace’s anger intensified, a group of Sullustan’s finally decided to speak out. Taking their protests to the streets of Pinyumb, the Cobalt Laborer’s Reformation Front was born and Sullust would never be the same.

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Geina Vol, an alleged cell leader of the CLRF, was gunned down during one of their weekly marches. In retaliation, the chairman of SoroSuub, Siin Suub, was poisoned at a gala event three days later. The company’s response from its private military force, combined with the Empire’s own ISB agents, was brutal and unrelenting. A fleet of Imperial ships led by the calculating Commander Kurgan quickly blockaded the planet, and no one was allowed on or off world until the assassins were caught.

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Sullust was cut off and slowly being choked to death. In other words, it was a perfect opportunity for the Rebel Alliance to notch a high-profile, hearts-and-minds victory over the Empire. But one question remained – who would lead the campaign to free Sullust?

They needed someone aggressive in battle, yet not prone to overextending themselves. Someone who knew how to coordinate the Rebel’s potent starfighters to support their fleet and those of their subordinates. Someone with name recognition that could spark a rebellion. On recommendation from Admiral Ackbar himself, the High Command chose newly-promoted Commodore Miche Skywalker-Theia of the Alderaan Justice Squadron. Joining Commodore Skywalker would be two other rising stars in the Rebel Alliance: Commanders Dax Hollis and Vann De Lo.

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Dax Hollis was the leader of Antagonist Squadron. A recipient of the Mantooine Medallion, Hollis often employed unorthodox battle tactics and had a reputation for fraternizing with underworld scum. Admiral Ackbar chose him because he knew the Outer Rim’s smuggling routes better than anyone. Vann De Lo headed up Defiance Squadron. An ex-Imperial mechanic, he specialized in refitting and repairing whatever the Rebels could scrap together, as well as sabotaging the Empire’s infrastructure. Ackbar knew Vann’s skills would prove vital in this operation. With her forces in place, Commodore Skywalker-Theia set course for the Outer Rim, all the while wondering what form the Empire's response would take...

Edited by Red Castle Games

REBELLION IN THE RIM CAMPAIGN 2: RETURN OF THE JEDI CONTINUED...

There was a disturbance in the Force.

Meditating in his Sith shrine located deep beneath the old Jedi Temple on Coruscant, Darth Sidious sensed it – a quiet ripple that could have far-reaching consequences for his continued dominion over the galaxy. Something was awakening in the Outer Rim territories – a conflict on Sullust that would draw out an unforeseen ally, or potential adversary.

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Focusing his dark side magics, Palpatine could see the threat more clearly now. There was a connection to his apprentice. Could it be a previously unknown relation of Anakin Skywalker? Or perhaps an escaped Jedi with ties to Anakin’s life before his transformation into Darth Vader? The future was difficult to see, but events were converging in the Outer Rim that demanded his immediate attention or all his plans could be at risk.

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Palpatine returned to the Imperial Palace and summoned Lord Vader. His apprentice, along with his Hand, Maarek Steele, would strike out for the Outer Rim with haste. Two fleets had already been requisitioned and were ready to rendezvous with Commander Kurgan to reinforce his blockade of Sullust. One was led by Commander Fustilarian, a rakish and impetuous officer known for his brazen attacks and merciless reprisals. The other was led by Baron Rasputin, one of Coruscant’s nouveau aristocrats, whose VSD flagship would serve as Vader’s personal escort carrier. However, Vader's target was not Sullust. No, the Dark Lord and Baron Rasputin's fleet were headed to Lothal for reasons only Vader's master could fathom.

Edited by Red Castle Games

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ALDERAAN JUSTICE SQUADRON

Faction: Rebel Alliance
Points: 200/200

Commander: Commodore Miche Skywalker-Theia
Commander Ability: Master Coordinator I

[ flagship ] MC30c Torpedo Frigate "Aldera's Justice" (63 points)
- X-Custom Commander ( 0 points)
- Ordnance Experts ( 4 points)
= 67 total ship cost

GR-75 Medium Transports "Sanctuary Alpha" and "Sanctuary Beta" (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

1 Norra Wexley "Wexley's Wreckers" ( 17 points)
3 Y-Wing Squadrons "Flasks" "Sabers" and "Staves" ( 30 points)
4 Lancer-class Pursuit Crafts "Ace of Sabers" "Queen of Air and Darkness" "The Idiot's Cousin" and "Master of Coins" ( 60 points)
= 107 total squadron cost

