Dewbacks - worth a buy?

By Lightrock, in Star Wars: Legion

On 11/1/2019 at 6:07 PM, buckero0 said:

But there is no cellophane or wrap, just a sticker

Open and slip the new base on for the old one

I keep forgetting there isn't cellophane on these.

On 11/1/2019 at 4:47 PM, TauntaunScout said:

Beautiful mini monster. Everyone needs one or more, except me. My Blizzard Force has no use for them.

Time to start a Sandtrooper army I guess.

I'm painting one white to accompany my snow troopers. Their scales are fur lined.

On 11/3/2019 at 11:32 AM, Red Castle said:

I’ve ordered 2 and am planning to make a heavy melee list with Vader and Royal Guards.

A New way to motivates them will be wonderful to give them 3 action to charge into melee!

Royal Guard do the same thing, cost less and roll more dice and are easier to hide.

On 11/2/2019 at 7:46 PM, toffolone said:

I used three dewbacks at Italian Grand Championship and finished second out of 18 players, loosing only the final due to a couple of unlucky dice off for priority.

Dewback are wonderful, but you have to change your mindset for imperial gameplay. You should use spur every time in order to arrive earlyer to the opponent's lines.

They are quite resistant to enemy fire, or at least takeca lot of attention from enemy.

Absolutely give them a gun, better the t21, free attack is good even with 4 white when you have crit1

May I ask what else was in your list?

Sorry, DP

Edited by Lightrock
12 hours ago, Darth evil said:

Royal Guard do the same thing, cost less and roll more dice and are easier to hide.

I do feel like the RG are under-utilized, but you can take RG AND Dewbacks in the same list, so you can make a melee heavy list which I think would be way better than the Wookiee rush

5 minutes ago, buckero0 said:

I do feel like the RG are under-utilized, but you can take RG AND Dewbacks in the same list, so you can make a melee heavy list which I think would be way better than the Wookiee rush

It should be noted that RG benefit heavily from Aggressive Tactics as they have a blank surge chart. Wookies like it as well, but only for the defense buff.

12 hours ago, Darth evil said:

Royal Guard do the same thing, cost less and roll more dice and are easier to hide.

Spur+large base means Dewbacks move faster. They can also displace infantry for more suppression, and leave combat without disengaging. Surge to hit means their damage is the same, but the Dewback's damage doesn't degrade. Suppressive also synergizes nicely with Vader and their ability to displace models.

Of course, as @buckero0 said, Pourquoi non les deux?

44 minutes ago, buckero0 said:

I do feel like the RG are under-utilized, but you can take RG AND Dewbacks in the same list, so you can make a melee heavy list which I think would be way better than the Wookiee rush

Exactly what I had in mind, I plan to make a list with both Dewbacks and Royal Guards.

13 hours ago, Darth evil said:

Royal Guard do the same thing, cost less and roll more dice and are easier to hide.

I plan to take both so I don't see why we should compare them. But, if we were to, Royal Guards cost less only if you don't take a 4th Guard. But if you don't, they are pretty much the same offensively (3R3W with surge for Dewback vs 3R3B without surge for Guards). But Guards lose offensive power everytime you lose a guard, which is not that hard, especially if you use New Way to motivates them. Also Dewback weapon is Suppressive, which is really good. I think that with Spur and large base, they move a little bit faster too, and can desengage if they wish to engage another target second round. Armor also help better in melee than being able to hide more easily. They also can take Comm Jammer which can hinder your opponent command phase.

As I called them when I was 4 years old, the stormtrooper tauntaun is really good. Get one and have fun. I'll be jealous cause they aren't on sale here yet.

On 11/5/2019 at 8:26 PM, TauntaunScout said:

As I called them when I was 4 years old, the stormtrooper tauntaun is really good. Get one and have fun. I'll be jealous cause they aren't on sale here yet.

They're a nice complement to the rebel ice dewbacks , aren't they?

I havnt had the model in a game yet but as far as being an iconic unit and some neat upgrades I suggest getting one or two.

I am really personally torn on Dewbacks whether to buy or not. I may get one just to have and paint it because they are cool and iconic. Their ranged attack for the points is a little weak. It is so big it will naturally draw a lot of fire and I think a standard storm trooper squad is just tankier because they can position better and utilize cover better. It isn't really fast enough to flank like speeder bikes. If I compare its fire power to a BARC speeder upgraded, Speeder bikes upgraded, or a droideka, ATRT they have much better ranged firepower.

So then I think about how I will naturally use it, spur and charge into enemy lines. At that point it is roll 3r3w and I don't think that reliably takes a unit down. I haven't found suppressive to be strong on melee attacks so I don't count that very high. Conversely once it gets to point blank range I think it is toast especially against jedi type units. It can't engage so no cover at that point.

That being said as a Meta counter they do have some value, I think they can devastate units like speeder bikes in that they can counter charge, avoid their cover and get probably enough damage through to kill a unit. Maybe? Gotta play against some.

10 minutes ago, Uetur said:

I am really personally torn on Dewbacks whether to buy or not. I may get one just to have and paint it because they are cool and iconic. Their ranged attack for the points is a little weak. It is so big it will naturally draw a lot of fire and I think a standard storm trooper squad is just tankier because they can position better and utilize cover better. It isn't really fast enough to flank like speeder bikes. If I compare its fire power to a BARC speeder upgraded, Speeder bikes upgraded, or a droideka, ATRT they have much better ranged firepower.

