Wings of Tie Interceptors will Rock

By heychadwick, in X-Wing Epic Play

I call it here....Soontir Fel as Wing Leader and a bunch of cheap Alpha Pilots will be amazing in Epic. If you want to joust, go for Sabers for more.

Why? Maneuverability is crazy! For those that have played 1st Ed, recall how positioning is important. If you deploy wrong, you might have a squad effectively out of the game. Getting to the right spot at the right time is a big deal.

Think about 6 Interceptors all moving at I6. They have the best dial in the game and double repositioning. Soontir can go 5 straight, BR, and Boost, and then the rest if the wing forms on him and gets a Focus.

16 red dice being thrown and almost always have a Focus. Soontir can go for getting his Focus via special ability and double reposition or even get a Focus/Evade. The ability to get on a flank is going to be their best defense. If you went with higher Init generics, you can probably joust better.

Soontir (w/Marksmanship and Wing Leader) + 5 Alphas = 226 pts

Soontir (same) + 5 Sabers = 256

Price difference might be worth it for Sabers and Init 4. You could even through in Marksmanship on all for 5 more points.

The massed economy of these guys with their mobility is going to have these guys really shine. If they find themselves in a bad match up, the dice averages should hold them together enough to get out of there easy enough. I can see these guys getting around small Fighter screens and hitting big ships. I also see them flanking wings going for the rest of your list and melting them to turn the tide in the middle.

To be fair, almost everything you said relates to TIE Strikers, too, especially if they're led by Duchess. Okay, so she's not i6, but her ability to choose whether or not to Aileron, even while stressed, really increases the maneuverability of those fighters when she's the wing leader.

I think both TIE interceptors and TIE Strikers will excel in wings, and the best part is that I have enough of each ship to run full 6-ship wings!

P.S. Some pilots won't care much for the wing, like Turr Phennir or Countdown, but others like Pure Sabacc will love it. But I guess he wants to be wing leader, too.

P.P.S. I know it's been said before, but the Howlrunner wing will also be stellar. Give her Swarm Tactics and add Inferno Squad and Wampa with as many Crack Shot/Marksmanship as you can fit, and you have a good threat at 208 points.

1 hour ago, Parakitor said:

To be fair, almost everything you said relates to TIE Strikers, too, especially if they're led by Duchess. Okay, so she's not i6, but her ability to choose whether or not to Aileron, even while stressed, really increases the maneuverability of those fighters when she's the wing leader.

I think both TIE interceptors and TIE Strikers will excel in wings, and the best part is that I have enough of each ship to run full 6-ship wings!

P.S. Some pilots won't care much for the wing, like Turr Phennir or Countdown, but others like Pure Sabacc will love it. But I guess he wants to be wing leader, too.

P.P.S. I know it's been said before, but the Howlrunner wing will also be stellar. Give her Swarm Tactics and add Inferno Squad and Wampa with as many Crack Shot/Marksmanship as you can fit, and you have a good threat at 208 points.

I'm not such a fan of Tie Strikers as some. Maybe that colors my opinion, but I don't find them as robust or fast as Tie Interceptors. They can't 3 turn or go faster than 3. Their double reposition is not exactly the same. I am thinking the Interceptors will travel farther and faster.

A-wings have the potential for the same with movement, but their attack dice aren't as good. If you give them all Cluster Missiles, though, you have the chance of really ripping up an enemy wing with possibly only 4 A-wings.

Howlrunner Tie Fighter Wings will also be really good. You have the option of keeping it cheap with just Academy Pilots or as expensive as you want. Both are good.

Serrisu leading a Wing of Scyks with HLC will also be pretty potent and cost effective for Scum.

44 minutes ago, heychadwick said:

I'm not such a fan of Tie Strikers as some. Maybe that colors my opinion, but I don't find them as robust or fast as Tie Interceptors. They can't 3 turn or go faster than 3. Their double reposition is not exactly the same. I am thinking the Interceptors will travel farther and faster

Calculate Striker movement with ailerons and 1 base length added in unless they're stressed. They're freaking fast and nimble as heck. The 1 k is actully a 3 k or 2 sloop depending on which aileron move you did.

1 hour ago, Hiemfire said:

Calculate Striker movement with ailerons and 1 base length added in unless they're stressed. They're freaking fast and nimble as heck. The 1 k is actully a 3 k or 2 sloop depending on which aileron move you did.

Absolutely! Dialing in a 2 right turn with an interceptor followed by boost is very different from dialing in a 2 right turn and doing your Aileron first. Good thing Duchess is only i6 or she'd be oppressive imo.

Edit: but I really do like them both. I just play Strikers more than interceptors because fewer people seem to like them.

