New Models

By Welshie13, in Star Wars: Legion

30 minutes ago, Mokoshkana said:

Clones are good at ignoring suppression due to fire support. This Captain just allows you to give a unit a free pass on turns that it cannot use Fire Support to circumvent panic. So you can give a crazy suppressed unit the ability to take 2 actions and move into a position to set up a good fire support in a following turn. It's pretty good.

It doesn't let u circumvent panic, it let's u circumvent being suppressed, but other wise u are correct.

23 minutes ago, TheHoosh said:

wait what, that's not q1 2020

Pretty much half of Legion release dates are now a big jumbo mess.

Dooku & Rex went of Q1 to a few weeks from now.

The escape pod is listed for 2020, but Gencon and the Q&A they said this year.

And the two mystery units (Cassian/Iden) are still afk.

Now they did say they were going to 8 releases a year, buuuuuuuuuut they straight up said (unless I am mistaken and i can be) in the Q&A that the weapons xpack, two terrain, and Luke/Vader were the only releases this year. Which would make it 10 releases this wave? So now I don't believe whats coming out or not............. I also think we are getting tanks this year, but I am crazy like that.

To be fair I am also very happy I am getting Dooku this year. Been reading his canon book and everything.

32 minutes ago, Mokoshkana said:

Clones are good at ignoring suppression due to fire support. This Captain just allows you to give a unit a free pass on turns that it cannot use Fire Support to circumvent panic. So you can give a crazy suppressed unit the ability to take 2 actions and move into a position to set up a good fire support in a following turn. It's pretty good.

I would agree with you, until you try to add it to a list. The 17 points have to come from somewhere else in the list and if you make the Captain part of a unit without a heavy, it will be less likely to be targeted if there is a better option. I played a game last night (vrs Imp) where my clones got suppressed like there was a fire sale on suppression tokens and I didn’t have many problems. I just don’t see the value in the Captain for a faction that is already scrimping for points and activations.

1 hour ago, JediPartisan said:

I would agree with you, until you try to add it to a list. The 17 points have to come from somewhere else in the list and if you make the Captain part of a unit without a heavy, it will be less likely to be targeted if there is a better option. I played a game last night (vrs Imp) where my clones got suppressed like there was a fire sale on suppression tokens and I didn’t have many problems. I just don’t see the value in the Captain for a faction that is already scrimping for points and activations.

The captain seems like the worst of the set. I would have liked it if it improved the squads courage to 2.

Specialist needed to be an Aim or Dodge AND a surge. Or they needed to completely revamp phase 2s.

4 hours ago, R3dReVenge said:

Specialist needed to be an Aim or Dodge AND a surge. Or they needed to completely revamp phase 2s.

What do you suggest?

13 hours ago, Vector Strike said:

Matt Holland commented on Facebook that Dooku and Rex should be released by Nov 15th in the USA. Sadly, for outside USA he doesn't know the date :(

What happened to simultaneous worldwide release?

3 hours ago, costi said:

What happened to simultaneous worldwide release?

Beats me. My Dooku is due to March 2020 (Portugal) :(

4 hours ago, costi said:

What happened to simultaneous worldwide release?

Maybe they abandoned it after it created massive chaos on several other releases?

X-wing had a fun one at the start of the summer where Australia was the only source of a wave of xwing for a month, during that month a mass market store in the us broke street date and got them out early.

Then there was the fiasco of clone wars core sets and the multiple delays around it.

Lastly, it sounds like Rex and Dooku are already in the wild in South America. There was that Spanish command card post In these forums where we now know all the new commands.

I mean, I get the reason why you’d want universal global release, but I’m smelling that asmodee just doesn’t have the logistics chops to make it happen. Maybe stretched too thin on the new product content?

Dewbacks still getting released?

I think the problem with the Clone captain is that we really don't want a Clone Captain right now, we want a Clone officer upgrade in the same vein as the GCW factions got in the Specialists Pack, aka, raises the courage by 1 and gives inspire. If we already had that, the Captain would look a lot more appealing.

