17 hours ago, ClassicalMoser said:I'd like to agree with you, but herein lies the problem:
Soontir Fel (53)
Predator (2)
Shield Upgrade (8)
Stealth Device (8)
Veteran Wing Leader (2)
Alpha Squadron Pilot (34)
Alpha Squadron Pilot (34)
Alpha Squadron Pilot (34)
Alpha Squadron Pilot (34)
Alpha Squadron Pilot (34)
Total: 243!
No way that'll pull its weight for being half your list 😕
I think it can, but I would make Soontir only have Marksmanship to save points. You can still have a beefy list with the rest of your points.
15 hours ago, Quack Shot said:Also, am I missing something with Soontir as a wing leader? His i6 on interceptors don’t benefit them getting locks since they don’t have any and arc dodging won’t be a big thing with wings I would think. I would save the points and upgrade all the interceptors to i4 to allow for some initiative killing since it would be above most generics.
I disagree with thoughts on arc dodging. Well...it's not really arc dodging as tactical placement. I will admit I will have to see on 3x3 maps instead of 6x3 maps, but I think it's still valid.
On larger maps, placement means a lot. If you placed some B-wings out of the fight, they would practically be useless for the fight. By the time they got to where the fight was, it would already be over. They were too slow.
Init 6 Tie Interceptors are the reverse. They can really go about anywhere you need them to and can often go around enemy ships. Soontir can double reposition and the rest if the wing can get a Focus. If you put your Wing on the flank, it can most likely hit the enemy ships as they move at the rest of your ships. So, they most likely aren't being shot at. If the enemy moves towards your Wing, you can just try to avoid them and get around them. This will put some of the enemy struggling to get back to the fight.
Bigger maps really change the game and allow ships like the Interceptor to shine.
I have a list that I think will work well:
- Load Squad New Squad
| Outer Rim Patrol — Raider-class Corvette | 150 | |||||||
| Plasma Torpedoes | 9 | |||||||
| Targeting Battery | 9 | |||||||
| Ion Cannon Battery | 6 | |||||||
| Grand Moff Tarkin | 6 | |||||||
| Gunnery Specialists | 8 | |||||||
| Damage Control Team | 3 | |||||||
| Tibanna Reserves | 3 | |||||||
| Ship Total: 194 | ||||||||
| Half Points: 97 Threshold: 14 | ||||||||
| Soontir Fel — TIE Interceptor | 53 | |||||||
| Marksmanship | 1 | |||||||
| Veteran Wing Leader | 2 | |||||||
| Ship Total: 56 | ||||||||
| Half Points: 28 Threshold: 2 | ||||||||
| Alpha Squadron Pilot — TIE Interceptor | 34 | |||||||
| Ship Total: 34 | ||||||||
| Half Points: 17 Threshold: 2 | ||||||||
| Alpha Squadron Pilot — TIE Interceptor | 34 | |||||||
| Ship Total: 34 | ||||||||
| Half Points: 17 Threshold: 2 | ||||||||
| Alpha Squadron Pilot — TIE Interceptor | 34 | |||||||
| Ship Total: 34 | ||||||||
| Half Points: 17 Threshold: 2 | ||||||||
| Alpha Squadron Pilot — TIE Interceptor | 34 | |||||||
| Ship Total: 34 | ||||||||
|
Half Points: 17 Threshold: 2
|
||||||||
|
||||||||
| Black Squadron Ace — TIE/ln Fighter | 26 | |||||||
| Marksmanship | 1 | |||||||
| Ship Total: 27 | ||||||||
| Half Points: 14 Threshold: 2 | ||||||||
| Black Squadron Ace — TIE/ln Fighter | 26 | |||||||
| Marksmanship | 1 | |||||||
| Ship Total: 27 | ||||||||
| Half Points: 14 Threshold: 2 | ||||||||
| Black Squadron Ace — TIE/ln Fighter | 26 | |||||||
| Ship Total: 26 | ||||||||
| Half Points: 13 Threshold: 2 | ||||||||