Dewbacks - worth a buy?

By Lightrock, in Star Wars: Legion

Soooo, shops in my area are finally selling Dewbacks and I'm wondering if I should buy any and if so - how many. I know that Tauntauns have been quite a success but I'm not certain their Imperial equivalent is that good. What do you guys think? Feedback from people who already got to play with/against Dewbacks would be especially appreciated but any opinions are welcome.

Specifically, I'm looking for the following information:

1. Are the red no surge defence dice, armor 1 and 6 HPs enough to keep them alive?

2. Are their melee attacks sufficiently powerful to make an impact if they do make it to melee?

3. Should you run them with or without a ranged weapon? In the latter case, which one would you use?

4. Is their mobility sufficient? Do you have to use spur often and if so, does that create problems with having too much suppression?

5. If you were to use them in an army, would you take one Dewback or is that one of those units that only really start making an impact if you field 2-3 of them?

6. In general, do they fit in the overall style of play of the Imperial armies? Or maybe you see a potential of them enabling a completely new army archetype that did not exist before?

Thanks in advance for all your opinions. :)

Edited by Lightrock
8 minutes ago, Lightrock said:

Soooo, shops in my area are finally selling Dewbacks and I'm wondering if I should buy any and if so - how many. I know that Tauntauns have been quite a success but I'm not certain their Imperial equivalent is that good. What do you guys think? Feedback from people who already got to play with/against Dewbacks would be especially appreciated but any opinions are welcome.

Specifically, I'm looking for the following information:

1. Are the red no surge defence dice, armor 1 and 6 HPs enough to keep them alive?

2. Are their melee attacks sufficiently powerful to make an impact if they do make it to melee?

3. Should you run them with or without a ranged weapon? In the latter case, which one would you use?

4. Is their mobility sufficient? Do you have to use spur often and if so, does that create problems with having too much suppression?

5. If you were to use them in an army, would you take one Dewback or is that one of those units that only really start making an impact if you field 2-3 of them?

5. In general, do they fit in the overall style of play of the Imperial armies? Or maybe you see a potential of them enabling a completely new army archetype that did not exist before?

Thanks in advance for all your opinions. :)

What area do you live in? This is the first I've heard of them being on sale after tge Dewbacle

I think the big takeaway you’ll be getting is “wait what?!? Dewbacks are in the wild?!”

5 minutes ago, ScummyRebel said:

I think the big takeaway you’ll be getting is “wait what?!? Dewbacks are in the wild?!”

They've been available in certain countries for at least a couple of weeks now.

12 minutes ago, arnoldrew said:

They've been available in certain countries for at least a couple of weeks now.

News to me. Everywhere I’ve looked has been preorder only

54 minutes ago, Lightrock said:

Soooo, shops in my area are finally selling Dewbacks and I'm wondering if I should buy any and if so - how many.

All of them. Turn them around on Ebay for double or triple.

That is, if they haven't been re-released everywhere. I'm contacting my shop now, but news on the street is they're not out yet.

1 hour ago, KommanderKeldoth said:

What area do you live in? This is the first I've heard of them being on sale after tge Dewbacle

Poland mate. We're closer to China, so the ship arrives earlier I guess? :D

less boxes to repack. I bet they are waiting to unleash the American allotment until ALL of them are repacked..

I think I'd just start stapling the base to the box and go.

31 minutes ago, crx3800 said:

I think I'd just start stapling the base to the box and go.

I actually heard that is what they are doing.

This is second hand from a friend who got some at gencon;

1) They're pretty durable. Not invincible, but they'll get where they need to be intact.

2) Very much so. 7 dice with suppressive (take tenacity) is quite fearsome, especially when you're forcing someone to disengage if they want to shoot at the dewback.

3) He runs them without any guns

4) Spur is a bick part of their mobility, but the large base also gives them a fair bit of movement.

5) He's a huge fan of multiple dewbacks

6) New Ways to Motivate Them turns on tenacity and gives them an absurd threat range. These are Vader's dream support.

2 hours ago, Uchidan1 said:

I actually heard that is what they are doing.

It would probably save money after a certain point. to swap out a base, you have to open the big box, take out all the dewback boxes separately, take off the cellophane, take out the old base, presumably toss that in a pile that will have to be sorted into a spot at the warehouse later, put in the new base, wrap again with cellophane, run through a heater to shrink the wrap and toss it back in the larger box that holds 6 or so dewbacks each and make sure that in all this work, no one messes up and thinks some are done/not done when they haven't been yet.

We used different tape than the distributor did when we had to do this. Four guys working all weekend didn't get that many boxes done (of some other company's game).

They might not do it if it means the dewback boxes can't fit back in to the larger box though for shipping.

But there is no cellophane or wrap, just a sticker

Open and slip the new base on for the old one

Beautiful mini monster. Everyone needs one or more, except me. My Blizzard Force has no use for them.

Time to start a Sandtrooper army I guess.

38 minutes ago, TauntaunScout said:

Beautiful mini monster. Everyone needs one or more, except me. My Blizzard Force has no use for them.

Time to start a Sandtrooper army I guess.

Yeah, something tells me Hoth is not a good planet for reptiles.

9 minutes ago, Squark said:

Yeah, something tells me Hoth is not a good planet for reptiles.

Tauntauns are lizards, but I guess they do die if they go out at night.

37 minutes ago, arnoldrew said:

Tauntauns are lizards, but I guess they do die if they go out at night.

Lizards with fur. Clearly not conventional earth reptiles, so they're presumably endothermic. Dewbacks look more like earth reptiles, so I have a lot harder time believing they could survive sub-antarctic temperatures.

11 hours ago, arnoldrew said:

Tauntauns are lizards, but I guess they do die if they go out at night.

Not in the sense we are accustomed to. I imagine they are closer to dinosaurs in terms of any life in the history of earth.

They are clearly warm blooded animals, and have fur. A cold blooded animal as we understand them could not be as active as they were on Hoth.

Of course it is warm blooded. It is because of that luke stayed alive the night he spent outside the echo base :)

Edited by Krakus
18 hours ago, TauntaunScout said:

Beautiful mini monster. Everyone needs one or more, except me. My Blizzard Force has no use for them.

Time to start a Sandtrooper army I guess.

Yes, Come to the Dewback side. They are the Dewbackiest! Buy as many as your budget can afford.

Still waiting for mine (and my Shore Troopers, caught in the same preorder). *cries*

17 hours ago, arnoldrew said:

Tauntauns are lizards, but I guess they do die if they go out at night.

Before they reach the first marker, even.

Dewbacks don't need sweaters. If they get cold, their rider has a flamethrower.

I'm also waiting for my dewbacks. They shall be named Huey & Louie. I have no idea if they're any good, I just love the models. Plus I want to charge giant space lizards into rebel scum!

I used three dewbacks at Italian Grand Championship and finished second out of 18 players, loosing only the final due to a couple of unlucky dice off for priority.

Dewback are wonderful, but you have to change your mindset for imperial gameplay. You should use spur every time in order to arrive earlyer to the opponent's lines.

They are quite resistant to enemy fire, or at least takeca lot of attention from enemy.

Absolutely give them a gun, better the t21, free attack is good even with 4 white when you have crit1

I’ve ordered 2 and am planning to make a heavy melee list with Vader and Royal Guards.

A New way to motivates them will be wonderful to give them 3 action to charge into melee!