1 hour ago, buckero0 said:

Dewbacks still getting released?

Someday.

Again, there’s that logistical nightmare they’re sorting through.

13 hours ago, Zrob314 said:

What do you suggest?

I have no idea how to adjust Phase 2s because their powerlevel has to be inline with the future clone troops being released. If you make them to strong then that takes away design space for clone commandos / arc troopers / other clone special force units.

1 hour ago, buckero0 said:

Dewbacks still getting released?

Yes, FFG is literally in the process of opening the boxes, replacing the bases, and resealing the boxes at the warehouses.

1 hour ago, ScummyRebel said:

I mean, I get the reason why you’d want universal global release, but I’m smelling that asmodee just doesn’t have the logistics chops to make it happen. Maybe stretched too thin on the new product content?

Or a case of they don't really have the legal "muscle" to enforce the release dates on distributors? Who really knows.

11 minutes ago, Alpha17 said:

I think the problem with the Clone captain is that we really don't want a Clone Captain right now, we want a Clone officer upgrade in the same vein as the GCW factions got in the Specialists Pack, aka, raises the courage by 1 and gives inspire. If we already had that, the Captain would look a lot more appealing.

So much this. I get why the upgrade packs for the Rebel Troopers and Stormtroopers units are coming out, it's the "right" time in the release cycle of the GCW to release new heavies and extra trooper upgrades to give those units a bit of a boost. On the other hand, the GAR and CIS would benefit more from additional units, or the Specialists pack since the CW is in the early phases of releases with the army lists ridiculously thin on options.

26 minutes ago, Caimheul1313 said:

Yes, FFG is literally in the process of opening the boxes, replacing the bases, and resealing the boxes at the warehouses.

A friend got one already in Poland and he had both bases included.

29 minutes ago, costi said:

A friend got one already in Poland and he had both bases included.

Last time I heard they were replacing the bases, but looks like I was misinformed/it might be different at different warehouses. Just adding the correct one works fine. They're still opening the boxes, adding a base, and re-sealing the boxes which takes time.

Edited by Caimheul1313
3 hours ago, Caimheul1313 said:

On the other hand, the GAR and CIS would benefit more from additional units, or the Specialists pack since the CW is in the early phases of releases with the army lists ridiculously thin on options.

I mean, I think it's good, it solves the other problem, which is giving all the corps some of the same capabilities. If they didn't do these upgrade packs, do you really want to wait like 2 years for Droids to get an R4 weapon like Rebels, or for Clones to get just an impact weapon (and one of the best, since the RPS doesn't tap).

Also the droid version of the specialists pack is probably gonna be weird, so far they don't seem like they need a comms tech, and they're in a really weird situation for medics - on the one hand they have expensive meat commanders but also their cheap infantry can't benefit. So they either need to develop something else, or find a good price point where you can't just go "and I have 6 b-1s with six droid medics, Grievous never dies" but they aren't so expensive it's a dead upgrade, which takes time. Throwing releases out too fast can make them rough around the edges.

1 hour ago, UnitOmega said:

I mean, I think it's good, it solves the other problem, which is giving all the corps some of the same capabilities. If they didn't do these upgrade packs, do you really want to wait like 2 years for Droids to get an R4 weapon like Rebels, or for Clones to get just an impact weapon (and one of the best, since the RPS doesn't tap).

Also the droid version of the specialists pack is probably gonna be weird, so far they don't seem like they need a comms tech, and they're in a really weird situation for medics - on the one hand they have expensive meat commanders but also their cheap infantry can't benefit. So they either need to develop something else, or find a good price point where you can't just go "and I have 6 b-1s with six droid medics, Grievous never dies" but they aren't so expensive it's a dead upgrade, which takes time. Throwing releases out too fast can make them rough around the edges.

Easy solution is give them a repair droid. Remember repair droids can repair vehicles OR droid troopers. Grevious and I assume most of CIS commanders aren't droids, so they can't be repaired.

