Worlds 2019 Meta-Analysis

By ChahDresh, in X-Wing

Now that we’ve had a week to digest all we saw at Worlds, it’s time to take a broader look at what we saw. I performed this sort of analysis after the glut of tournaments in August. It’s instructive to do it again with our results from Worlds.

A few caveats before we begin.

Unlike my previous meta-analysis, this covers a single event (albeit a large one). Accordingly, we should not expect the same breadth of diversity as we saw in our look at the August meta. Too, Worlds is a slightly bigger deal for many people, and the nature of Worlds (both as an invitational event and from the commitment people must make to attend) means it invites a more competitive mindset. Some people are flying what they’re most comfortable with; many are gravitating to lists they believe to be most competitive. What I’m trying to say is, experimental lists and “I bet you can’t take a [unloved ship] into the cut”-type challenges aren’t as common at Worlds, which suppresses diversity.

With that in mind, let’s dive in!

OVERALL FINDINGS

Total lists in the sample: 98 total; 20 Empire, 20 Republic, 17 Separatists, 15 Rebels, 12 Scum and Villainy, 9 Resistance, 5 First Order
Average ships per list: 4.14
Number of ships in use: 44/70

FFG shared that only five ships no-showed completely at Worlds. The cut was more selective. Even so, 63% of the ships in the game made it—not too shabby.

The ships-per-list ticked up a bit. This is largely due to the increased showings from Separatists. Ironically, the Separatists’ ships-per-list actually decreased as the faction found ace archetypes, but their greater presence washed this out. Elsewhere, Rebels and Resistance also saw their ship-per-list numbers tick up, while Empire’s went down as players leaned into three-ship archetypes.

Also of note: other people have looked at cut rates for Worlds. Their findings are that the cut rates across factions are remarkably close. First Order had the lowest number of lists in the cut, but that’s because few people brought First Order—your “average” FO players was as successful as, say, your average Empire player.

EMPIRE OF GLORY

Lists: 20
Number of faction ships that made cut: 9/14
Average ships per list: 3.35
Most-played ship by number of hulls: TIE Advanced V1 (15 hulls)
Most-played ship by list presence: TIE Interceptor and TIE X1 tied (10 lists with at least one TIE Interceptor—all Soontir; 10 lists with at least one X1)
Most-played pilot by list presence: Soontir Fel (10)
Percent of Phantoms and Strikers with Fifth Brother gunner: 100%

The Imperial Navy was famously skeptical of Force users, so much that Darth Vader was disturbed by their lack of faith. Strange, then, that no faction but Republic (which has #alltheJedi) featured more Force users. This came in both upgrade and pilot form: Vader and Inquisitors were everywhere, while Vader crew and Fifth Brother were staples. In fact, only two Empire lists lacked Force users completely. Passive, unblockable, no-consequences mods are pretty good, especially in a faction with an ace identity—who knew?

About that ace identity: Empire players leaned hard into quality over quantity, with only a single TIE Swarm cracking the cut and a strong preponderance of 3 ship lists and a handful of two-ship lists. (The price drop to the Decimator appears to have been effective!) Soontir continued to show his worth as a scalpel in the hands of masters, with fully half the cut lists leaning on the Ace of Legend. The Lambda continues to stake its claim as the game’s best support ship, appearing in 9 of the 20 lists with either Jendon or Sai at the controls.

THE REPUBLIC, BEFORE THE DARK TIMES

Lists: 20
Number of faction ships that made cut: 5/5
Average ships per list: 3.75
Most-played ship by number of hulls: Aethersprite (32 hulls)
Most-played ship by list presence: Aethersprite (18 lists with at least one Aethersprite)
Most-played pilot by list presence: Obi-wan Kenobi (17)
Combined ratio of generic Torrents and ARCs to uniques: 22-3

Much like the Empire, the Republic is dominated by 3-ship ace-centered lists with plenty of Force capability. Fully half the faction’s lists were triple aces—although a few brave souls used Baby Bananakin instead of the now-standard Obi-Ric-othernamedJedi approach.

The inexplicable price drop to Obi-wan continues to be one of the more impactful drops from the July update, with the Negotiator appearing in almost every Republic list of note. A couple of Sinker swarms and a Beef list were the only ones that couldn’t carve out the points for Obi-wan. Delta 7B and R2 Astro was the more common choice, but a few went with CLT to economize. Both approaches, clearly, work.

