I see that there alot more stuff for the rebellion era faction that for the clone wars one. Are clone wars era faction any good and worth playing are if i wanna play i should focus my self on the empire and rebellion era faction ? Thank You !
Clone wars era faction worth playing ?
All of the factions are viable. The rebels, scum, and imperials have more options but they are basically complete.
Separists and republic are smaller but they will grow.
People have had success with all the factions it's more about finding one that fits your playstyle.
If you like it than start a 2nd faction just in case you get bored or your faction gets nerfed.
Depends on what you like
CIS is definitely the most unique faction in the game, due to droids doing weird things such as
1.) Networked calculation
2.) Buzz and Probe Droid Devices
3.) Drone Struts
4.) The unique Relay upgrade
Republic is more standard, their big standing-out points being the lovely Arc and the very prominent Jedi Aethersprite, mainly due to them being piloted by flipping Jedi
Both the Republic and CIS are good factions. They haven't got the same number of ships as the Empire/Rebellion/Scum, but that's due to their only being added to the game fairly recently but both can field some strong lists.
Honestly, fly what looks good to you.
Yes - Clone Wars factions are definitely worth playing!
Short version: play what you like! All factions were represented at the recent world championship.
Here’s a little background for you, in case you were unaware. X-Wing was launched back in 2012. Many waves and ships later, there were 3 factions, imperials, Rebels, and scum. First Order was part of the imperial faction and resistance was part of the Rebels.
Last year, the second edition of the game was released. First Order and Resistance were made their own factions, and they also released the Republic and Separatists. Now, there are still a lot of ships from the first edition floating around, and those can be played with a conversion kit for the applicable faction. All the ships are being re-released over time, with new components for the second edition of the game.
When you compare only second edition ships, the factions are actually pretty close to one another. Rebels, Imperials, Republic and Separatists, for example, have 5 ships out in second edition releases.
I would argue that it’s actually a lot easier to start with one of the prequel factions, because if you want to fly some of the older ships for Rebels or imperials that haven’t been re-released yet, you need the ship as well as the conversion kit. The Republic, meanwhile, can still put a competent list together from one Guardians of the Republic squadron pack and one Aethersprite, $60 at MSRP.
Again, all I can say is play what you like. Every faction is viable and fun.
Both the new factions are great additions to the game, I own Republic and have borrowed a lot of Seps stuff - both a blast to fly and have multiple viable archetypes.
Honestly, the only slightly weak faction right now is the First Order, and I'm pretty sure they'll get a massive boost from their fancy new interceptor in a couple of months. With the Nantex and the Hyena the Separatists have a lot of powerful options, and the Republic really only lacks a support ship/crew carrier.
Not sure if you are familiar with it or have played with the Fly casual simulator as of yet. But in case you havent and dont have the budget to buy into every faction i would highly recommend giving it a try and test the factions you are interested in and some of the popular builds or build one of your liking and see what you think. Below is the link to it and one of the squad builders if you are not familiar with them.
Fly casual app:
https://github.com/Sandrem/FlyCasual/releases
Yet another squad builder:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z&sn=Unnamed Squadron&obs=
Both Clone Wars factions are solid.
Jedi are just good, because the force is good. Torrents are a sneaky-good ship with the best statline and actions of a ship in their price range (at the cost of a bad dial, but that turns out to not really matter much).
CIS Droids swarm very well, and Sun Fac and other Nantex can be absolute jerks.
Both are.
The fun I have while playing CIS...
CIS have some fairly interesting ships aside from the droids- the Infiltrator is arguably the most mobile large base ship (discounting boost/barrel-roll actions), the BB is a pretty decent all-around fighter, and the Nantex is just weird in both movement and its ability to influence your enemy.
Edited by Ikka16 hours ago, theBitterFig said:Both Clone Wars factions are solid.
Jedi are just good, because the force is good. Torrents are a sneaky-good ship with the best statline and actions of a ship in their price range (at the cost of a bad dial, but that turns out to not really matter much).
CIS Droids swarm very well, and Sun Fac and other Nantex can be absolute jerks.
I agree with most of this, except that the Torrent is garbage. Statwise the only thing it has going for it is 5 hull. The dial is awful, the named pilots are too expensive, it doesn’t have enough synergy to fly in a true swarm. It is a truly awful ship.
That being said, the fact that it is awful by almost any measurable metric is actually the strong suit of the ship. It’s 25 points (and only 25 points, for now I remain unconvinced that anything beyond a naked Gold Squadron should ever be flown) for a flying brick you can just throw in someone’s face.
