Aces High Ground is the best X-Wing format

By Boom Owl, in X-Wing

8 hours ago, Do I need a Username said:

yes, because you get bonus points from the bounty if you kill the person that killed you with it, which is the dankest thing

You don't, you only score point for attacks.

Mines, bombs and other effect that deal damage do not allow you to score point.
But this is still good since you can use them to reduce the ammount of point other ships can get.

I played an Deadman Switch Talonbane, whent range 1 on a Dengar with a hudge bounty, failed to kill him but the deadman switch did when he counter attacked.
I did not get the points, but neither did the other players 😝

6 hours ago, Brunas said:

this looks really familiar!

...though I did feel bad, someone said in one of my random actual aces high games "that shuttle looks really fun, I just wish it were fun for us..." when they thought I was out of earshot. It was the only person (that I know of) that wasn't enjoying the nonsense of an upsilon in an aces format, thought. Would recommend.

Ironically no fun allowed. Works best when other players are dishing out Ion Tokens or setting blocks. Autoblaster is the key to all of this.

I like to try new things...

  • How long did the typical Aces High game (round?) take to finish?
  • How was the event run at Worlds? Elimination rounds until complete?
  • Was anything seriously broken or concerning?

Got a game of Aces High planned for next week, first round is Snubfighter Class, and I am torn between my potential options:

Major Vynder — Alpha-class Star Wing 41
Lone Wolf 5
Fire-Control System 2
Proton Torpedoes 13
Homing Missiles 5
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Adv. Proton Torpedoes 6
Ship Total: 75
Half Points: 38 Threshold: 4
“Deathrain” — TIE/ca Punisher 44
Trajectory Simulator 10
Barrage Rockets 8
Skilled Bombardier 2
Seismic Charges 3
Proton Bombs 5
Delayed Fuses 1
Ship Total: 73
Half Points: 37 Threshold: 5
“Echo” — TIE/ph Phantom 51
Outmaneuver 6
Collision Detector 6
Fifth Brother 9
Targeting Computer 3
Ship Total: 75
Half Points: 38 Threshold: 3
Soontir Fel — TIE Interceptor 53
Predator 2
Stealth Device 8
Targeting Computer 3
Ship Total: 66
Half Points: 33 Threshold: 2
“Duchess” — TIE/sk Striker 42
Outmaneuver 6
Proximity Mines 6
Afterburners 6
Ship Total: 60
Half Points: 30 Threshold: 2


@PartridgeKing if you are taking votes, I’ll put mine towards Vynder. You got a munition for every situation!

Honorable mention to Echo. I don’t fly her right, but dang I love her curvy decloaks.

22 minutes ago, SabineKey said:


@PartridgeKing if you are taking votes, I’ll put mine towards Vynder. You got a munition for every situation!

Honorable mention to Echo. I don’t fly her right, but dang I love her curvy decloaks.

Vynder would be terrific fun. Echo isn't such a good choice though because there are too many ships on the board for her to avoid all of them

Thanks @SabineKey & @gadwag Vynder is figuratively and literally top of my list with Duchess and Deathrain vying for second spot, mostly because I love bombs, even if they're less effective in this set up.

I will admit Lone Wolf feels a bit like cheating though!

Edited by PartridgeKing

Well. Ran through a bunch of builds, both usual suspects and overloaded usual suspects.

Then this happened.

(45) Zuckuss [G-1A Starfighter]
(12) Maul
(5) Cloaking Device
(2) Electronic Baffle
(10) Advanced Sensors
(4) Trick Shot
(2) Mist Hunter
Points: 80

So I guess I'm done.

2 hours ago, Boom Owl said:

Ironically no fun allowed. Works best when other players are dishing out Ion Tokens or setting blocks. Autoblaster is the key to all of this.

there's something magical about 5 die autoblastering something with an upsilon.

No, it's not any different than just rolling the 5 dice at range one, except you get to go

"2 for autoblaster, 1 for range 1, 1 for bullseye, 1 for UPSILON SHIP ABILITY"

7 hours ago, NerroSama said:

You don't, you only score point for attacks.

Mines, bombs and other effect that deal damage do not allow you to score point.
But this is still good since you can use them to reduce the ammount of point other ships can get.

I played an Deadman Switch Talonbane, whent range 1 on a Dengar with a hudge bounty, failed to kill him but the deadman switch did when he counter attacked.
I did not get the points, but neither did the other players 😝

I know the judges ruled it that Deadmans did give points at one point, but even if it doesn't then the opponent loses 2+ points, which is still good. Either way, it's a fun option. Probably check and see how your locals want to do it first though.

Edited by Do I need a Username
30 minutes ago, Brunas said:

1 for UPSILON SHIP ABILITY

Words that have never been said in “real” xwing formats.