Edited by Red Castle Games

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ANTAGONIST SQUADRON

Faction: Rebel Alliance
Points: 200/200

Commander: Commander Dax Hollis
Commander Ability: Repair Expert

[ flagship ] CR90 Corvette A (44 points) "The Apailana"
- X-Custom Commander ( 0 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

MC30c Torpedo Frigate "Defender" (63 points)
- Ordnance Experts ( 4 points)
= 67 total ship cost

GR-75 Medium Transports "Arc Light" (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

1 Corran Horn "Sentinel" ( 22 points)
1 E-Wing Squadron "Sentinel" ( 15 points)
1 Wedge Antilles "Red" ( 19 points)
= 56 total squadron cost

Edited by Red Castle Games

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DEFIANCE SQUADRON

Faction: Rebel Alliance
Points: 199/200

Commander: Commander Vann De Lo
Commander Ability: Master Gunner I

[ flagship ] MC80 Battle Cruiser "Prodigal" (103 points)
- X-Custom Commander ( 0 points)
- Auxiliary Shields Team ( 3 points)
= 106 total ship cost

Nebulon-B Escort Frigate "Glaive" (57 points)
- Auxiliary Shields Team ( 3 points)
= 60 total ship cost

1 Tycho Celchu "Peregrine" ( 16 points)
1 Shara Bey "Hellcat" ( 17 points)
= 33 total squadron cost

Edited by Red Castle Games

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TASK FORCE NEMESIS

Faction: Galactic Empire
Points: 200/200

Commander: Commander Kurgan
Commander Ability: Master Engineer I

[ flagship ] Interdictor-class Suppression Refit "Constrictor" (90 points)
- X-Custom Commander ( 0 points)
- Targeting Scrambler ( 5 points)
= 95 total ship cost

Raider I-Class Corvette "Viper" (44 points)
- Reserve Hangar Deck ( 3 points)
= 47 total ship cost

1 Dengar ( 20 points)
1 Howlrunner ( 16 points)
2 TIE Interceptor Squadrons ( 22 points)
= 58 total squadron cost

Edited by Red Castle Games

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CORUSCANT ROYAL CARRIER ESCORT "IRON MAIDEN"

Faction: Galactic Empire
Points: 200/200

Commander: Baron Rasputin
Commander Ability: Master Engineer I

[ flagship ] Victory II-Class Star Destroyer "Vermithrax" (85 points)
- X-Custom Commander ( 0 points)
- Leading Shots ( 4 points)
= 89 total ship cost

Raider I-Class Corvette "Thor" (44 points)
= 44 total ship cost

Gozanti-class Cruisers "Nordmark" (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Darth Vader ( 21 points)
1 Maarek Stele ( 21 points)
= 42 total squadron cost

Edited by Red Castle Games

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OUTER RIM REPRISAL TASK FORCE

Faction: Galactic Empire
Points: 200/200

Commander: Commander Fustilarian
Commander Ability: Independent Raider

[ flagship ] Imperial Star Destroyer Kuat Refit "Rakefire" (112 points)
- X-Custom Commander ( 0 points)
- Electronic Countermeasures ( 7 points)
= 119 total ship cost

Raider II-Class Corvette "Stymphalist" (48 points)
- Disposable Capacitors ( 3 points)
= 51 total ship cost

Gozanti-class Cruisers "Zoilist" (23 points)
- Slicer Tools ( 7 points)
= 30 total ship cost

Edited by Red Castle Games

REBEL ALLIANCE STARTING PLANETS

KESSEL (Sector III)

  • Resources
  • Ship Title (12/6)

SULLUST (Sector IV)

  • Skilled Spacers
  • Resources
  • Defensive Retrofit (10/5)
  • Officer (10/5)

MUSTAFAR (Sector V)

  • Resources
  • Fleet Support (8/4)
  • Turbolasers (10/5)

GALACTIC EMPIRE STARTING PLANETS

MON CALA (Sector II)

  • Skilled Spacers
  • Repair Yards
  • Defensive Retrofits (10/5)
  • Ship Title (10/5)

MONTROSS (Sector III)

  • Skilled Spacers
  • Squadrons (30/15)
  • Offensive Retrofit (10/5)

MYGEETO (Sector I)

  • Diplomats
  • Resources
  • Fleet Command (8/4)
  • Ion Cannon (8/4)
Edited by Red Castle Games

We just did our round 2 assault declarations, so it's on!

Loved the first set of battle reports, and looking forward to reading those of the forthcoming battles.

My group are about to start our RiTR campaign, and these threads have really whetted my appetite.

Think this is what I like about Rebellion in the Rim the most is that it does leave so much open for narrative story telling.