With reasonable chonk for its cost, and a barrel roll linked to a red evade, it is, IMHO, the best blocker in the entire game. I look at it this way: I’m not buying a ship, I’m paying 25 points for a mobile asteroid. That’s fine by me, and if they do a point or two of damage, all the better.
Sure, dice variance being what it is, occasionally they will perform surprisingly well and be superstars. It’s an aberration, the ship is a pile of beautiful, glorious trash. And that’s why I love it. And why I own 10.
Edited by FatherTurin3 minutes ago, FatherTurin said:I agree with most of this, except that the Torrent is garbage. Statwise the only thing it has going for it is 5 hull. The dial is awful, the named pilots are too expensive, it doesn’t have enough synergy to fly in a true swarm. It is a truly awful ship.
That being said, the fact that it is awful by almost any measurable metric is actually the strong suit of the ship. It’s 25 points (and only 25 points, for now I remain unconvinced that anything beyond a naked Gold Squadron should ever be flown) for a flying brick you can just throw in someone’s face.
With reasonable chonk for its cost, and a barrel roll linked to a red evade, it is, IMHO, the best blocker in the entire game. I look at it this way: I’m not buying a ship, I’m paying 25 points for a mobile asteroid. That’s fine by me, and if they do a point or two of damage, all the better.
Sure, dice variance being what it is, occasionally they will perform surprisingly well and be superstars. It’s an aberration, the ship is a pile of beautiful, glorious trash. And that’s why I love it.
I guess it comes down to what we call "good" and "garbage" and why. Gold Trooper is #26 on Metawing, Torrent #22 ship chassis, Sinker Swarm is #12. 2 Jedi 2 Torrents used to be a really effective list before the adjustments. The ship is clearly in the upper reaches of the game, even if it has slipped a little recently.
Dial is really bad, one of the worst in the game. But the secret is that it doesn't really *need* a good dial to contribute to wins. Compared to the TIE Fighter or Z-95, you've got a great action bar (white roll that even links?!?!). Compared to either of those ships, you've got a better statline with that mini-chonk. And that turns out to be enough to be effective.
I'd call "being effective at winning games" good, even if the individual performance of a V-19 is lacking.
Yes both clone wars factions are viable. The only reason the rebellion era has more is because there was a first edition that was only in that era (with a small amount of dabbling in sequel trilogy).
I have had a ton of fun flying Republic. CIS looks exciting too, but I struggle to justify buying all the things when there’s this many factions now.
If someone was brand new to xwing, I’d almost challenge them that the clone wars factions are some of the better entry level options because fewer ships to feel the need to grab right away.
1 minute ago, ScummyRebel said:Yes both clone wars factions are viable. The only reason the rebellion era has more is because there was a first edition that was only in that era (with a small amount of dabbling in sequel trilogy).
I have had a ton of fun flying Republic. CIS looks exciting too, but I struggle to justify buying all the things when there’s this many factions now.
If someone was brand new to xwing, I’d almost challenge them that the clone wars factions are some of the better entry level options because fewer ships to feel the need to grab right away.
I'm not sure how much you're saving on buying as most CIS lists are minimum 6 bodies with 7-8 being very common.
21 minutes ago, theBitterFig said:I guess it comes down to what we call "good" and "garbage" and why. Gold Trooper is #26 on Metawing, Torrent #22 ship chassis, Sinker Swarm is #12. 2 Jedi 2 Torrents used to be a really effective list before the adjustments. The ship is clearly in the upper reaches of the game, even if it has slipped a little recently.
Dial is really bad, one of the worst in the game. But the secret is that it doesn't really *need* a good dial to contribute to wins. Compared to the TIE Fighter or Z-95, you've got a great action bar (white roll that even links?!?!). Compared to either of those ships, you've got a better statline with that mini-chonk. And that turns out to be enough to be effective.
I'd call "being effective at winning games" good, even if the individual performance of a V-19 is lacking.
Oh, we are in 100% agreement. The ship on its own is garbage, but that allows it to be cheap and gives it its own strengths (plus, I already pointed out that BR linked to evade is AMAZING). My apologies if my full throated endorsement of the ship wasn’t clear.
Just have to be careful not to let a new player think that the ship on its own is going to wreck house. It is amazing as a component in a list that has a specific job to do: get in the way and die slowly. As the primary ship in your list....not so great (outside of Sinker mini-swarms which are interesting and fun, if not the best list archetype Republic has on offer).