Alternatively, they could release two types of repair droids. One that repairs only vehicles and one that repairs only droid troopers.

1 hour ago, UnitOmega said:

I mean, I think it's good, it solves the other problem, which is giving all the corps some of the same capabilities. If they didn't do these upgrade packs, do you really want to wait like 2 years for Droids to get an R4 weapon like Rebels, or for Clones to get just an impact weapon (and one of the best, since the RPS doesn't tap).

Also the droid version of the specialists pack is probably gonna be weird, so far they don't seem like they need a comms tech, and they're in a really weird situation for medics - on the one hand they have expensive meat commanders but also their cheap infantry can't benefit. So they either need to develop something else, or find a good price point where you can't just go "and I have 6 b-1s with six droid medics, Grievous never dies" but they aren't so expensive it's a dead upgrade, which takes time. Throwing releases out too fast can make them rough around the edges.

Look at the B1 upgrade pack, OOM-9's doing things very different from Captains and Security Droids are very different from specialists. I think CIS is just going to be the weird faction.

31 minutes ago, UnitOmega said:

I mean, I think it's good, it solves the other problem, which is giving all the corps some of the same capabilities. If they didn't do these upgrade packs, do you really want to wait like 2 years for Droids to get an R4 weapon like Rebels, or for Clones to get just an impact weapon (and one of the best, since the RPS doesn't tap).

Also the droid version of the specialists pack is probably gonna be weird, so far they don't seem like they need a comms tech, and they're in a really weird situation for medics - on the one hand they have expensive meat commanders but also their cheap infantry can't benefit. So they either need to develop something else, or find a good price point where you can't just go "and I have 6 b-1s with six droid medics, Grievous never dies" but they aren't so expensive it's a dead upgrade, which takes time. Throwing releases out too fast can make them rough around the edges.

Why shouldn't the droids wait as long as the Rebels did? As far as I can tell, the Rebels did fairly well without one, partially because they had plenty of other unit options. I'm not sure the droids "needed" a R4 weapon as much since they can't be Suppressed, so have 2 actions more often than the Rebel troopers, allowing them to move into Range 3 more easily. I agree the RPS is interesting due to the lack of exhaust, but Impact is only useful against Armour, which still doesn't strike me as a "must include," especially since Critical offers a different way to bypass Armour (and Cover at the same time as a bonus). So not quite an auto-include until we get more objectives that care about vehicles in my opinion.

I can understand why FFG wants to release all four at the same time, I'd just prefer that release slot for GAR and CIS be used for something else, like the next Corps troopers, or Special forces. I further understand that it's a "darned if you do, darned if you don't" situation, either way people would think FFG was doing it wrong.

No argument on the Specialist pack complications at all though, it will be interesting to see what happens. Honestly the Mechanic upgrade on the droids will be more interesting to me since it allows for the removal of Ion tokens in addition to healing the droid troopers. Especially if/when the CIS get a droid commander.

According to people on the internet, Critical is too expensive, so the discount for the RPS for impact should be good, with B2s coming, and I'd bet the bottom dollar OT factions will get their own hovertanks next year.

1 hour ago, Caimheul1313 said:

"darned if you do, darned if you don't" situation, either way people would think FFG was doing it wrong.

Yeah this is the real problem, overall the Legion community seems very sensitive about this stuff. FFG has done a pretty good job with their release schedules (until maybe this most recent crunch up, but they did add more products developed in a wave to release so...), but nothing specifically they do will please everyone, maybe it just made sense when making the upgrade packs to also do the clone wars one so they all have about the same level (and arguably the Droids being the most unique get it the best, the OOM Droid is nothing to sneeze at). Not releasing them would continue the complaints of "so much for slowing down GCW" (though that's getting really jumbled now with Rex and Dooku teleporting into November). When you're making 8 products a time 6-12 months in advance it's real hard to know exactly how things will be when launch dates are locked in too. FFG might feel a faction is in a really good place because they've been working on it for a year, but the consumer is still jonesing for something. As I will continue to jones, until my Clone Commandos appear.

