Rebel Officer (50)
--Improvised Orders (10)
Luke Skywalker (Operative) (200)
--Force Reflexes (10),
Saber Throw (5), Hope (3), Tenacity (4)
Rebel Troopers (40)
--Z-6 Trooper (22)
Rebel Troopers (40)
--Z-6 Trooper (22)
Rebel Troopers (40)
--Z-6 Trooper (22)
Rebel Commandos (Strike Team) (20)
--DH-447 Sniper (28)
Rebel Commandos (Strike Team) (20)
--DH-447 Sniper (28)
Rebel Commandos (Strike Team) (20)
--DH-447 Sniper (28)
Tauntaun Riders (90)
--Tenacity (4)
Tauntaun Riders (90)
--Tenacity (4)
800/800
10 Activations
Commands:
Son of Skywalker (1), You Serve Your Master Well (1), My Ally Is the Force (2), Full of Surprises (2), Return of the Jedi (3), Covering Fire (3), Standing Orders (4)
Essentially the idea here is obviously to get Luke and the Tauntauns to the enemy as intact as possible, and then wreak some havoc.
I really wanted to put Comms Jammers on the Tauntauns, but with the extremely varied order token pool, I figured Improvised Orders would be more important.
I also considered Jedi Mind Trick instead of Saber Throw for You Serve Your Master Well, but a second exhausting force power would compete with Force Reflexes for Master of the Force, and the versatility of having a ranged attack option is probably more useful overall. Also a Tauntaun is a really good target for YSYMW.
The snipers are mostly here for cheap activations, but can also potentially remove/suppress specific threats to Luke and the Tauntauns.
Thoughts?
Edited by Lochlan