1 hour ago, Wazat said:Shooting an ally is useful when you have Cluster Missiles and the opponent is out of range 1-2, or you were out of range 3 when you needed to grab a lock. Works even better with Munitions Failsafe so you don't hurt your buddy and you don't waste tokens. This allows you to double-ping opponents in your bullseye even though you failed to get the cluster missile lock or range.
But otherwise you wouldn't want to shoot your ally -- it's far better to shoot one of the enemies instead, since if they're in your bullseye to get pinged by Torani's ability, they're also in your forward arc to be targeted with attacks.
(reminder that a bullseye arc only extends to range 3 for non-epic ships, so if the foe is outside range to shoot with your primary weapon, they're also outside of bullseye)
Mm, dunno. Duuuunno. Pretty sure Kulda's ability extends beyond R3 in bullseye. Anything in your bullseye receives 1 damage unless they spend a green token.