Hello everybody. I kind'a have a problem. I feal my games/scenarios ar to straight forward, and don't give my players manny options on what to do and what they experience. What do you think is the easyest way to give the players more freedom and still have good entertaining sessions?
Is it: Just aske the players what they do, and just improvise
or: write several events and just pick the once you feel fits the situation best?
What's your take on this?