8 hours ago, Sciencius said:As they offer an alternative, gas cloud effects are pretty cool though.
With respectful tone, Not Really.
Autothrusters 1.0 was an alternative for modifications.
Twin Laser Turret 1.0 was an alternative for turrets.
The Official App is an alternative to YASB 2.0.
Non arc linked turret ships 1.0 were an alternative to ones without them.
It's important to remember that just because something is an option , doesn't make it " cool ."
It's that sort of mindset that got us needing a second edition---"Let's give them more OPTIONS!"----and it's important for viability of this edition to last us several years at least by pointing out now design elements that are weak for achieving game resolution. It's not good to have 90% of games going to 75 minute time. All current and future game elements should have an intent just beyond balance, they should also expedite the endgame more clearly, and quickly. And at the core, Gas Clouds prolong and exacerbate the most lengthy aspects-- unskilled damage mitigation.
Most skilled and true S Tier players hate unskilled damage mitigation in any form. It removes the earned benefit of " Fly Better ", and presumably it is why FFG ensured so little defensive mods in 2.0 overall as well as the change to how evade tokens work and scaling hit point mods (hull and shield upgrade) with agility. It's why regen is pretty much considered a blight.
Obstacles should not just loss of action---they should have the potential in and of themselves to DAMAGE. That furthers the game to endstate.
They do LOOK cool, I'll concede that, though.