Observations from our local 14 players Aces High night this week

By Cloaker, in X-Wing

So we had 14 show up this week for our regular Wednesday night run, where we split into a table of 8 and another table of 6, for Aces High. Some quick points;

1) I've never seen so much engagement and smiles at the same time during a weekly game night of X-Wing

2) In the 8 person group which I played in, there was not a single duplicate pilot. Heck, there wasn't even a duplicate SHIP. It was a wide variety of pilots; a Trandoshan Slaver, IG-88B, Fenn Rau, Vader, Blackout, Talonbane Cobra, Ketsu and Poe.

3) Having a person to track points and announce end of round tally makes the game flow much more smoothly. Sharing components also really makes things easier.

4) It's also fun to generally share game state knowledge and win conditions publicly as often as possible. Total politicking and delightful subtle lobbying. Added a whole new level of coercive interaction to the game.

5) Someone always needs to bring a Deadman's Switch to the party. Hilarity ensues.

6) The game is hyper focused on continual exchange, but be warned, there will be tokenless rounds as it is like flying against the Toughest Swarm Ever.

7) We ran right around 2 hours for the 8 person game. The 6 person went shorter than that. That was with us learning the rules as we went.

8) There is strategy here---it isn't just a free for all. First Blood / Fresh Meat hits matter. Sometimes there is value in not shooting and flying defensively. Planning your flight path a couple of rounds ahead is tough, so you need to stay aware of what is happening in the other firefights as target prioritization changes.

9) The game felt at times, I dare say, collaborative. This was super cool as unspoken alliances formed and dissolved quickly.

10) Don't worry about losing a ship early if it means you get points. Coming back into the game gives you new positioning options.

11) There is no clear S-Tier build. Come in with something you think wrecks, you can get easily wrecked and picked apart.

12) Passive mods are ok, but the dice will fail you more often here. Force users are not as OP as they are in 200/6. Regen is worthless, as if you go and heal up you are losing bounty chances while other ships pile on the points.

If a single variant properly executed like this represents the future of X-Wing, evolving into something that involves more people and different strategies, man... we haven't even really scratched the surface of what this game can REALLY be. What I find most encouraging is how many legacy players and veterans are embracing this. Bodes well for the future.

Cheers!

Points per ship?

2 minutes ago, Hiemfire said:

Points per ship?

We ran with 80. Which I would have sworn would have gotten someone to bring Ensnare Sun Fac, but alas, the combined and cumulative hate for him is most likely a strong deterrent.

I'm looking forward to some aces high in the future, I'm glad it's victory by points and not last ship standing

1 minute ago, Dezlin said:

I'm looking forward to some aces high in the future, I'm glad it's victory by points and not last ship standing

It feels like an Ace training simulator. Which is highly entertaining. I had much fun with a 77 point Talonbane. Allow you to really identify with a pilot and put you more in the chaos of space combat.

We went with a 70-point variant at the FLGS last night and came away with the same experience. I had a blast flying Resistance Chewbacca with a Deadman Switch, and the format actually works well for lower IN ships since they can poach targets weakened by the IN6 aces.

2 hours ago, PhantomFO said:

We went with a 70-point variant at the FLGS last night and came away with the same experience. I had a blast flying Resistance Chewbacca with a Deadman Switch, and the format actually works well for lower IN ships since they can poach targets weakened by the IN6 aces.

Yeah, my friend went to world's and he played Aces High there, and he was the one flying the Init 2 Slaver this week. A lot of HP to chew through, 180 arc shots, shooting cleanup. He missed his vulture kill on the second engagement, but if he landed it I think he would have won. I spent the whole second half of the game running from him cause he got behind me. Funny stuff.

Edited by Cloaker

you can do up to 125 points

53 minutes ago, pakirby said:

you can do up to 125 points

Probably less fun, honestly. It'll be more of a slog. More bullet sponges, higher time to kill, high likelyhood that whoever takes a hard hit first is going to get feeding frenzied.

We’ve scheduled our weekly meet up the week of 11/4 to be the 75 points classification found in the screen shared pdf of the rules. Decision made yesterday so we don’t want to drop it with no notice but we will be trying it soon.

Does anyone have experience with a lower player count, like 3-4? Does it work?

36 minutes ago, J1mBob said:

Does anyone have experience with a lower player count, like 3-4? Does it work?

World's was groups of 4. Still fun. 8 just makes it extra chaotic so it encourages people to take it less seriously (which is the point)

1 hour ago, jagsba said:

World's was groups of 4. Still fun. 8 just makes it extra chaotic so it encourages people to take it less seriously (which is the point)

When you go up to 8 players, do you make it a 6x3 table, or still 3x3?

1 hour ago, ClassicalMoser said:

When you go up to 8 players, do you make it a 6x3 table, or still 3x3?

I'd keep it 3x3. we tried 6x3 at worlds and it ended up just being just 2 separate groups. 8 ships fits fine on one mat.

On 10/26/2019 at 8:55 AM, J1mBob said:

Does anyone have experience with a lower player count, like 3-4? Does it work?

My group had a low turnout this last week and one of the guys that came had played Aces at Worlds and was excited to show it off. When the third person came in we jumped right into it.

It was fun, but I do see how 4+ would be a better experience. I hope this is more than a flash in the pan distraction, but rather a genuine alternative play style.

4 hours ago, Force Majeure said:

My group had a low turnout this last week and one of the guys that came had played Aces at Worlds and was excited to show it off. When the third person came in we jumped right into it.

It was fun, but I do see how 4+ would be a better experience. I hope this is more than a flash in the pan distraction, but rather a genuine alternative play style.

its super easy to change the meta in this format and keep it fresh. Change the points cap, set an init cap, make bombs count for points scoring, etc.