Like I said, I have not played droids yet and I'm looking to see if there are any weaknesses in my list that I may have overlooked. For this list I plan on setting up the B1's in 2 unit fire-teams; one with the electrobinoculars, one without.
Grievous: Since the B1's aren't affected by suppression they are less reliant on getting those big rally rolls as long as they remain below 4 suppression. So strict orders is there in-case I absolutely need to remove that 1 suppression token. I took tenacity over hunter because I am bad at setting hunter up and Grievous seems built to be in the fray so getting that extra red die will happen by default most of the time. For aggressive tactics and the pistol these two should seem pretty obvious, the list lacks natural surges and Grievous lacks a built in ranged weapon.
B1's: My goal is to mitigate AI: Attack as much as possible. The plan of action here is to give orders to Grievous and the droidekas, then when I pull B1's from the bag to activate the ones with the binoculars first to spotter the ones without. That way at least half of them get aimed shots.
Droidekas: The general game plan for the droidekas is to activate them late in turn one and get into a good position with wheeled mode. In turn 2 lay down suppressive fire. In turn 3 die, hopefully after activating.
B1 Battle Droids (E-5C B1 Trooper, B1 Battle Droid)
B1 Battle Droids (E-5C B1 Trooper, B1 Battle Droid)
B1 Battle Droids (E-5C B1 Trooper, B1 Battle Droid)
B1 Battle Droids (E-5C B1 Trooper, B1 Battle Droid, Electrobinoculars)
B1 Battle Droids (E-5C B1 Trooper, B1 Battle Droid, Electrobinoculars)
B1 Battle Droids (E-5C B1 Trooper, B1 Battle Droid, Electrobinoculars)
Droidekas (Long-Range Comlink)
Droidekas (Long-Range Comlink)
Commands:
Ambush (1), Trained in Your Jedi Arts (1), Push (2), Supreme Commander (2), Assault (3), Crush Them! (3), Standing Orders (4)
Deployments: Major Offensive, The Long March, Battle Lines, Advanced Positions
Objectives: Recover the Supplies, Key Positions, Intercept the Transmissions, Breakthrough
Conditions: Limited Visibility, Minefield, Hostile Environment, Rapid Reinforcements