Webbed Up

By Deltmi, in Marvel Champions: The Card Game

I'm having a hard time trying to figure out the timing of this card. I've been playing it as it stuns the enemy when it tries to attack which stops that immediate attack. However, I've read that Webbed Up interrupts that attack AND then applies a stun. Effectively, giving you 2 "stuns". The wording isn't exactly clear to me, but people are interpreting that you get 2 activations of the enemy not attacking.

2 minutes ago, Deltmi said:

I'm having a hard time trying to figure out the timing of this card. I've been playing it as it stuns the enemy when it tries to attack which stops that immediate attack. However, I've read that Webbed Up interrupts that attack AND then applies a stun. Effectively, giving you 2 "stuns". The wording isn't exactly clear to me, but people are interpreting that you get 2 activations of the enemy not attacking.

The effect is it prevents an attack and then it stuns the enemy. So it effectively stops 2 attacks. If you can also stun them, it’s 3 attacks - 1st removes stun, 2nd removes webbed up and applies stun, 3rd removes stun.

5 minutes ago, FearLord said:

The effect is it prevents an attack and then it stuns the enemy. So it effectively stops 2 attacks. If you can also stun them, it’s 3 attacks - 1st removes stun, 2nd removes webbed up and applies stun, 3rd removes stun.

So you're saying if the enemy has a Stun token already applied, if I add Webbed Up, it would effectively give me 3 activations of no attacks.

I know this wasn't the question, but does anyone else find this card really weak for such an insane cost? Isn't this essentially a more expensive Mockingbird without the ally?

56 minutes ago, Supertoe said:

I know this wasn't the question, but does anyone else find this card really weak for such an insane cost? Isn't this essentially a more expensive Mockingbird without the ally?

No, because it prevents 2 attacks. So it’s like 2 Mockingbirds. It’s expensive, but it buys a lot of time.

1 hour ago, Deltmi said:

So you're saying if the enemy has a Stun token already applied, if I add Webbed Up, it would effectively give me 3 activations of no attacks.

Correct.

16 minutes ago, FearLord said:

No, because it prevents 2 attacks. So it’s like 2 Mockingbirds. It’s expensive, but it buys a lot of time.

Oh duh, you're right. It's just a weird way of wording it.

Webbed Up is crazy good. It's also crazy expensive so sometimes I play it and sometimes I chuck it. I think that's the sign of a well balanced high cost curve card. I feel it's more powerful the less heroes you have in play. Using Webbed Up in solo feels ridiculously powerful IMO.

Edited by phillos

Mocking bird effectively prevents 2 attacks since she blocks one.

Webbed up has a few advantages that may matter in the future of the game.

--its not an ally, so cards that damage allies don't matter

--you don't draw any boost cards which could be relevant for boost star effects (assuming mocking bird blocks) l

--second attack is unaffected by overkill

--webbed up can stop an attack from a villain that can't be stunned (just one though)

With the current scenarios I think mockingbird will be better 9 times out of 10 because she will stop 2 attacks (blocking 1) and remove 2 threat. There aren't a ton of overkill cards, or things that damage minions, not even that many star boosts yet. However, there is potential for webbed up to outshine mockingbird in some scenarios.

You also only have one copy of Mockingbird since she's unique. It's all well and good to compare them in a vacuum, but how often you'll be able to use them is an important consideration.

Also you have a cap on the number of allies you can have out. Don't get me wrong I think Mockingbird is fantastic, but having one of her and two of Webbed Up means you can keep the enemy fairly well locked down. Also depending on how this game develops those ally slots might become very competitive.

You really aren't making a decision between do I include Mockingbird or Webbed Up. You have to include Webbed Up and you can only have 1 Mockingbird. Both effects are really powerful and I think Webbed Up is still very worth it even for the extra resource. It's just riding the line which means it isn't OP.

Edited by phillos
20 minutes ago, phillos said:

Also you have a cap on the number of allies you can have out. Don't get me wrong I think Mockingbird is fantastic, but having one of her and two of Webbed Up means you can keep the enemy fairly well locked down. Also depending on how this game develops those ally slots might become very competitive.

You really aren't making a decision between do I include Mockingbird or Webbed Up. You have to include Webbed Up and you can only have 1 Mockingbird. Both effects are really powerful and I think Webbed Up is still very worth it even for the extra resource. It's just riding the line which means it isn't OP.

Yeah this.

As you say comparisons between hero cards and aspect/basic cards aren't particularly useful since we have no choice about their inclusion.

Hero cards are expected to be better than non-hero cards anyhow.

That's kind of the point of comparing them though--webbed up should be better than mockingbird because it's a hero card and costs more.

They're different, but they are also similar. I don't think there's a problem comparing and contrasting, and I think this can be interesting and useful when you're making decisions.

While it's true that you must play webbed up if you play spiderman, it is not true that you must play spiderman. So choosing spiderman is also choosing to play webbed up (and 13 other cards).

People of course have different reasons for choosing different characters, and with an IP like Marvel, one of the biggest reasons will always be what heroes they like and are interested in.

Another reason to pick a hero is if you enjoy the playstyle of a particular deck.

Another big reason is to play the cards you think are good and/or effective for the scenario you are playing. In previous FFG LCGs, there are some difficult scenarios that are made easier if you choose cards to counter it, regardless of if you like that character or playstyle.

For example, in LOTR corset environment, Berevor was one of the most popular hero choices, but not because people love the character. It's because she makes the game easier to win.

It is for this reason that it is useful to compare mockingbird and webbed up. If you're choosing your hero for reason 3, you need a gameplay reason to pick spiderman. It helps to know that if you feel a one of mockingbird is enough for your scenario or if you need 2 copies of a similar effect in webbed up.