Make no mistake. I dearly love this adorable little trash gremlin of a ship.
Edited by FatherTurin4 minutes ago, FatherTurin said:Just have to be careful not to let a new player think that the ship on its own is going to wreck house. It is amazing as a component in a list that has a specific job to do: get in the way and die slowly. As the primary ship in your list....
That's really fair.
30 minutes ago, MasterShake2 said:
I'm not sure how much you're saving on buying as most CIS lists are minimum 6 bodies with 7-8 being very common.
They're probably comparable to most other lists, honestly, thanks to servants o strife giving you a "free" beeblebubble
The one issue is that probes only come with the Sith, and probes are love+life etc.
Edited by ficklegreendice
55 minutes ago, MasterShake2 said:I'm not sure how much you're saving on buying as most CIS lists are minimum 6 bodies with 7-8 being very common.
I was more speaking from experience of the republic side.
I am sure CIS is quite a bit more spendy, and honestly I would hope someone new would see that and plan.
Though any of them are cheaper than buying a conversion kit and hunting all the old models for a bigger faction.
What's all this I'm reading about the V-19 torrents being garbage?
Their dial is actually really good. They have a bunch of red but at least the options are available. That red 1 hard is really useful in a pinch.
Arguably the only thing that actually sucks about their dial is the red 3 bank.
But It's a 5 hull ship for a 25 point base cost with 2 agility. The ability to take ordinance, a modification and a pilot talent for the better initiative ships. These ships can be customized to fit your list as an amazing point filler with good staying power, extra bodies or even as a swarm.
Point wise they're actually better than vulture droids and vultures see play in 95% of separatist lists. The only thing vultures have going for them is the struts which can make them not care where they go and still get actions and take shots.
I'm experimenting with golds and blues with sync console and ordinance lists lately and i have to say I'm VERY impressed. If my opponent wants to kill my torrents it's usually focusing them down with 3-4 shots just to kill one (2 if they are really lucky and my defense also fails me)
Plus the ship design is amazing and probably one of my favorites in the star wars universe
Edited by executor5 hours ago, executor said:
The only thing vultures have going for them is the struts which can make them not care where they go and still get actions and take shots.
Yes all they have going for them is struts, a better dial and linked action, tactical relays, Sear, Networked Calculations, Discord Missiles, Energy Shells, access to early target locks with Probe Droids and being 6 points cheaper than a V-19. Basically trash....
Edited by MasterShake21 minute ago, MasterShake2 said:
Yes all they have going for them is struts, a better dial and linked action, tactical relays, Sear, Networked Calculations, Discord Missiles, Energy Shells, access to early target locks with Probe Droids and being 6 points cheaper than a V-19. Basically trash....
i was speaking from a base cost. And struts are a must will vultures.. So 5 points cheaper and 2 less hull.
I also play CIS. I love my vultures but they get 1 shot... A lot.
Networked calc only works so well and only if you can keep everything close enough together. If the opponent knows what they are doing it's easy to split the droids apart. Otherwise they are forced to bump each other.. Their 1 k turn is super situational and the 2 talon roll is easy to block.
Once the droids start the bump train the networked calc is useless and they all get swatted down like flies
I'm not cutting down vultures at all because i love them. But I'm comparing the v19 to them.
V19 has better staying power and better point value for hit points. So it's not garbage like some are suggesting. My guess is that these people have never really given them a chance. But i guess i can see why as aethersprites are top picks and people tend to gravitate to the arc 170s
I just find the arc 170 dies a little too quickly to focus fire and you lose double the points than you would have lost if you had a torrent instead
2 minutes ago, executor said:i was speaking from a base cost. And struts are a must will vultures.. So 5 points cheaper and 2 less hull.
I also play CIS. I love my vultures but they get 1 shot... A lot.
Networked calc only works so well and only if you can keep everything close enough together. If the opponent knows what they are doing it's easy to split the droids apart. Otherwise they are forced to bump each other.. Their 1 k turn is super situational and the 2 talon roll is easy to block.
Once the droids start the bump train the networked calc is useless and they all get swatted down like flies
I'm not cutting down vultures at all because i love them. But I'm comparing the v19 to them.
There's like, 3-4 things here that are just kind of wrong, I don't feel like going through them all point-for-point. I just hope you feel me on that.