Edited by Parakitor

You can do some really dumb stuff with Agent of the Empire wings lead by supernatural aces:

Grand Inquisitor (52)
Supernatural Reflexes (24)
Agent of the Empire (4)

Ship total: 80 Half Points: 40 Threshold: 2

"Howlrunner" (40)
Ship total: 40 Half Points: 20 Threshold: 2

Del Meeko (30)
Ship total: 30 Half Points: 15 Threshold: 2

Gideon Hask (30)
Ship total: 30 Half Points: 15 Threshold: 2

Seyn Marana (30)
Ship total: 30 Half Points: 15 Threshold: 2

Iden Versio (40)
Ship total: 40 Half Points: 20 Threshold: 2

Total: 250

This is a bit silly but you get the idea - you get to decide where the formation will end up at I5 and it can do all sorts of sharp turns/rolls/boosts as needed to get there. Also there are all sorts of dumb TIE fighter pilot abilities to make your block of ships really durable.

i actually think wings of tie interceptors would be not as good an idea as yall think it is. It tempers its greatest asset, maneuverability. as a wing you know you can get at least one in arc if you point your arc in a good enough direction. and for the wing mates, while they are in the wing they cant use the auto-thrusters ability, one of their most useful. Im not saying you shouldn't use them, maybe just not in a wing. Just get three I1's and let them loose. let them boost and barrel roll to their hearts content.

What if you include, who is it, Captain Needa? The one that let's you change your maneuver as long as it's the same speed and difficulty. Soontir Fel moves at i6 and dials in 2-turn, he now has quite a few places he can end up considering his own afterburners autothrusters, and he brings the whole wing with him.

I mean, it's a good point that they can't use their greatest asset when they're in a wing, but at i1, generic interceptors are jousting more often than not. Being tethered to Fel gives them MORE maneuverability the way I see it.

Edited by Parakitor

I guess the Soontir point is pretty good. I still disagree, but I guess we will just have to wait until we hit the tables.

I think that 2 wings of 3 ships will be more effective than 1 wing of 6 ships. It will give you more flexibility on deployment and will be easier to fly without breaking the wing. It also allows you to get the firing arcs in more positions throughout the game.

Ugh, if only I could field all my 1.0 ships without having to buy a ton of conversion kits.

Any TIE swarm is dangerous in epic. But the TIE/IN, led by the Barron? Omg that is scary.

That and Vulture swarms are why I plan on having 4-6 Awings with cluster or concussion missiles nearly all battles.

3 hours ago, Ccwebb said:

Any TIE swarm is dangerous in epic. But the TIE/IN, led by the Barron? Omg that is scary. That and Vulture swarms are why I plan on having 4-6 Awings with cluster or concussion missiles nearly all battles.

That's...my face just made this exact expression:

han-solo-kisses-princess-leia-data.gif

It's absolutely brilliant! I've always loved Concussion Missiles, and the way Wing Leaders shunt damage around will make them potentially devastating. So hyped!

Card_Pilot_142.png

Captain Kagi guarding Wings:

Strikers are great as wing leaders because you can equip Afterburners to them. Do the preboost, 3 straight, boost again. That’s 2+4+2=8 base lengths. Plus their regular action.

I'll see you 6 interceptor wing and raise you a Jonus Barrage Bomber Wing.

Captain Jonus (43)
Barrage Rockets (8)
Veteran Wing Leader (2)

Ship total: 53 Half Points: 27 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3


Total: 238

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZeZ500Z203XWW97WWWWWW259Y208XW97WWWWWWY208XW97WWWWWWY208XW97WWWWWWY208XW97WWWWWWY208XW97WWWWWW&sn=New Squadron&obs=

6 three dice double modified ordnance shots with a combined 36 hull.

Edited by AegisAngel

Okay, I definitely don't have enough TIE bombers or Barrage Rockets for that. That's scary.

1 hour ago, AegisAngel said:

I'll see you 6 interceptor wing and raise you a Jonus Barrage Bomber Wing.

Captain Jonus (43)
Barrage Rockets (8)
Veteran Wing Leader (2)

Ship total: 53 Half Points: 27 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3

Scimitar Squadron Pilot (29)
Barrage Rockets (8)

Ship total: 37 Half Points: 19 Threshold: 3


Total: 238

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZeZ500Z203XWW97WWWWWW259Y208XW97WWWWWWY208XW97WWWWWWY208XW97WWWWWWY208XW97WWWWWWY208XW97WWWWWW&sn=New Squadron&obs=

6 three dice double modified ordnance shots with a combined 36 hull.

I need to buy some bombers lol

41 minutes ago, Parakitor said:

Okay, I definitely don't have enough TIE bombers or Barrage Rockets for that. That's scary.

6 minutes ago, Quack Shot said:

I need to buy some bombers lol

8 bucks a pop in the US on Amazon as of right now: https://www.amazon.com/Star-Wars-X-Wing-TIE-Bomber/dp/1616616776/ref=sr_1_1?crid=19CO1IR74QF1T&keywords=x-wing+miniatures+tie+bomber&qid=1572898052&sprefix=X-Wing+Miniatures+TIE%2Caps%2C1086&sr=8-1

I'd like to agree with you, but herein lies the problem:

Soontir Fel (53)
Predator (2)
Shield Upgrade (8)
Stealth Device (8)
Veteran Wing Leader (2)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Total: 243!

