Thinking about an upcoming tourney, going with something like this:
-
Lieutenant Tavson (83)
- General Hux
- Jamming Beam
- Adv. Sensors
- Hull Upgrade
-
Omega Squadron Expert (39)
- Crack Shot
- Adv. Optics
-
Omega Squadron Expert (39)
- Crack Shot
- Adv. Optics
-
Omega Squadron Expert (39)
- Crack Shot
- Adv. Optics
- Total: 200
The concept: Hux triggers with Advanced Sensors, and forces an action to the three SFs in his squad, resulting in everyone being stressed. Then Tavson moves, clearing stress in case he's granted an extra action. When each of the Omega Squads moves, they clear stress with a blue maneuver, then take a second action.
Altogether, the squad is 31 health, which is a lot to chew through. The combination of Hux and Advanced Sensors gives you lots of action economy, and Tavson is a pain to deal with in any scenario - even more so that he's got an extra hull.
So, what are your thoughts?
- What would you change (e.g. drop hull upgrade, to swap out the crack shots for fanatical)?
- What should I be doing to make best use of it on the table (pregame obstacle selection, obstacle placement, etc)?
- How would you approach this team to defeat it (spread out and flank, joust, etc)?