1 hour ago, R3dReVenge said:

Easy solution is give them a repair droid.

I mean, they'd get that already. Specialists before is Comms/Mechanic/Medic/Officer. So them getting Repair is a given, it's the Comms (already have that power, and it's probably not gear since they skipped that with Upgrade Expansion) and Medic which would probably need to be changed, unless they really want you to stack on healing commander balls. The officer selection will be interesting though. It'll probably be a Tactical Droid to avoid any weirdness, but they could make a human CIS Officer (there's a class and art for that in the RPG).

51 minutes ago, UnitOmega said:

The officer selection will be interesting though. It'll probably be a Tactical Droid to avoid any weirdness, but they could make a human CIS Officer (there's a class and art for that in the RPG).

This right here. I find commanders will be the most interesting. I also got money on the tactical Droid being their basic one, but their Liea/Veers will be interesting. I hope they won't use the CIS council (of course having a command card "shoot her or something" would be great). My money is on Kalani, but after him I am not sure.

Ventress seems like she would go in the op slot, but she could do double duty. Someone has to be both spots since Rebels/Empire got some

Maybe the Senate? He does do some fighting near the end in the books/comics.

Savage and maul don't feel right and I stand by that they should be the poster boys for the Scum faction.

I know shark Dude and spider guy from the TV show could work. For the love of me I can't think of any other commanders from the series that could work.

46 minutes ago, RyantheFett said:

This right here. I find commanders will be the most interesting. I also got money on the tactical Droid being their basic one, but their Liea/Veers will be interesting. I hope they won't use the CIS council (of course having a command card "shoot her or something" would be great). My money is on Kalani, but after him I am not sure.

Ventress seems like she would go in the op slot, but she could do double duty. Someone has to be both spots since Rebels/Empire got some

Maybe the Senate? He does do some fighting near the end in the books/comics.

Savage and maul don't feel right and I stand by that they should be the poster boys for the Scum faction.

I know shark Dude and spider guy from the TV show could work. For the love of me I can't think of any other commanders from the series that could work.

Off the top of my head (with some research to remember the names): there is the commander from the cartoon movie (Whorm Loathsom), Nute Gunray, Wat Tambor from the Techno Union (commanded the occupation of Ryloth), and Darts D'Nar the Zygerrian slaver.

1 hour ago, RyantheFett said:

This right here. I find commanders will be the most interesting. I also got money on the tactical Droid being their basic one, but their Liea/Veers will be interesting. I hope they won't use the CIS council (of course having a command card "shoot her or something" would be great). My money is on Kalani, but after him I am not sure.

Ventress seems like she would go in the op slot, but she could do double duty. Someone has to be both spots since Rebels/Empire got some

Maybe the Senate? He does do some fighting near the end in the books/comics.

Savage and maul don't feel right and I stand by that they should be the poster boys for the Scum faction.

I know shark Dude and spider guy from the TV show could work. For the love of me I can't think of any other commanders from the series that could work.

Lok Durd has been essentially confirmed, I would guess as the next commander. From the AAT announcement article: "The AAT Trade Federation battle tank is a hard-hitting vehicle favored by Separatist commanders like Lok Durd."

32 minutes ago, Lochlan said:

Lok Durd has been essentially confirmed, I would guess as the next commander. From the AAT announcement article: "The AAT Trade Federation battle tank is a hard-hitting vehicle favored by Separatist commanders like Lok Durd."

They said that because he's a crew option for the AAT.

5 minutes ago, thepopemobile100 said:

They said that because he's a crew option for the AAT.

Has that been officially confirmed? Because the name of the only unique Pilot can't be seen in the spread, though it is definitely short enough to be Lok Durd. I also find it unusual that they would specifically refer to him as a commander, and then in a different paragraph discuss a different pilot upgrade.