No way that'll pull its weight for being half your list 😕

The Jonus swarm costs less and all the shots are double-modded, not to mention it has twice the health.

Personally, I could fly both of these wings with my collection. It could be fun. But the Bombers will just do so much more work...

Edited by ClassicalMoser
On 10/30/2019 at 6:13 PM, player3719000 said:

I guess the Soontir point is pretty good. I still disagree, but I guess we will just have to wait until we hit the tables.

We shall see. I also think it works on how you use them, too. I think as a crazy good flanker, then it works. You probably also need to have an Anvil to that Hammer, though. If it is your only force and everyone turns to face it, it won't be that effective.

On 11/3/2019 at 5:08 PM, Ccwebb said:

Any TIE swarm is dangerous in epic. But the TIE/IN, led by the Barron? Omg that is scary.

That and Vulture swarms are why I plan on having 4-6 Awings with cluster or concussion missiles nearly all battles.

Yes, Cluster Missiles are going to be incredibly useful.

2 hours ago, Parakitor said:

Okay, I definitely don't have enough TIE bombers or Barrage Rockets for that. That's scary.

I can do a Wing of 6 Bombers and even have a spare.

1 hour ago, ClassicalMoser said:

I'd like to agree with you, but herein lies the problem:

Soontir Fel (53)
Predator (2)
Shield Upgrade (8)
Stealth Device (8)
Veteran Wing Leader (2)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Total: 243!

No way that'll pull its weight for being half your list 😕

The Jonus swarm costs less and all the shots are double-modded, not to mention it has twice the health.

Personally, I could fly both of these wings with my collection. It could be fun. But the Bombers will just do so much more work...

All depends on the scenario. Some you need your ships close to the remotes to protect them and give them evade results or focus flips. Interceptors can break out of the wing and be able to get to areas where bombers can’t.

Also, am I missing something with Soontir as a wing leader? His i6 on interceptors don’t benefit them getting locks since they don’t have any and arc dodging won’t be a big thing with wings I would think. I would save the points and upgrade all the interceptors to i4 to allow for some initiative killing since it would be above most generics.

Edited by Quack Shot
4 hours ago, Quack Shot said:

Also, am I missing something with Soontir as a wing leader? His i6 on interceptors don’t benefit them getting locks since they don’t have any and arc dodging won’t be a big thing with wings I would think. I would save the points and upgrade all the interceptors to i4 to allow for some initiative killing since it would be above most generics.

It's less about arc dodging, and more about avoiding being arc dodged. At i1 your Alpha Sq. Pilots move first, potentially opening themselves to be outmaneuvered by a cheeky barrel roll from a higher initiative enemy ship. At i6, it's harder to predict where you are going, and at any rate, you can dance away with boost + barrel roll because you're BARON SOONTIR FEL! And if Fel gets blocked he probably gets a focus anyway because of his ability, and everyone else in the wing falls into formation and gets a focus. If you really wanted to dump some points, give Fel Swarm Tactics.

And that brings us to the obvious downside: nearly 20 points to go from Alpha to Fel. Is it worth it? That's the question, and right now I'm not sure. It really depends on 1) how much room you have in your squad, and more importantly 2) how many copies of the Alpha Sq. Pilot card you have in your collection - I only have 4! 🤣 So I will likely just run a 3- or 4-ship wing led by Fel just to keep costs down. I could run 6 if I paid extra for a Saber Sq. Pilot.

Edited by Parakitor
10 hours ago, Parakitor said:

It's less about arc dodging, and more about avoiding being arc dodged. At i1 your Alpha Sq. Pilots move first, potentially opening themselves to be outmaneuvered by a cheeky barrel roll from a higher initiative enemy ship. At i6, it's harder to predict where you are going, and at any rate, you can dance away with boost + barrel roll because you're BARON SOONTIR FEL! And if Fel gets blocked he probably gets a focus anyway because of his ability, and everyone else in the wing falls into formation and gets a focus. If you really wanted to dump some points, give Fel Swarm Tactics.

And that brings us to the obvious downside: nearly 20 points to go from Alpha to Fel. Is it worth it? That's the question, and right now I'm not sure. It really depends on 1) how much room you have in your squad, and more importantly 2) how many copies of the Alpha Sq. Pilot card you have in your collection - I only have 4! 🤣 So I will likely just run a 3- or 4-ship wing led by Fel just to keep costs down. I could run 6 if I paid extra for a Saber Sq. Pilot.

Think I’d rather have them all i4 in epic because it’s probably just as good as i6 considering i4 is tops among all generics. i1 guys are going to pop before ever getting a shot, so won’t matter if they got someone in arc with moving at i6.