THousans Sons Space Marines

By lurkerabove, in Dark Heresy

OK I have just read Thousand Sons by Graham McNeill and want to put my players up against some THousand Sons Sorcerers as they have cool powers.

I think i can replicate their powers using Radicals Handbook but are there any stats for Chaos Space Marines out there or due to come out.

A book on the Chaos Legions for DH would be cool and useful, any future plans for such a product.

There is a Space Marine Sergeant in Purge the Unclean but generally I would say:

All stats 40+
Unnatural Strength & Toughness (x2)
Power Armour (9 to 12 AP)
Bolt Weapons which deal 2d10+2 X, Pen 5 (My guess they will upgrade them from 2d10 like they did with the heavy bolter in RT)

There is an Adeptus Astartes manual from the Dark Reign site that is fan made BUT well thought out as far as how to handle creating the basic template for the space marines..then just add your extras as you see fit after the basic template is done. The designer went to great detail to set up all the info that game manuals and black library books give about the marines special glands and genetic enhancements they go through. so you can actuall pick and choose what your 1000 sons gets individually if you want to.

I did up a Thousand Sons sorceror and some Rubric Marines a while back.

Nebmakhet, The Haruspex Tenebrae
The Tyrant Star is not solely a matter of interest to the Inquisitors of the Tyrantine Cabal. Others, or darker nature or intent are curious as to the nature of this phenomenon as well. Little is known, by any party, of the true nature of the object known as Komus, and though the Eldar seem to have some inkling as to what it may mean or represent, they are reticent to enter the Calixis Sector, let alone speak of the thing that haunts it.
Nebmakhet’s early life remains unknown—he might once have been a petty sorcerer-scholar in Magnus the Red’s legion, or he may be something else entirely. Regardless, it is not a matter he dwells upon, nor is it a matter recorded in any form accessible to the Imperium. If he was once of the Thousand Sons—and this is likely, considering that he is often accompanied by the automata-soldiers who comprise the bulk of that legion’s warriors—then only he and the Traitor Legion’s leaders will know for certain.
In the Calixis Sector’s history, a vessel identified as the Thousand Sons’ frigate Catastrophic Scrutiny has been sighted eleven times. On most of those occasions, the vessel managed to elude Imperial forces attempting to engage it, but twice it has been seen to suffer crippling damage and be subsequently destroyed, only to reappear some centuries later, with not a mark upon it.
Nebmakhet is a scholar-prophet, as far as any can tell, with a deep interest in the Tyrant Star—indeed, every one of his known appearances (and likely many further appearances unknown to the Imperium) has been near a world that had recently, or would shortly after, be subjected to the horrific presence of Komus. Some within the Inquisition initially believed him to be a possible source of the star’s movements, but his actions seem more investigative than causative, as if the matter is a mystery and source of curiosity amongst the servants of the Ruinous Powers as well as the Imperium.
Irrespective of his origins or intent, the Tyrantine Cabal would dearly love to see Nebmakhet captured and extensively interrogated, in order to gather whatever knowledge he has gleaned in his millennia of study. However, the sorcerer is too elusive to be so easily trapped.


WS BS S T Ag Int Per WP Fel

48 51 58 (8) 34 (6) 47 (4) 43 (4) 43 (4) 55 (5) 39 (3)


Movement: 5/10/15/30; Wounds: 24

Skills: Awareness (Per), Climb (S), Command (Fel) +10, Common Lore (Imperium) (Int), Forbidden Lore (Daemonology) (Int) +20, Forbidden Lore (Warp) (Int) +20, Interrogation (WP) +10, Intimidate (S) +10, Invocation (WP) +10, Medicae (Int), Psyniscience (Per) +20, Scholastic Lore (Astromancy) (Int) +10, Scholastic Lore (Legend) (Int) +20, Scholastic Lore (Occult) (Int) +10, Scholastic Lore (The Astartes) (Int) +20, Scrutiny (Per) +10, Speak Language (Low Gothic) (Int), Speak Language (High Gothic) (Int) +10, Speak Language (Prosperan) (Int) +20, Speak Language (Daemonic) (Int) +10, Survival (Int)

Talents: Ambidextrous, Basic Weapon Training (Bolt), Combat Master, Die Hard, Disarm, Favoured by the Warp, Hatred (Space Wolves Space Marines), Hatred (Xenos), Lightning Attack, Melee Weapon Training (Chain, Primitive), Pistol Training (Bolt), Power Well, Psy Rating 4, Sorcerer, Swift Attack, Takedown, Touched by the Fates (3 Fate Points), Two-Weapon Wielder (Melee, Ballistic).