Gold Squadron Troopers have declined in popularity compared to August, with most players simply trimming their aces to fit in three rather than suffer “throw-away” Torrents. Anakin has been the big loser in this regard; Plo Koon and even Mace Windu found more success than the Chosen One. When Torrents are brought, though, the Troopers are the unanimous choice. Even ARCs are dominated by their generics. The point-for-point efficiency of the 104 th Battalion Pilot is hard to argue with. Two Sinkers and a lone Wolffe (get it?!) were the only non-104 th ARCs in the cut.

YOU SOUND LIKE A SEPARATIST

Lists: 17
Number of faction ships that made cut: 4/5
Average ships per list: 6.2
Most-played ship by number of hulls: Vulture Droid (69 hulls across all lists)
Most-played ship by list presence: Belballub (16 lists with at least one Belballub)
Most-played pilot by list presence: Trade Federation Drone (12); most-played unique was Sear (11)
Percent of Belballub pilots in the cut: 100%

Consider this the Day of the Bulbasaur. Captain Sear is by far the favorite for supporting swarms, with either TA-175 or Kraken providing the extra calculates required to power his ability. On the other end of the spectrum, the Nantex has provided the faction with something it didn’t have before: ace-type ships. This contributed to a huge drop in the average ships per list (a whole 1.1 ships!) due to some players adopting 3- or 4-ship archetypes. In smaller archetypes like that, Sear isn’t doing much for you—but Grievous slots in neatly. He fills a good spot in such lists, as he’s the most durable ship popping around (so shooting him feels bad) but his offense when ignored is nasty. And a couple of players made the Feethan and Wat work for them, completing the ship’s representation.

Interestingly, Chertek wound up being far more common than Sun Fac, with the much cheaper option outnumbering the top dog 8 to 3 in cut lists. The dynamics of Initiative are always fascinating. Given that the firepower of the two is pretty closely matched, what you’re really paying for are high odds of going last. Would you pay half again as many points (plus even more in your bid!) for two more points of Initiative? For all the panic Sun Fac's appearance induced, most players didn’t.

Let's check back in a month from now.

A NOT-SO-INSIGNIFICANT REBELLION

Lists: 15
Number of faction ships that made cut: 8/17
Average ships per list: 3.9
Most-played ship by number of hulls: U-Wing (23 hulls)
Most-played ship by list presence: U-Wing and X-Wing (9 lists with at least one U-Wing, 9 lists with at least one X-Wing)
Most-played pilot by list presence: Braylen Stramm (7)
Percent of Rebel cut ships that were in the movies: 95%

The Rebel faction has spent *years* plumbing the depths of the Extended Universe for more ships, and got an infusion from the “Rebels” show on top of that. Despite that, the great majority of their ships were from the movies—with Rogue One standing out.

There are a number of ships that are still paying for their 1.0 sins. The Jumpmaster, for example, is widely derided as underpowered in 2.0, perhaps because of its ridiculously deep and long hegemony over the 1.0 game. The U-Wing is the happy inverse of that: a ship so hapless and clumsy in 1.0 that the designers are using 2.0 to apologize. Quad U-Wings was the most common single archetype, but Cassian Andor showed up in plenty of other lists, too. Cassian, Braylen, Ten, and Wedge continued to be the Rebellion’s all-stars. The points change seems to have separated them from each other, nothing more; even at their higher costs they’re worth fielding, just with filler instead of wall-to-wall excellence.

SOMEONE NEEDS THEIR SCUM

Lists: 12
Number of faction ships that made cut: 9/19
Average ships per list: 3.6
Most-played ship by number of hulls: Khiraxz (14 hulls)
Most-played ship by list presence: Khiraxz (6 lists with at least one Khiraxz)
Most-played pilot by list presence: Cartel Marauder and Torkil Mux (6)
Number of 3-ship lists: Zero

Bizarre as it sounds: while some factions are majority 3-ship lists, Scum had none at all. How, you might ask, could Scum have such a low average ship count then? It turns out that Scum has become the home of 2-ship lists. Boba-Fenn is most common, but someone forgot to tell PhilGC amid his continuing love affair with Guri-Fenn.

On the other hand, Scum’s most common single archetype in the cut was Seevor, Torkil, and Marauders—though some players’ variations did well for themselves. It remains a very tough out of a jousting list.

IT’S THE RESISTANCE!