16 minutes ago, Boom Owl said:

Words that have never been said in “real” xwing formats.

I genuinely have been shot by an Upsilon HLC at R3. It was embarrassing.

Worse. It was an Inquisitor.

Fortunately. It was an Inquisitor. Not a scratch.

9 minutes ago, Cuz05 said:

I genuinely have been shot by an Upsilon HLC at R3. It was embarrassing.

Worse. It was an Inquisitor.

Fortunately. It was an Inquisitor. Not a scratch.

Screen-Shot-2017-12-18-at-12.08.24-PM-54

Just a word to those who wants to use bombs and Deadman's Switch, you can only get points "after a ship performs an attack". Unless you customize the rules, damaging ships this way doesn't net you any points.

Having played against Nym at Worlds I. This format, it makes sense as bombs would be easy mode. You get all your charges back when you respawn, so bombs were constantly on the board being dropped every round.

Ha ha!

Fear ye all, the Wraith of the Wookiees!

Wullffwarro (56)
Lone Wolf (5)
Kanan Jarrus (12)
Chewbacca (4)
Hull Upgrade (3)

Ship total: 80 Half Points: 40 Threshold: 5


Total: 80

6 hours ago, LagJanson said:

I like to try new things...

  • How long did the typical Aces High game (round?) take to finish?
  • How was the event run at Worlds? Elimination rounds until complete?
  • Was anything seriously broken or concerning?
  • we were running it instead of the hanger bay pods, so the 2 hours or whatever they told us a hanger bay would take.
  • see above, some people were switching groups at the halfway so two 4 player mats, halfway winners would go to one mat. We just ran 8 on one mat.
  • it was all broken (from a certain points of view), the only real concern was that ion effects aren't the MOST fun considering you've only got one dial, so electro proton bombs are funny the first time, but quickly lose their luster

I ran this at Worlds:

0-66 (52)
Jamming Beam (0)
Chancellor Palpatine (14)
Count Dooku (10)
Scimitar (4)
Total: 80

Modding dice with Dooku in a combat I wasn't even involved in and then stealing the kill afterwards was absolutely the best feeling.

Again, I love this. I love the idea of this. I love everything about it and am excited to test it out as I previously stated.

Personally, I'd love for something like this to be implemented into Legion, and do a Mortal Kombat type of thing or Stadium free for all in that particular game with the Commanders and Operatives. Building a stadium for the terrain of that game would be sweet.

So, I had a thought. I love the Rebel HWKs, but almost all of their pilot abilities are useless. That is, except for Roark. His ability just says to choose one ship in your arc. Now, there isn’t a straightforward strategy to using his ability on enemy ships. But the speck of mayhem to throw in by making Tavson shoot first, maybe giving a different player a chance at points over a high Init ship, and so on amuses me.

19 minutes ago, SabineKey said:

So, I had a thought. I love the Rebel HWKs, but almost all of their pilot abilities are useless. That is, except for Roark. His ability just says to choose one ship in your arc. Now, there isn’t a straightforward strategy to using his ability on enemy ships. But the speck of mayhem to throw in by making Tavson shoot first, maybe giving a different player a chance at points over a high Init ship, and so on amuses me.

Also, make them damage the already damaged ship for you, then kill it. Or something like that.

2 minutes ago, Do I need a Username said:

Also, make them damage the already damaged ship for you, then kill it. Or something like that.

Yep. Could also be handy versus enemies with revenge mechanics, like Dengar or Chancellor Palp. Have someone else incur the wraith and take the second shot. “No, you first. I insist.”

4 hours ago, SabineKey said:

So, I had a thought. I love the Rebel HWKs, but almost all of their pilot abilities are useless. That is, except for Roark. His ability just says to choose one ship in your arc. Now, there isn’t a straightforward strategy to using his ability on enemy ships. But the speck of mayhem to throw in by making Tavson shoot first, maybe giving a different player a chance at points over a high Init ship, and so on amuses me.

I'm pretty sure that dude you just made an agreement with is a friendly ship and can roll an extra dice.

5 minutes ago, jagsba said:

I'm pretty sure that dude you just made an agreement with is a friendly ship and can roll an extra dice.

Fair. Being able to call the participants of temporary Alliances as Friendly ships does increase Jan and Kyle’s applicability in the format, though situational.
I’m also interested to see what kind of Team modes could be workable in the Aces High, in which support pilots would have further use.

On 10/24/2019 at 3:27 PM, Boom Owl said:

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Its pretty much the most fun thing ever.

Its interesting and no one takes it to seriously.

The format generates jokes that are actually funny.

I only played it twice most recently as a break from the wave 5 meta.

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Where is this from? Epic?

7 minutes ago, drail14me said:

Where is this from? Epic?

Worlds had Rules Print outs at every table for the side event. It is a picture of what I assume you will find in the Epic Scenarios.