Hi I'm planning to run this module soon. I've been trying to wrap my head around the race mechanics but it's not clear to me.
From JoY:
"The cloud car's speed determines the relative positioning of the cars during each leg of the race. The ships with the highest speed are leading the pack, while those with the lowest speed are trailing behind. Cloud cars at matching speeds are considered to be in the same range band as each other, while each additional difference in speed indicates another range band further away. For example, the Player Character piloting his Storm IV at speed 4 would be in short range of all the other cloud cars going speed 4, while a cloud car racing at speed 5 would be at medium range from the PC, and another pilot taking his time at speed 2 would be at long range relative to the PC's airspeeder.
In order to determine the order of the cars going the same speed, the pilot with the highest total number of [successes] is in the lead, the pilot with the second highest total number of [successes] is next behind him, etc. [Advantage] can be used to break ties, with PCs breaking ties after that. The pilot in the lead for his range band adds [boost die] to his next Piloting (Planetary) check.
[Failure] during the competitive Piloting (Planetary) check indicates that the pilot overshot the buoy on the first try and doubles back to pass within range. The pilot proceeds to the next leg of the race but suffers a penalty of [setback] added to his next roll.
In order to determine the overall winner, add that crew's speed each round to what is called their Place Value; whoever has the highest Place Value at the end comes in first and wins . There are other ways to add to that total or subtract from other pilots' Place Value, detailed in Table 1- 4 : Spending [threat, advantage, triumps and despairs] in Racing, above."
The way I read this:
1) the RELATIVE distance and place each racer is from one another within a leg (or at any given point during the race) is determined by their speed and then their score during the piloting checks. This seems to be narrative only.
2) The final outcome (winner, second, third etc.) is determined by their overall place value which is cumulatively scored for all rounds plus or minus any modifiers based on advantage/disadvantage. So an example race with 2 vehicles:
Vehicle 1: Keeps speed at 4 for all 7 rounds. On odd rounds they get two advantage (+2 place value) and on even rounds they get -2 two treat (-2 place values).
(4+2) + (4-2) + (4+2) + (4-2) + (4+2) + (4-2) + (4+2) = 30 place value
Vehicle 2: Alternates between speed 3 and 4 each round and has no place value modifiers (i.e. no threat or disadvantage)
3 + 4 + 3 + 4 + 3 + 4 + 3 = 24
Alternatively, it might mean that you are only doing this at the end of each round (not summing all rounds). So if you lead in the final round (speed + place value) you win the race? That would be odd though given that you could race the first six rounds at a speed of 1 to keep the difficulty low and wrack up advantage each round, then punch it in the final round top speed (4 or 5) and win the race?
If you'd done this, or have suggestions, please advise!