New Commander Krysta Agate and Twin MC80SC

By grunnax93, in Star Wars: Armada Fleet Builds

Name: Face Tanker and Flanker
Faction: Rebel
Commander: Kyrsta Agate

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Dangerous Territory

MC80 Star Cruiser (96)
• Kyrsta Agate (20)
• Walex Blissex (5)
• Gunnery Team (7)
• Auxiliary Shields Team (3)
• Leading Shots (4)
• Quad Battery Turrets (5)
• XI7 Turbolasers (6)
• Endeavor (4)
= 150 Points

MC80 Star Cruiser (96)
• Intel Officer (7)
• Caitken and Shollan (6)
• Engine Techs (8)
• SW-7 Ion Batteries (5)
• Spinal Armament (9)
• XI7 Turbolasers (6)
• Mon Karren (8)
= 145 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Hera Syndulla (28)
• Wedge Antilles (19)
• Dutch Vander (16)
= 63 Points

Total Points: 398

latest?cb=20190805150022

Use Kyrsta Agate to gain a second "Redirect" token, Endeavor to gain a "Contain" token.
2x Brace
2x Redirect
1x Contain
Walex Blissex to be able to ECM/Discard Brace upto three times a game.
I think the best part about Kyrsta Agate is that she says IDGAF about BT/Avenger.
Auxiliary Shield Team and rolling Engineering and the Comms Net Token every turn of combat is going to allow this vessel to face tank alot of damage before hull is hit whist the Mon Karren is pushing hard into the flank and then aft of enemy ships.

Herra, Wedge and Dutch as squadron defense, if an opponent does not have squadrons, it is still good as Wedge and Dutch are Black Bombers.

What are peoples thoughts?

Edited by grunnax93

QBTs on a Star Cruiser with Engine Techs makes sense. Not sure about taking it otherwise. Better to have Mon Karren with Gunnery Teams and Leading Shots and QBT to go with Engine Techs. C&S on Endeavor.

So Endeavour: C &S, XI7, HIE

Mon Karren: Gunnery, ET, QBT, LS, XI7

You've then for points spare to have Toryn on a transport.

If you play Advanced Gunnery your AG ship is the more survivable one.

Edited by Zamalekite

I really like that concept for Dual Liberties,which I've been working at for a while (before having an affair with Salvo token shinanigans recently).

I've had good results with Infested Fields on a list a bit like this.
The ability to move 2 obstacles to take surprise routes, obstruct your vulnerable sides, and compensate for driving a Lib without Madine...
... coupled with the exoworms chomping, or at least threatening, fighters (and taking the pressure off of your Achille's heal)...
...makes a great 2nd player game with Liberties IMHO.

I've also liked using a small Biggs Ball (Biggs, Jan, 1 xwing, 1 YT1300) for 64 points to get one more deployment and to really delay a larger squadron force from harassing those precious side arcs.

FWIW.