Lists: 9
Number of faction ships that made cut: 5/6
Average ships per list: 4.2
Most-played ship by number of hulls: RZ-2 A-Wing (16 hulls)
Most-played ship by list presence: RZ-2 and T-70 (6 lists with at least one RZ-2, 6 with 1+ T-70s)
Most-played pilot by list presence: Greer Sonnel (5)
Ratio of Heroics to other EPT choices: 22-5

As before, Heroic remains the Talent of preference for Resistance players, though not to the same extremes as previously. Five A-Wing builds are still a thing, though variants are creeping in, mixing in Pods to famous effect. Elsewhere, T-70-based efficiency lists are still potent, salad lists made the cut, and Poe-based acey lists showed up too. Perhaps the sample size is too small to make good generalizations—or perhaps the faction successfully supports some pretty diverse playstyles. So long as you’re running Heroic, anyway.

THE FIRST ORDER? MORE LIKE THE LAST ORDER

Lists: 5
Number of faction ships that made cut: 4/4
Average ships per list: 3.6
Most-played ship by number of hulls: TIE/sf (7 hulls (5 Quickdraws))
Most-played ship by list presence: TIE/sf (i.e. Quickdraw) (5 lists with at least one Quickdraw)
Most-played pilot by list presence: Quickdraw (5)
Quickdraw?: Quickdraw

If you weren’t expecting the Kylo-Tavson-Quickdraw list, I don’t know what to tell you. Those pilots still define the faction. This, in turn, probably means people have gotten plenty of reps against it, giving it a steeper task. (And its advocates are probably getting bored of it.) Breaking into the cut unexpectedly was an efficiency list with three Epsilon Cadets, two Zeta Survivors, and (who else?) Quickdraw. We’ll see if this sort of thing picks up followers—but, for now, you wouldn’t be wrong to stick with the Big Three.

Edited by ChahDresh

Who/what was the other Empire list withput any force?

One 6 ship Howlswarm and one Soontir+3 Imdaar?

We're pretty deep into Acewing right now, Aces (esp I5+) and Force are long overdue for a nerf.

I know I'm off in the corner ranting about how Black Squadron Scouts are the worst pilot in the game, but it would be nice for the factions to not devolve into 3 ship ace lists jousting eachother again.

2 hours ago, ChahDresh said:

Boba-Fenn is most common, but someone forgot to tell PhilGC amid his continuing love affair with Boba-Guri.

You mean Guri/Fenn, I think?

Really a great blog to follow; his battle reports are so well written.

1 hour ago, Kaptin Krunch said:

We're pretty deep into Acewing right now, Aces (esp I5+) and Force are long overdue for a nerf.

Basically, yeah. I5 needs a nerf (yes, even your precious Boba Fett, Teroch, etc.) I6s are weird. Some need a nerf. Some might still need a buff or might be okay (Dengar, Scum Han, rebel Fenn, etc.).

Force is costed well on the Infiltrator and in the Rebel and Scum factions. Imps and Republic (and maybe Kylo) are the only real abusers, and there the issue is as much initiative as force. I will concede that the generic inquisitor is a point or two too cheap, and that Fifth Brother is too easy a choice to make on too many platforms. Other than that I think the costs are about right.

Edited by ClassicalMoser
2 hours ago, ChahDresh said:

If you weren’t expecting the Kylo-Tavson-Quickdraw list, I don’t know what to tell you. Those pilots still define the faction. This, in turn, probably means people have gotten plenty of reps against it, giving it a steeper task. (And its advocates are probably getting bored of it.) Breaking into the cut unexpectedly was an efficiency list with three Epsilon Cadets, two Zeta Survivors, and (who else?) Quickdraw. We’ll see if this sort of thing picks up followers—but, for now, you wouldn’t be wrong to stick with the Big Three.

I couldn't agree more. Hopefully the TIE/BA and aces pack gives FO more variety.

5 minutes ago, ClassicalMoser said:

Fifth Brother is too easy a choice to make on too many platforms.

To be fair allot of that has to do with lack of options for the slot, both Generic and in faction, since most of the gunners are turret gunners so only really an "option" for TIE/ag Aggressors and Decimators. For Phantoms, Punishers, Bombers and Strikers it is Fifth Brother, Skilled Bombardier (no use on Phantoms), BT-1 (if Vader is in the list), or leave the slot empty.

Just now, Hiemfire said:

To be fair allot of that has to do with lack of options for the slot, both Generic and in faction, since most of the gunners are turret gunners so only really an "option" for TIE/ag Aggressors and Decimators. For Phantoms, Punishers, Bombers and Strikers it is Fifth Brother, Skilled Bombardier (no use on Phantoms), BT-1 (if Vader is in the list), or leave the slot empty.

I tend to agree; all factions need more non-turret gunners. A generic gunner that didn't require devices, turrets, or rear arcs would be nice as well.

