Destiny points and PVP?

By Desslok, in Star Wars: Edge of the Empire RPG

For the purposes of this experiment, lets put aside the social and friendship breaking issues that come with PVP and look at this from a strictly game mechanics standpoint. "I would never allow PVP at my table" isn't the answer I'm looking for.

How would you handle destiny point flips when two players go to war? As both would draw from the PC pool and not the GM pool, the points could be drained in pretty short order. There's not really any way for the GM to send them back the other way.

There's a couple of angles I thought of off the top of my head. The first is declare the points off limits to all. But that cuts the legs out from using some talents, dark side pips or signature abilities, so I'm not a fan of that. The other avenue could be take the current pool, divide equally into 2 so both have the same pile in front of them, and any flips hop over to the other PC. Problem is that model breaks down if you have more than two PCs throwing down.

Any observations from a table where PVP does happen? Any brilliant ideas from the peanut gallery?

I would never all...

I would use this as a special case. When the PVP starts; look at who all is involved, decide who is initializing the fight and why. Is one person attacking the other because the ruthlessly killed a baby Gungan? If so, the attacker is LS and the Gungan killer is DS. Is it a hidden Sith character finally showing his hand, he's obviously DS and the others LS.

I would also have them roll a new PVP Destiny Pool as the fight starts. In the case of the Sith character attacking his former partners, he could use a lot of LS DPs before his attack making sure they had none at the start of the battle if you relied on the default pool. However, that may work for you as a GM.

Both players should use light side destiny points from the regular pool.

The Destiny Pool doesn't care whether a character is good or evil. It cares whether a character is a PC or NPC. Dark Side PCs use light side destiny points. Yoda uses dark side destiny points. Destiny points are not really light side or dark side points, they're PC and GM points.

And if two PCs have a go at it, well, then destiny will definitely not favour the PCs and the pool will fill up with dark side points real quickly to the benefit of the real antagonists. That's just the natural fallout of divided forces. It's poetic, really.

And as GM, you can of course still flip dark side destiny points to hinder both the fighting PCs. Destiny doesn't have to like a divided party.

Edited by micheldebruyn
39 minutes ago, Varlie said:

I would also have them roll a new PVP Destiny Pool as the fight starts.

This is what I would do. I would have this pull be separate from the group's pool and just designate (before anyone rolls) who is light and who is dark. It doesn't really matter who picks what. When the PvP ends, everyone goes back to using the group pool.

I would say have them roll separate pool before PvP starts and then that pool only applies to the PvP and is discarded afterwards.

The GM decides either okay, you are 1, so you get light side and you are 2 so you get dark side. Or he could say, you are turning on your friends so you're dark side.

@kaosoe we said it simultaneously! ;)

For me it kinda depends on the context.

Duelling for practice for example; I would roll a separate destiny pool for both characters to use, with both players agreeing what pips to use before the pups are generated. Alternatively it would be a static 1:1 2:2 pool to reflect the ebb/flow of an encounter.

Two PC's fighting for any other reason? They both use light side pips to show that their conflict is tearing apart the plan of the force. The only character's who get to use DS pips are truly evil characters whom are almost always NPC's and as such any infighting should *weaken* the group as a collective. Honestly, I would love to watch my players to moderate themselves a bit better if their fight is literally tearing the group apart and making them weaker for the ongoing challenge.

In all honestly though, any members who really conflict (a character who worships an evil cult finally decides to show his true colours.) with the band's perspective become an NPC by default. I really don't care for antagonistic behaviour between players as for most part I do not believe it is healthy for most groups to even explore that avenue without having the social contract established in earlier sessions. Tried it once and I ended up getting *really angry* with the other player after being forced into a situation which betrayed every conviction my character had up to this point, so I'll probably just do that with any PC's going full evil if that's the way they want to go. Though if you are a group who are perfectly fine exploring that interparty conflict? Go and have some riotous fun.

2 hours ago, micheldebruyn said:

Both players should use light side destiny points from the regular pool.

The Destiny Pool doesn't care whether a character is good or evil. It cares whether a character is a PC or NPC. Dark Side PCs use light side destiny points. Yoda uses dark side destiny points. Destiny points are not really light side or dark side points, they're PC and GM points.

And if two PCs have a go at it, well, then destiny will definitely not favour the PCs and the pool will fill up with dark side points real quickly to the benefit of the real antagonists. That's just the natural fallout of divided forces. It's poetic, really.

And as GM, you can of course still flip dark side destiny points to hinder both the fighting PCs. Destiny doesn't have to like a divided party.

This.

Light Side points are for players to use. It doesn't matter why the players are using them, just that a player is using them. As the GM, you use Dark Side points. Full stop.

Sure, as the GM, you can flip DSP to make the player's lives harder to "redress" the lack of LSP. But it's still GM points/Player points.

2 hours ago, micheldebruyn said:

Both players should use light side destiny points from the regular pool.

The Destiny Pool doesn't care whether a character is good or evil. It cares whether a character is a PC or NPC. Dark Side PCs use light side destiny points. Yoda uses dark side destiny points. Destiny points are not really light side or dark side points, they're PC and GM points.

And if two PCs have a go at it, well, then destiny will definitely not favour the PCs and the pool will fill up with dark side points real quickly to the benefit of the real antagonists. That's just the natural fallout of divided forces. It's poetic, really.

And as GM, you can of course still flip dark side destiny points to hinder both the fighting PCs. Destiny doesn't have to like a divided party.

Exactly what I did. Last time my players did that (It was hilarious, the Hedonistic Devarionian broke into the Smuggler's room and stole his stashed away spice). It wasn't fight, but competitve checks against each other, and they both used DPs (to the dismay of the other 2 teammates :D ).