Would using something similar to the Armada tournament scoring system improve X-Wing tournaments? (For those not familar with this system, I've included details below.) It actively encourages engagement, trying to finish games, and trying to score as many points as possible. There's a big difference in terms of the tournament points you score between a close win and a significant victory.
This would largely remove the need for mechanics like Final Salvo, as draws aren't a desireable outcome for either player.
QuoteMargin of Victory
At the end of each game, the winning player subtracts the loser’s score from his or her score. This is the winner’s Margin of Victory (“MoV”) for the round. If this would result in a negative number, the winner’s Margin of Victory is 0. If this would result in a number larger than 400, the winner’s Margin of Victory is 400. The losing player receives a Margin of Victory of 0.
If both players destroy their opponent’s fleet, each player receives a Margin of Victory of 0.
When a player receives a bye, he or she receives a Margin of Victory of 140.
End of game example: Bradley wins the game, destroying his opponent’s entire fleet (400 fleet points). Bradley’s opponent, Cara, has destroyed 150 points of Bradley’s ships and earned 75 points from the objective Intel Sweeps for a total score of 225. Bradley wins by 175 points and earns 8 tournament points and a Margin of Victory of 175. Cara earns 3 points and receives a Margin of Victory of 0.
Tournament PointsPlayers earn tournament points at the end of each round. At the end of a tournament, the player with the most tournament points wins the tournament. In the case of a larger event, they are instead used to determine who makes the cut to elimination rounds. Players earn tournament points at the end of each round as follows:
Margin of Victory Win Loss 0-59 6 5 60-139 7 4 140-219 8 3 220-299 9 2 300-400 10 1