I think there will be villains down the road that will be made easier by playing spiderman because of webbed up. But I don't think that webbed up is currently the reason to play spiderman since mockingbird is usually enough. (There are, however, many more reasons to play spiderman--the most compelling right now in my opinion are web kick, black cat, and spider sense)

1 hour ago, 2morrow said:

For example, in LOTR corset environment, Berevor was one of the most popular hero choices, but not because people love the character. It's because she makes the game easier to win.

Um....were we playing the same game??? It took 1.5 cycles before beravor was even playable, because there were just not enough allies with willpower, so you couldn't waste time drawing cards with her. Once we had cards like West Road Traveler, then Beravor starts showing up.

Edit: Were you thinking of Eowyn by any chance?

Edited by Supertoe

Play Webbed Up and see how great it feels to not worry about the Villain for two attacks (and very little blocking it's play other than the cost). That's worth 4 resources. The point was Allies in this game are just better than the other cards, but they are because they are unique (therefore 1x max per deck and only 1 can be in play at a time) and you only get three slots for allies per hero. So the allies can't be consistent parts of your game plan, and you can only justify so many card slots to ally cards realistically. Mockingbird being neutral means every deck could potentially be running her, but they can't all have her on the board at the same time. Due to the nature of how card draw and resources work in this game if you need to hold onto Mockingbird for a turn or two you are incurring an additional cost. There is definitely an equalization between those two cards when you start to consider more of the variables.

So even if you removed the consideration that one card is compulsory if you re playing Spiderman and the other is a neutral everyone can play I still think we have more or less a balance between the two card designs. Then as you brought up 2morrow there are definite scenarios where Webbed Up is the better option.

Edited by phillos
2 hours ago, Supertoe said:

Um....were we playing the same game??? It took 1.5 cycles before beravor was even playable, because there were just not enough allies with willpower, so you couldn't waste time drawing cards with her. Once we had cards like West Road Traveler, then Beravor starts showing up.

Edit: Were you thinking of Eowyn by any chance?

I remember core set berevor being broken, people would just load her up with unexpected courage and draw 6 cards before they errata'd her. Plus in the core set glorfindel was bad so berevor was one of the most common heroes. Maybe just different regional meta?

Yes everyone played eowyn but I didn't want to use her as an example because she actually has fans of the character

One other consideration here is that Webbed Up is much better in larger games, where you can only stun the villain once.

18 hours ago, 2morrow said:

I remember core set berevor being broken, people would just load her up with unexpected courage and draw 6 cards before they errata'd her. Plus in the core set glorfindel was bad so berevor was one of the most common heroes. Maybe just different regional meta?

Yes everyone played eowyn but I didn't want to use her as an example because she actually has fans of the character

Ah, Errata, that's it. I got into the game around when the fifth cycle started, so all my cards are the errata versions. What was Beravor before?

2 hours ago, Supertoe said:

Ah, Errata, that's it. I got into the game around when the fifth cycle started, so all my cards are the errata versions. What was Beravor before?

It was just "Exhaust: Draw 2 cards" with no limit so you could just voltron or ready her like crazy and draw a ton of cards.

Even in her errata'd form, her ability helps smooth out larger player games.

As for Webbed Up, being able to stop 2 Villain attacks with 1 card is incredibly strong and the benefit of it over Mockingbird is that the unique rule on allies. That being said, I see no reason to not run both in every Spider-Man deck for the foreseeable future just because of how useful having extra stuns are.

Webbud Up has now an official FAQ. You can see it here at page 21.

It says:

WEBBED UP (CORE SET, 9)

Q: How many attacks does Webbed Up prevent?

A: Two attacks in total. Webbed Up prevents the attached enemy’s very next attack by replacing that attack with the placement of a stun status card. Then, the stun status card will prevent that enemy’s following attack.

Q: Does Webbed Up prevent Spider-Sense from triggering?
A: Yes. Webbed Up’s ability is a replacement effect (indicated by the word “instead”), meaning the attack never initiates.

On 11/1/2019 at 11:28 AM, Danwarr said:

It was just "Exhaust: Draw 2 cards" with no limit so you could just voltron or ready her like crazy and draw a ton of cards.

Even in her errata'd form, her ability helps smooth out larger player games.

As for Webbed Up, being able to stop 2 Villain attacks with 1 card is incredibly strong and the benefit of it over Mockingbird is that the unique rule on allies. That being said, I see no reason to not run both in every Spider-Man deck for the foreseeable future just because of how useful having extra stuns are.

Yeah I have both in my Spiderman decks. The scenario I described where two players have Mockingbird in their deck and one comes out when another one is already on the table happened to us twice last night BTW. It is a definite concern if you are all including the same neutral allies or you are doubling up on aspects.

Edited by phillos
On 11/1/2019 at 11:32 AM, ffedericoni said:

Webbud Up has now an official FAQ. You can see it here at page 21.

It says:

WEBBED UP (CORE SET, 9)

Q: How many attacks does Webbed Up prevent?

A: Two attacks in total. Webbed Up prevents the attached enemy’s very next attack by replacing that attack with the placement of a stun status card. Then, the stun status card will prevent that enemy’s following attack.

Q: Does Webbed Up prevent Spider-Sense from triggering?
A: Yes. Webbed Up’s ability is a replacement effect (indicated by the word “instead”), meaning the attack never initiates.

So, exactly what it says, but with a deeper explanation of why it works out? I guess there must have been a lot of questions about that.

Ill add that the less boost cards you draw is significant in multi-player, particularly once you encounter Klaw. You can easily spin through the deck for a 3rd shuffle if not careful. +2 Threat can be game over. Its a reason to not auto assume a 40 card deck is better than a 50 card deck.