I'm a bit worried where this topic will go, but I'll try it anyways: There are a lot of possible tactics that PCs could go for in skirmishes or duels.
What are effective tactics you have encountered, and what are effective counter-strategies? I am interested in low-to-medium level tactics. Not just things that require a ring of 5 and skills of 5.
For example:
- Going with Fire Stance and Heartpiercing Strike with a two-handed katana is a very effective tactic in both skirmishes and duels that are not Iaijutzu, as in my game everyone seems to specialize in one Ring, and taking a Crit there is serious. A possible counter is Coiling Serpent Style to immobilize, since Heartpiercing Strike is a Movement technique, or alternatively using the same kata to bind the weapon (but then watch out for the counter-counter: a quickly-drawn knife with the same technique).
- Mirumoto Two-Heavens Adepts are especially good at Heartpiercing Strike, since they can trap the enemy weapon to lower the TN of their attack. But that requires taking an attack from the opponent, which both means that a critical hit from him can make that a net negative, and that a tactics that does not involve a melee attack gives the Mirumoto nothing to trap.
- Avatar111 recounted his PCs using the weird combination of knives on horseback with Iaijutzu Cut: Crossing Blade, which perhaps isn't the most cinematically sound technique. A possible counter would again be immobilizing, since that kata, too, is a Movement technique.
- I have found that Armor of Radiance is very effective in both skirmish and duel, since it deals auto-damage and Strife and makes Dazed, which significantly can hamper the enemies attacks. A good counter is the Flowing Water Strike kata, since it can undo Dazed and deal a lot of damage, especially against Fire Stance.
- Thunderclap Strike kata can push a foe back 2 range bands, which makes it very difficult for him to close back into striking range and attack in the same round (does not work in duels), and it works best against the popular Earth Stance. Iron Forest Style kata with a movement to range 3 has the same effect, worst for Water stance. A good counter to both is of course not closing at all, but switching to ranged attacks (or starting with those in the first place).
- The Slippery Maneuvers shuji was mentioned (depending on the definition and/or availability of terrain, of course). The Void stance opportunity use "ignore terrain" was mentioned as a counter-tactic.
What are other tactics for skirmishes/duels that you guys/gals have encountered? And what would be good counters? ("All L5R skirmishes/duel suck" is not a valued response.)