Ok, so I'm planning to fly these at a competitive level.
The idea right now is quite general. 2 dictors equipped with obstacles and speed stuff and a fighter force ready to nose punch (credits to @Drasnighta ).
I'm thinking on adding proximity mines for nastyness and objectives like rift assault for infinite damage, minery for points and not sure about the blue one. The idea is to keep a wide range of objectives manageable.
One of my main concerns are the fighter force. I was planning on a Sloane Strike Force that shreds the enemy fleet all its way through the table but that's a bit expensive if I also want to make the dictors able to put some punch onto the enemy ships. On the other hand I may not experienced with the raid fighter force Dras uses so I'd like to get some info on how use it and how well it performs if there are enemy fighters.
Also, what about deployment? Do you just sit at a corner a wait for your opponent choice between deploying just at range of nose punch or going the opposite corner?
This is just an idea, basically based on Dras' NP4.0
Fleet 780 (100/398/400)
======================
Interdictor Suppression Refit (90 + 40: 130)
+ Admiral Motti (24)
+ Proximity Mines (4)
+ G7-X Grav Well Projector (2)
+ Targeting Scrambler (5)
+ Ion Cannon Batteries (5)
Interdictor Suppression Refit (90 + 18: 108)
+ Captain Brunson (5)
+ Proximity Mines (4)
+ Grav Shift Reroute (2)
+ G7-X Grav Well Projector (2)
+ Ion Cannon Batteries (5)
Quasar Fire I-class Cruiser-Carrier (54 + 6: 60)
+ Flight Commander (3)
+ Squall (3)
Gar Saxon (23)
Mandalorian Gauntlet Fighter (20)
Colonel Jendon (20)
Major Rhymer (16)
Jumpmaster 5000 (12)
Black Squadron (9)
Rift Assault
Abandoned Mining Facility
Volatile Deposits
Not committed yet to a Sloane Strike Force, a Raid Delivery Fleet or a more conventional bombing force.
Also considering on bid for second.