Traits: From Beyond, Unnatural Strength (x2), Unnatural Toughness (x2)

Psychic Powers: Effective Psy Rating 5, including Sorcery.
Minor Powers: Distort Vision (8), Fearful Aura (7), Inflict Pain (8), Lucky (6), Precognition (6), Resist Possession (6), Revelation of Truth (13), Torch (5), Unnatural Aim (8), Warp Howl (8), Weaken Veil (9), White Noise (8)
Discipline Powers: Dowsing (11), Fire Bolt (11), Preternatural Awareness (9), Psychometry (16), Sculpt Flame (13), Wall of Fire (17)

Armour: Corrupted Astartes Power Armour (Head 8, Arms 9, Body 9, Legs 8). Note the armour provides +20 to Nebmakhet’s Strength (+2 SB, included) and increases his size to Hulking.

Weapons: Tainted Bolter with Tzeentchian Inferno Bolts (110m; S/2/4; 2d10 E; Pen 5; Clip 30; Rld Full; Tearing, Warp Weapon), Force Staff (1d10+13 I; Pen 7; Balanced, Force Weapon, Psy Focus)

Equipment: 4 Bolt Pistol Magazines (loaded with Tzeentchian Inferno Bolts)

Threat Rating: Malleus Extremis

As noted above, Nebmakhet is often accompanied by a handful of Thousand Sons Chaos Space Marines, near-mindless automaton-warriors made from the souls and armoured suits of the Battle Brothers of the Thousand Sons legion as a consequence of the Rubric of Ahriman. Lumbering and lacking in initiative, they require the guiding will of a Sorcerer to make them truly effective in battle, though each one is still a formidable combatant in its own right.

WS BS S T Ag Int Per WP Fel
45 45 54 (8) 36 (12) 27 (2) 18 (1) 27 (2) 54 (5) - (0)

Movement: 3/6/9/18; Wounds: 27

Skills: Awareness (Per), Psyniscience (Per), Speak Language (Prosperan, understand only) (Int)

Talents: Basic Weapon Training (Bolt)

Traits: Auto-stabilised, Daemonic (TB 12), Dark Sight, From Beyond, The Stuff of Nightmares, Unnatural Strength (x2), Unnatural Toughness (x2)

Armour: Corrupted Astartes Power Armour (Head 8, Arms 9, Body 9, Legs 8). Note the armour provides +20 to the warrior’s Strength (+2 SB, included) and increases its size to Hulking.

Weapons: Tainted Bolter with Tzeentchian Inferno Bolts (110m; S/2/4; 2d10 E; Pen 5; Clip 30; Rld Full; Tearing, Warp Weapon), Armoured Fists (1d5+5 I; Primitive)

Equipment: 4 Bolter Magazines (loaded with Tzeentchian Inferno Bolts)

Threat Rating: Malleus Majoris

Edit: In the broadest terms, the five disciplines displayed by the Thousand Sons' sorcerors in A Thousand Sons , are not exactly dissimilar to those in the Dark Heresy rulebook (they have diviners, telepaths, telekines, pyromancers and biomancers; they're just not referred to specifically by those terms) - indeed, given how the Thousand Sons were apparently responsible for the development of psychic disciplines in the Imperium (by forming the Librarius divisions in thirteen of the eighteen known legions), it's quite appropriate that modern psychic powers are divided along the same lines defined by Magnus the Red's legion more than ten thousand years before.