Regardless, Fifth Brother is a very versatile Force point with a quite handy ability, priced quite aggressively. He'd be taken quite often even if other factions had access to more gunners.

Kylo Tavson QD doesn't really look like a good list to me... I still don't think upgrading to Tavson is worth 6 points.

May we have a link to the world lists, please?

9 minutes ago, Blail Blerg said:

Kylo Tavson QD doesn't really look like a good list to me... I still don't think upgrading to Tavson is worth 6 points.

The thread where we say bold lies is down the hall and to the left.

*Worst Order

I was expecting to see some of the 5 SF swarms doing well. I guess there are some pieces in extended that reduce their impact in comparison to Hyperspace but that seems like it’s still a good squad. Kylo in place of two is fun as well and I saw a handful of those lists picking up 3 wins.

6 hours ago, Kaptin Krunch said:

Who/what was the other Empire list withput any force? One 6 ship Howlswarm and one Soontir+3 Imdaar?

Correct.

5 hours ago, Blail Blerg said:

Kylo Tavson QD doesn't really look like a good list to me... I still don't think upgrading to Tavson is worth 6 points.

Um... okay. The data disagree strongly with you.

5 hours ago, f0rbiddenc00kie said:

May we have a link to the world lists, please?

This is the link to all the cut lists , which I used to conduct this analysis.

Yeah, Tavson will never not be amazing

Petty Officer Thani could also be great...just not at a puny two points less than Tavson

Thanisson, Tavson...not confusing at all!

Edited by ficklegreendice
9 hours ago, Kaptin Krunch said:

Who/what was the other Empire list withput any force?

One 6 ship Howlswarm and one Soontir+3 Imdaar?

We're pretty deep into Acewing right now, Aces (esp I5+) and Force are long overdue for a nerf.

I know I'm off in the corner ranting about how Black Squadron Scouts are the worst pilot in the game, but it would be nice for the factions to not devolve into 3 ship ace lists jousting eachother again.

No worries, CIS still averages 6 ships per list...

9 hours ago, Kaptin Krunch said:

Who/what was the other Empire list withput any force?

One 6 ship Howlswarm and one Soontir+3 Imdaar?

We're pretty deep into Acewing right now, Aces (esp I5+) and Force are long overdue for a nerf.

I know I'm off in the corner ranting about how Black Squadron Scouts are the worst pilot in the game, but it would be nice for the factions to not devolve into 3 ship ace lists jousting eachother again.

I'm not sure that I agree that we are deep into acewing. To me acewing means that ONLY aces are being played and only aces are doing well. This is definitely not currently the case. Currently rebel beef, sear swarms, sinker swarms, howl swarms, torkil swarms are all doing amazing. (to just name a few) Are aces still good in the game... yes... And I personally think they should always be viable in the game. But right now we have a super diverse meta, and claiming the sky is falling by saying we are DEEP in acewing doesn't sound accurate.

Also look at the top 4 of worlds:

1. vader, whisper, grand inq

2. wedge, jake, braylen, 2z

3. quad viper

4. 3k fighter torkil seevor

that's only 1 ace list in the top 4. To me that doesn't sound like ace wing!

If we look farther at the top 8

5 rz2 awings

3 rz2 awings 2 transport pods

8-ship sear swarm

boba fenn

Again in the next 4 lists there is only 1 ace list.

So in the top 8 of worlds there are 2 ace lists and the rest are more appropriately named efficiency, swarm, or beef lists. Again this data shows something that is not an acewing meta!

As as aside: I will say, that I agree that some of the force users probably do need to go up in price as the force has proven itself to be VERY strong.

8 minutes ago, MasterShake2 said:

No worries, CIS still averages 6 ships per list...

The problem (with these inferior organics) is that no other faction has swarmy ships that can do things apart from throwing dice and getting diced

Networked calculation is just such an amazing mechanic both for the viability of the CiS swarm and for my personal enjoyment, as it seems the humble vulture can ALWAYS contribute even if it isn't necessarily shooting anything

Don't think other factions will be seeing that kind of coolness anytime soon, other than Resistance As getting to 5 ships by virtue of the As being ******* fun and flexible as ****

Be interesting if other faction swarm ships had abilities like that, like if empire TIEs had built in ruthless (or reverse ruthless, like that FO TIE) or if Torrents had Dedicated by default

Edited by ficklegreendice
15 minutes ago, brownj23 said:

I'm not sure that I agree that we are deep into acewing. To me acewing means that ONLY aces are being played and only aces are doing well.

