Earlier this week, I started a thread celebrating the fact that a StarVipers list placed well at Worlds as I’ve been a SV fan since 1.0.
This opened a BIG discussion about Judge calls and how the game is won.
This is a SW dogfight game and I think it should look and play like one with ships desperately outmaneuvering and zapping each other in proper cinematic fashion. I believe the current system does not compel players to fight in many instances.
A solution is to simply not track wins and losses as the primary point of inquiry at all.
When time is called, each player gets victory points like so....
VP = build points I killed (including halvesies) + opponents bid.
Everyone gives the TO their VPs every round. TO sorts the individual grand totals for setting matches and overall winner at the end. We have Excel. This is doable.
Shenanigans happen when folks are not compelled to kill ships (stalling for salvo, having a giant bid to hide points, intentional draws, securing a lead then running away). The rules should compel players to kill ships. Although I’ve not faulted opponents for running away to secure a win (they are playing in a format that incentivizes this), it still never feels “right” from a genre standpoint. In the end, the joy of watching those big space battle scenes as a kid is what really brought many of us to the XWM table in the first place. The game should be like that.
Edited by Pewpewpew BOOM