Hello all!
I’ve been an avid casual player of the X-wing game for a few years now and I love to experiment with custom ship ideas, no matter how crazy they might seem. Over time I’ve amassed an extensive collection of custom stuff. With the recent release of Nantex, which is probably the craziest ship to have ever graced the game mats yet, I thought I might finally share my equally crazy idea for a CIS interceptor, the Droid Tri-Fighter .
Please note: As it is untested theorycrafting, I’m not putting point suggestions here, since without extensive playtesting it’s likely to be very different in practice than it is on paper. It is also just an idea for how I think the ship would function and the focus is on making it as unique and creative as possible (while staying true to the lore of course), so don’t be too harsh in terms of actual balancing, since that’s not the primary goal here – rule of fun applies
Anyways, here it goes:
Faction : Separatist Alliance
Dial : attached as image at the bottom of the page
Primary weapon
: 3 (Bullseye only)
Agility
: 3
Hull
: 3
Shields
: -
Ship Trait
:
-
Gyroscopic Core
: When you perform a Barrel Roll action, you
must
perform it using a ‘Turn’ template.
Actions
:
- Calculate
- Target Lock
- Boost → Red Calculate
- Barrel Roll → Red Calculate
- Evade
Upgrade slots
:
- Cannon
- Missile
Configurations
:
-
Networked Calculations
: Gain the ‘Networked Calculations’ ability.
-
Independent Programming
: When you engage, if there is an enemy ship inside your ‘Bullseye’ arc, you may choose to replace one of your Calculate tokens with a Focus token.
Available pilots
:
-
Separatist Drone
: Initiative 3
-
Disruption Drone **
: Initiative 3; Ability When an enemy ship inside your ‘Bullseye’ arc defends or performs an attack, its dice cannot be modified.
-
Hunter Killer **
: Initiative 4; Ability: After performing a Boost or Barrel Roll action, if there is an enemy ship inside your ‘Bullseye’ arc, you may choose to gain 1 Strain token to acquire a lock on one ship inside your ‘Bullseye’ arc.
The overall design is based on the fact that Tri-Fighters were known for being very fast, highly maneuverable and notoriously hard to shake off, to the point of causing trouble to Force-sensitive pilots. Since Tri-Fighters were small but agile and had no shields, the typical 3/3/3/0 statline seems appropriate. While ‘Cannon’ slot might be too much (even though they sported a lot of cannons), ‘Missile’ seems appropriate for their in-universe loadout. Restricting the primary weapon to Bullseye comes in line with the dial and the trait, making these fighters very maneuverable in close range but coming at the price of having to line up a perfect shot in order to successfully hunt their targets.
Roles
:
- interceptor
- seek-and-destroy approach, persistently sticking to high-value targets
Strengths
:
- Great maneuverability at very short ranges due to white Tallon Rolls and Boosts/Hard Barrel Rolls, giving them plenty of repositioning options to catch someone in Bullseye
- Linked Calculate gives them some survivability and firepower
- Very few options of acquiring Stress, and the Stress they acquire can be ditched at short ranges, making sure they stick to their targets once they get in position
Weaknesses
:
- Interceptor statline (high Agility, low Hull, no Shields) makes them very fragile and reliant on good positioning
- Bullseye-only weapon might restrict their mobility and may require sacrificing arc-dodging in order to catch someone in the firing arc
- Initiative 5+ Pilots will likely be very hard to catch (maybe an extra Primary weapon with 2 attack and standard 90 degree arc would make it more even?)
- No hard 3 Turns and no longer-range Reverses restrict their higher-speed chasing and breaking off potential
- Hard Turn Barrel Rolls have much smaller reposition area than Starviper Banks, meaning they won’t be as good at arc-dodging, their purpose being mainly focused on the offensive side
I know, it looks crazy, and I’m sure if this Tri-Fighter was to ever fly in practice, it would require extensive tweaking and balancing. But hey, as I mentioned before, I’m just a casual player with little meta-play knowledge, and the goal here was to make a ship that hopefully brings something fresh to the table and is fun to play. Let me know your thoughts on the design and how you feel about it, and whether you’d like me to post some more crazy customs
Cheers!
Edited by TedW