...

Also look at the top 4 of worlds:

1. vader, whisper, grand inq

2. wedge, jake, braylen, 2z

3. quad viper

4. 3k fighter torkil seevor

that's only 1 ace list in the top 4. To me that doesn't sound like ace wing!

I agree that if you thing Ace wing is ONLY aces, than you are accurate. I don't agree with that sentiment, though. I would say having an Ace in your list shows how powerful/needed/required at least one Ace is. If you go that route, half the lists had Aces.

The fact that there were so many lists that DIDN'T have Aces in the Top 4 is pretty refreshing, though.

4 minutes ago, heychadwick said:

I agree that if you thing Ace wing is ONLY aces, than you are accurate. I don't agree with that sentiment, though. I would say having an Ace in your list shows how powerful/needed/required at least one Ace is. If you go that route, half the lists had Aces.

The fact that there were so many lists that DIDN'T have Aces in the Top 4 is pretty refreshing, though.

I think the point that you are highlighting is that we don't seem to have a consistent glossary of terms in x-wing. Do we have a consistent definition on what aces are? Is an ace just a i5 or i6, or is an ace something that has superior positional play like double re-position or decloak or something of that nature.

Wait, the **** is an "ace"?

Is an "ace" just a "named pilot"?

I always thought aces had an emphasis on extra manueverability, and therefore higher initiative

But named pilots in general? Even splashing one or two in a squad just make the game far more interesting

5 minutes ago, ficklegreendice said:

I always thought aces had an emphasis on extra manueverability, and therefore higher initiative

For the most part yes but people will include brawlers like wedge and quickdraw which is fair.

Despite my best efforts backdraft is not and probably never be part of that conversation........

6 minutes ago, reqent said:

For the most part yes but people will include brawlers like wedge and quickdraw which is fair.

Despite my best efforts backdraft is not and probably never be part of that conversation........

No sir

Backdraft is just good

He's like Wolfee, not terribly manueverable but you can work the aux arc to more than make up for that!

I don't count these guys as Aces because you don't really care if they move before or after

Moving after generally helps, obviously, but they're not at all dependent on it

Edited by ficklegreendice
11 hours ago, Kaptin Krunch said:

We're pretty deep into Acewing right now, Aces (esp I5+) and Force are long overdue for a nerf.

Sear swarm has been top of meta wing for AGES, but clearly Acewing obvs.

Torkhil, Seevor 3Khs (a known meta list) goes 7-0 at Worlds, and multiple versions of it make the cut including top 4, but Acewing...

5 ship Resistance featuring 2 low ps pods in top 8, but obvs acewing.

Rebel efficiency makes #2 in worlds (Wedge isnt an ace: cheap, does damage), and max ps4 rebel beef makes top 8, but obvs Acewing...

😂

This isn't meant harshly. Low and mid PS is doing really well atm. You should be pleased.

57 minutes ago, ficklegreendice said:

Wait, the **** is an "ace"?

Is an "ace" just a "named pilot"?

I always thought aces had an emphasis on extra manueverability, and therefore higher initiative

But named pilots in general? Even splashing one or two in a squad just make the game far more interesting

I feel like when people talk about “Ace Wing” they’re talking about initiative. It comes largely down to the idea that you must have I5-6 in your list somewhere or you’re shooting yourself in the foot. Clearly that isn’t always the case, but it mostly is for lists that aren’t on the cutting edge of pure efficiency (Vultures, Kihraxz, RZ-2, TIE/sf, B-Wings).

We’re not seeing a lot of upper generics or lower named pilots in widespread use, except in specific odd cases like Quadvipers.

5 minutes ago, Darth Seridur said:

Low and mid PS is doing really well atm.

Not exactly true. A lot of I3-4 still struggles. When did you last see:

Kullbee Sperado

Jek Porkins

Leevan Tenza

Asajj Ventress

Graz

Static

Arvel

Bossk

Rebel Chewbacca

Oicunn

and many, many more.

The fact that certain specific I3-4 pilots are doing well more likely means that their ability is underpriced than that their initiative is actually meaningful.

The game is **** near perfect right now (ensnare and regen only semi-major problems). Aside from a couple factions needing more variety (FO and Scum), there are so many viable lists and archetypes. 3awings and 2tranport pods make top 8? Wtf!? Rebel list without a uwing or leia in finals? Trip aces wins when everyone says you need to build 4+ ships? Marcel kicking *** with two naboo fighters. So much good stuff. Game is in a great place at the moment.