Ok, I have a slightly dumb question here:
Why would you ever equip a ship with only port/starboard and prow weapon slots with lances? (Lunar class cruiser in exception since it packs 2 slots to each side). A lance can score a max of 2 hits, where the first one would be negated by a void shield and the second will do 1d10+4 damage (granted through armor). And that's with the -best- lance weapon in the core book. the two other lances can't actually hurt a ship on their own.
So, what's the point? Are lance weapons -supposed- to suck this way?
I read another topic where it was asked if lances 'strength' actually counts for anything, where the answer was yes. However, when referring to the rules book, it specifically states that strength 'measures the number of hits -macrobatteries- can inflict.' Nothing about lances. And this was not errated. Why wouldn't it just state 'maximum number of hits a starship weapon can inflict' if it was intended for use with lances?
It is highly unlikely that you will ever score more than 3, at most 4 hits, with a lance, even if it disregarded the strength of a lance. In order to score 4 hits, you'd need 12 successes, and I have a hard time seeing anyone get up there. Yet 40K background makes a big deal of how dangerous lance weapons are. Or maybe I'm just confused and a bit disappointed that you, in effect, can't really make 'ship-hunters' that's outfitted with just a frontal lance and have it actually be any kind of dangerous.