Modern Thousand Sons sorcerors would likely have more esoteric powers on top of those they possessed during the Great Crusades, easily covered by the Sorcery rules (on a powerful Sorceror, the Hellish Blast major arcana in Disciples of the Dark Gods makes a good 'Bolt of Tzeentch').

lurkerabove said:

OK I have just read Thousand Sons by Graham McNeill and want to put my players up against some THousand Sons Sorcerers as they have cool powers.

I think i can replicate their powers using Radicals Handbook but are there any stats for Chaos Space Marines out there or due to come out.

A book on the Chaos Legions for DH would be cool and useful, any future plans for such a product.

Keep in mind that Thousand Sons are split between sorcerers and Rubric Marines. Rubric Marines are soulless automatons that are nearly impossible to kill and have enchanted bolters which ignore all but the heaviest of armor. The sorcerers are servants of Tzeentch so they are extra nasty. Are you characters Ascension characters? If not, they won't stand a chance.

N0-1_H3r3 said:

I did up a Thousand Sons sorceror and some Rubric Marines a while back.

Nebmakhet, The Haruspex Tenebrae
The Tyrant Star is not solely a matter of interest to the Inquisitors of the Tyrantine Cabal. Others, or darker nature or intent are curious as to the nature of this phenomenon as well. Little is known, by any party, of the true nature of the object known as Komus, and though the Eldar seem to have some inkling as to what it may mean or represent, they are reticent to enter the Calixis Sector, let alone speak of the thing that haunts it.
Nebmakhet’s early life remains unknown—he might once have been a petty sorcerer-scholar in Magnus the Red’s legion, or he may be something else entirely. Regardless, it is not a matter he dwells upon, nor is it a matter recorded in any form accessible to the Imperium. If he was once of the Thousand Sons—and this is likely, considering that he is often accompanied by the automata-soldiers who comprise the bulk of that legion’s warriors—then only he and the Traitor Legion’s leaders will know for certain.
In the Calixis Sector’s history, a vessel identified as the Thousand Sons’ frigate Catastrophic Scrutiny has been sighted eleven times. On most of those occasions, the vessel managed to elude Imperial forces attempting to engage it, but twice it has been seen to suffer crippling damage and be subsequently destroyed, only to reappear some centuries later, with not a mark upon it.
Nebmakhet is a scholar-prophet, as far as any can tell, with a deep interest in the Tyrant Star—indeed, every one of his known appearances (and likely many further appearances unknown to the Imperium) has been near a world that had recently, or would shortly after, be subjected to the horrific presence of Komus. Some within the Inquisition initially believed him to be a possible source of the star’s movements, but his actions seem more investigative than causative, as if the matter is a mystery and source of curiosity amongst the servants of the Ruinous Powers as well as the Imperium.
Irrespective of his origins or intent, the Tyrantine Cabal would dearly love to see Nebmakhet captured and extensively interrogated, in order to gather whatever knowledge he has gleaned in his millennia of study. However, the sorcerer is too elusive to be so easily trapped.


WS BS S T Ag Int Per WP Fel

48 51 58 (8) 34 (6) 47 (4) 43 (4) 43 (4) 55 (5) 39 (3)


Movement: 5/10/15/30; Wounds: 24

Skills: Awareness (Per), Climb (S), Command (Fel) +10, Common Lore (Imperium) (Int), Forbidden Lore (Daemonology) (Int) +20, Forbidden Lore (Warp) (Int) +20, Interrogation (WP) +10, Intimidate (S) +10, Invocation (WP) +10, Medicae (Int), Psyniscience (Per) +20, Scholastic Lore (Astromancy) (Int) +10, Scholastic Lore (Legend) (Int) +20, Scholastic Lore (Occult) (Int) +10, Scholastic Lore (The Astartes) (Int) +20, Scrutiny (Per) +10, Speak Language (Low Gothic) (Int), Speak Language (High Gothic) (Int) +10, Speak Language (Prosperan) (Int) +20, Speak Language (Daemonic) (Int) +10, Survival (Int)

Talents: Ambidextrous, Basic Weapon Training (Bolt), Combat Master, Die Hard, Disarm, Favoured by the Warp, Hatred (Space Wolves Space Marines), Hatred (Xenos), Lightning Attack, Melee Weapon Training (Chain, Primitive), Pistol Training (Bolt), Power Well, Psy Rating 4, Sorcerer, Swift Attack, Takedown, Touched by the Fates (3 Fate Points), Two-Weapon Wielder (Melee, Ballistic).

