Ok it is almost Ready. Here is the folder with the start of a Read Me document.
Version 0.9.7 - updated Nov 28, 2019
https://drive.google.com/open?id=1NpsMqcyMuScqKbMXIkzKVwKrlR4_5Jk7
This thing is now just a monster. You have to view the rules differently when coding, and every time I reread the rules I interpret them differently.
Not to mention my code is a mess because I did not plan this out very well.
😋
A lot of rules I have and to make judgement calls. For example, the way the rules read I believe you do not check Fleet status during pivotal battles. I could be wrong but pivotal battles happen outside the normal campaign phase.
Same with something like determining XP for the loser having a fleet smaller by 25 points, and you have allies. The order in which the rules read those points do not count when determining XP. I went absolutely RAW on the rules and allies are removed before determining XP. Again I could have interpreted wrong, but we shall see.
How low fuel, low moral, and low resources work has been pretty crazy. I have had to change formulas 10 times. I also misread pivotal battles so it has taken a bit longer.
So we will see how this one goes. I do have a few things I need to fix still but for the most part it works.
I am still have a few issues with pivotal battles but these will be fixed soon.
I have put this in a folder now so when I release a new update the same link will work. I have also made it read only so download it to your own drive. this way when (if) you screw it up it won't screw it up for others, you can just redownload.
The last thing I want to work on is protecting the sheets so things cannot be edited. This will be a big job, so for now really try not to edit anything except for dropdowns, checkbox, commander names, and resource values. Even the Act # will automagically change.
The newest download will always be on this first post.
Edited by KAGE13