Two large rebel ships with some fighters

By mcworrell, in Star Wars: Armada Fleet Builds

Anyone have any thoughts on this list?

Faction: Rebel
Commander: Garm Bel Iblis

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Superior Positions

MC80 Assault Cruiser (114)
• Garm Bel Iblis (25)
• Toryn Farr (7)
• Medical Team (1)
• Reinforced Blast Doors (5)
• Electronic Countermeasures (7)
• Linked Turbolaser Towers (7)
= 166 Points

MC80 Battle Cruiser (103)
• Strategic Adviser (4)
• Gunnery Team (7)
• Auxiliary Shields Team (3)
• Leading Shots (4)
• Mon Karren (8)
= 129 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
• Bright Hope (2)
= 28 Points

Squadrons:
• 3 x Y-wing Squadron (30)
• Biggs Darklighter (19)
• 2 x X-wing Squadron (26)
= 75 Points

Total Points: 398

Any ideas on better objectives would be appreciated.

One question you will want to answer is, why won't people just focus first on the far easier to kill Liberty?

I would convert the squadron wing into Biggs/Jan/as many X wings as you can fit into. And drop bomber command center, for me, too expensive for the benefit with only 75 points of squadrons. Maybe include gold squadron if you can. I would move Toryn (or drop her) to the flotilla. With Garm, I would probably turn her into Ashoka, and then you can put strategic advisor or Bail on the pickle.

I think the MC80 probably wants engine techs. Maybe drop it a command to save some points?

If the concept is tanky rebel larges (which the Liberty is not really), you could consider doing a MC Exodus fleet. With Garm's tokens, you can get some serious repairing going. Or perhaps stripping some things off allows you to have a strong fighter wing (more than 75 points) that can also bomb, with 5 activations with the token at once. I would try to develop a theme perhaps a bit more about what the flight really wants to do.

I would definitely switch out superior positions....not as familiar with the RitR blues, but something else, so someone with max squadrons can't flip it on you!

I just played a casual game with MC80 command, MC80 Assault, transports, Lando, freighter, and a bomber rouge ace I can't remember.

The other guy had a interdictor, liberty, demo, and some interceptors.

It was great bringing that much firepower and ackbar really shined. I out-flew him and he deployed really poorly but it was fun to wreck him.

I second Jolli that you should have ET. It is so nice on the big slow pickle.