First game - Solo, Victory, Tutorial Spider-Man deck vs Rhino I+II (standard, Rhino, Bomb Scare)
I didn’t have enough sleeves on hand to sleeve the entire core, so I started out with just the tutorial cards. The tutorial deck pairs Justice with Spidey, and I think it really worked to shore up his base card shortcomings in that area (thwarting tied to minion defeat, only 1 THW stat, spidey ally has only 2 hp and 1 THW).
My path to Victory started out fairly strong with a Web kick in hand, moving to Rhino II by turn 2. In retrospect, I probably could have waited a round to develop my board/ensure there was zero threat on the main scheme as the difficulty goes up, and the margins for failure are pretty tight. Once into Rhino II, I spent the rest of his deck just treading water (burning off threat, taking out side schemes, fending off minions, and slowly getting out permanents). Rhino cycled his deck once, I cycled Spideys twice before I was in a position to actually harm him (owing to a combination of stuns/confused on Spidey, and a series of Tough status cards on Rhino and minions like Sandman).
Allies did a lot of work, especially with keeping the schemes manageable, so I look forward to trying out Leadership.