Traits: From Beyond, Unnatural Strength (x2), Unnatural Toughness (x2)

Psychic Powers: Effective Psy Rating 5, including Sorcery.
Minor Powers: Distort Vision (8), Fearful Aura (7), Inflict Pain (8), Lucky (6), Precognition (6), Resist Possession (6), Revelation of Truth (13), Torch (5), Unnatural Aim (8), Warp Howl (8), Weaken Veil (9), White Noise (8)
Discipline Powers: Dowsing (11), Fire Bolt (11), Preternatural Awareness (9), Psychometry (16), Sculpt Flame (13), Wall of Fire (17)

Armour: Corrupted Astartes Power Armour (Head 8, Arms 9, Body 9, Legs 8). Note the armour provides +20 to Nebmakhet’s Strength (+2 SB, included) and increases his size to Hulking.

Weapons: Tainted Bolter with Tzeentchian Inferno Bolts (110m; S/2/4; 2d10 E; Pen 5; Clip 30; Rld Full; Tearing, Warp Weapon), Force Staff (1d10+13 I; Pen 7; Balanced, Force Weapon, Psy Focus)

Equipment: 4 Bolt Pistol Magazines (loaded with Tzeentchian Inferno Bolts)

Threat Rating: Malleus Extremis

As noted above, Nebmakhet is often accompanied by a handful of Thousand Sons Chaos Space Marines, near-mindless automaton-warriors made from the souls and armoured suits of the Battle Brothers of the Thousand Sons legion as a consequence of the Rubric of Ahriman. Lumbering and lacking in initiative, they require the guiding will of a Sorcerer to make them truly effective in battle, though each one is still a formidable combatant in its own right.

WS BS S T Ag Int Per WP Fel
45 45 54 (8) 36 (12) 27 (2) 18 (1) 27 (2) 54 (5) - (0)

Movement: 3/6/9/18; Wounds: 27

Skills: Awareness (Per), Psyniscience (Per), Speak Language (Prosperan, understand only) (Int)

Talents: Basic Weapon Training (Bolt)

Traits: Auto-stabilised, Daemonic (TB 12), Dark Sight, From Beyond, The Stuff of Nightmares, Unnatural Strength (x2), Unnatural Toughness (x2)

Armour: Corrupted Astartes Power Armour (Head 8, Arms 9, Body 9, Legs 8). Note the armour provides +20 to the warrior’s Strength (+2 SB, included) and increases its size to Hulking.

Weapons: Tainted Bolter with Tzeentchian Inferno Bolts (110m; S/2/4; 2d10 E; Pen 5; Clip 30; Rld Full; Tearing, Warp Weapon), Armoured Fists (1d5+5 I; Primitive)

Equipment: 4 Bolter Magazines (loaded with Tzeentchian Inferno Bolts)

Threat Rating: Malleus Majoris

Edit: In the broadest terms, the five disciplines displayed by the Thousand Sons' sorcerors in A Thousand Sons , are not exactly dissimilar to those in the Dark Heresy rulebook (they have diviners, telepaths, telekines, pyromancers and biomancers; they're just not referred to specifically by those terms) - indeed, given how the Thousand Sons were apparently responsible for the development of psychic disciplines in the Imperium (by forming the Librarius divisions in thirteen of the eighteen known legions), it's quite appropriate that modern psychic powers are divided along the same lines defined by Magnus the Red's legion more than ten thousand years before.

Modern Thousand Sons sorcerors would likely have more esoteric powers on top of those they possessed during the Great Crusades, easily covered by the Sorcery rules (on a powerful Sorceror, the Hellish Blast major arcana in Disciples of the Dark Gods makes a good 'Bolt of Tzeentch').

Pretty good I have to say. Pretty good.

Atheosis said:

lurkerabove said:

OK I have just read Thousand Sons by Graham McNeill and want to put my players up against some THousand Sons Sorcerers as they have cool powers.