So then I think about how I will naturally use it, spur and charge into enemy lines. At that point it is roll 3r3w and I don't think that reliably takes a unit down. I haven't found suppressive to be strong on melee attacks so I don't count that very high. Conversely once it gets to point blank range I think it is toast especially against jedi type units. It can't engage so no cover at that point.

That being said as a Meta counter they do have some value, I think they can devastate units like speeder bikes in that they can counter charge, avoid their cover and get probably enough damage through to kill a unit. Maybe? Gotta play against some.

You're not taking them for their ranged attack. If you even take a ranged weapon, it's just to take advantage of Relentless as you are double moving towards the enemy for chomping. Also, it can definitely Engage stuff.

Edited by arnoldrew
22 minutes ago, Uetur said:

I am really personally torn on Dewbacks whether to buy or not. I may get one just to have and paint it because they are cool and iconic. Their ranged attack for the points is a little weak. It is so big it will naturally draw a lot of fire and I think a standard storm trooper squad is just tankier because they can position better and utilize cover better. It isn't really fast enough to flank like speeder bikes. If I compare its fire power to a BARC speeder upgraded, Speeder bikes upgraded, or a droideka, ATRT they have much better ranged firepower.

So then I think about how I will naturally use it, spur and charge into enemy lines. At that point it is roll 3r3w and I don't think that reliably takes a unit down. I haven't found suppressive to be strong on melee attacks so I don't count that very high. Conversely once it gets to point blank range I think it is toast especially against jedi type units. It can't engage so no cover at that point.

That being said as a Meta counter they do have some value, I think they can devastate units like speeder bikes in that they can counter charge, avoid their cover and get probably enough damage through to kill a unit. Maybe? Gotta play against some.

Suppressive on meelee, then trample that unit next turn to move on to the next unit, suppressing and causing havoc along the way, the empire complains about tauntauns gets a unit like them and complains some more

6 hours ago, arnoldrew said:

You're not taking them for their ranged attack. If you even take a ranged weapon, it's just to take advantage of Relentless as you are double moving towards the enemy for chomping. Also, it can definitely Engage stuff.

Yea I am not sold on the weapons at all. Also I was referring to the rules engaged which it can't do, it can form a melee but it can't stay in melee meaning it is open to attack after that.

1 hour ago, Uetur said:

Yea I am not sold on the weapons at all. Also I was referring to the rules engaged which it can't do, it can form a melee but it can't stay in melee meaning it is open to attack after that.

flamethrower or nothing

On 11/1/2019 at 11:23 AM, Lightrock said:

Soooo, shops in my area are finally selling Dewbacks and I'm wondering if I should buy any and if so - how many. I know that Tauntauns have been quite a success but I'm not certain their Imperial equivalent is that good. What do you guys think? Feedback from people who already got to play with/against Dewbacks would be especially appreciated but any opinions are welcome.

Specifically, I'm looking for the following information:

1. Are the red no surge defence dice, armor 1 and 6 HPs enough to keep them alive?

2. Are their melee attacks sufficiently powerful to make an impact if they do make it to melee?

3. Should you run them with or without a ranged weapon? In the latter case, which one would you use?

4. Is their mobility sufficient? Do you have to use spur often and if so, does that create problems with having too much suppression?

5. If you were to use them in an army, would you take one Dewback or is that one of those units that only really start making an impact if you field 2-3 of them?

6. In general, do they fit in the overall style of play of the Imperial armies? Or maybe you see a potential of them enabling a completely new army archetype that did not exist before?

Thanks in advance for all your opinions. :)

Who cares if they are good? Put them on the table because they look “Star Wars”. I’m rebel and clones only and I may buy 1 just as a terrain piece.

1 hour ago, Pooleman said:

Who cares if they are good? Put them on the table because they look “Star Wars”. I’m rebel and clones only and I may buy 1 just as a terrain piece.

That's one way of looking at it ;). Still, there's a difference between buying 1 just for the looks on the shelf and buying 3 because they're awesome on the table.

Edited by Lightrock
12 hours ago, Uetur said:

Yea I am not sold on the weapons at all. Also I was referring to the rules engaged which it can't do, it can form a melee but it can't stay in melee meaning it is open to attack after that.

Yes, it CAN engage things. Anything it is in melee with is engaged since it is a Trooper. You might want to go over the rules for Creature Troopers again.

Edited by arnoldrew
45 minutes ago, arnoldrew said:

Yes, it CAN engage things. Anything it is in melee with is engaged since it is a Trooper. You might want to go over the rules for Creature Troopers again.

I think the confusion comes from the fact that creature troopers can disengage from melee by simply moving rather than withdrawing. Some people think that means they're not engaged.

9 minutes ago, Lightrock said:

I think the confusion comes from the fact that creature troopers can disengage from melee by simply moving rather than withdrawing. Some people think that means they're not engaged.

Probably, yeah.

1 hour ago, Lightrock said:

That's one way of looking at it ;). Still, there's a difference between buying 1 just for the looks on the shelf and buying 3 because they're awesome on the table.

Or buy 4 to put on the shelf cause they have 4 different models.