I think i can replicate their powers using Radicals Handbook but are there any stats for Chaos Space Marines out there or due to come out.

A book on the Chaos Legions for DH would be cool and useful, any future plans for such a product.

Keep in mind that Thousand Sons are split between sorcerers and Rubric Marines. Rubric Marines are soulless automatons that are nearly impossible to kill and have enchanted bolters which ignore all but the heaviest of armor. The sorcerers are servants of Tzeentch so they are extra nasty. Are you characters Ascension characters? If not, they won't stand a chance.

Rubric marines actually have souls, it's bodies that they're without.

Tempeste said:

Atheosis said:

lurkerabove said:

OK I have just read Thousand Sons by Graham McNeill and want to put my players up against some THousand Sons Sorcerers as they have cool powers.

I think i can replicate their powers using Radicals Handbook but are there any stats for Chaos Space Marines out there or due to come out.

A book on the Chaos Legions for DH would be cool and useful, any future plans for such a product.

Keep in mind that Thousand Sons are split between sorcerers and Rubric Marines. Rubric Marines are soulless automatons that are nearly impossible to kill and have enchanted bolters which ignore all but the heaviest of armor. The sorcerers are servants of Tzeentch so they are extra nasty. Are you characters Ascension characters? If not, they won't stand a chance.

Rubric marines actually have souls, it's bodies that they're without.

Not really. They have more of a residual echo of a soul, seeing as they are virtually mindless.

Atheosis said:

Not really. They have more of a residual echo of a soul, seeing as they are virtually mindless.

Mindless does not necessarily equate soulless. Yes, they are mostly mindless automatons. No, they are not soulless machines. I agree that the Rubric Marines are an echo or shadow of who and what they once were, but I've always thought of them more like a mindless version of Johann Kraus from the Hellboy comics; sans the ability to leave their armor and possess other objects.

-=Brother Praetus=-

Yep def Acension characters which is why I wanted more detail on the Chaos legions or if there will ever be more detail on the chaos legions in DH.

Probably be some info in Death Watch. And hopefully some in a future RT supplement,

after the teaser in the main rulebook.

I'd have thought DH characters are more likely to encounter Alpha Legion or Word Bearers,

given there ties to cult activity.

Balseraph said:

I'd have thought DH characters are more likely to encounter Alpha Legion or Word Bearers,

given there ties to cult activity.

Thousand Sons are often involved with Chaos cults which strike their fancy; especially those of a Tzeentchian bent. Their sorcerers also tend to teach the cult sorcerers rituals which will allow the Sons to cross the veil into the material world; this has been illustrated in one novel as culminating in a form of possession which destroys the subject/host and transforms the shell into the body/armor of one of the Sons.

-=Brother Praetus=-

Brother Praetus said:

Balseraph said:

I'd have thought DH characters are more likely to encounter Alpha Legion or Word Bearers,

given there ties to cult activity.

Thousand Sons are often involved with Chaos cults which strike their fancy; especially those of a Tzeentchian bent. Their sorcerers also tend to teach the cult sorcerers rituals which will allow the Sons to cross the veil into the material world; this has been illustrated in one novel as culminating in a form of possession which destroys the subject/host and transforms the shell into the body/armor of one of the Sons.

-=Brother Praetus=-

Which books that. Sounds fun. Have to love that Chaosy evilness.

Off topic a bit, but I'd like to reduce them to the 999 sons....just saying...

I believe the book Brother Preatus is refering to is the third in the Space Wolf Omnibus.

Sounds right to me,

Goodwin said:

I believe the book Brother Preatus is refering to is the third in the Space Wolf Omnibus.

Sounds right to me,

Ta very much.

Goodwin said:

I believe the book Brother Preatus is refering to is the third in the Space Wolf Omnibus.

Sounds right to me,

Yup. If you have access to the original novels, I want to say it was Grey Hunter ; the third book in the series, and last part of the omnibus.

-=Brother Praetus=-

Thanks. I'll look into getting it from the library.

(Or The Library. hem hem.)