Bro Bots

By SpacemanSpliff, in X-Wing Squad Lists

Decided to finally give these guys a go. Still pretty new to the game itself and just recently got into S&V. Not sure what I am doing this is just someting I liked. I am open to any suggestions or advice.

Bro Bots

(68) IG-88A [Aggressor Assault Fighter]
(2) Tractor Beam
(1) IG-2000
Points: 71

(64) IG-88B [Aggressor Assault Fighter]
(2) Tractor Beam
(1) IG-2000
Points: 67

(40) Palob Godalhi [HWK-290 Light Freighter]
(3) IG-88D
(1) Marksmanship
(18) Moldy Crow
Points: 62

Total points: 200

Edited by SpacemanSpliff

This is my go-to BroBot list. I think L3 can be a little better than Palob in this setup.

IG-88A (68)
Predator (2)
Jamming Beam (0)
IG-2000 (1)

IG-88C (65)
Predator (2)
Jamming Beam (0)
IG-2000 (1)

L3-37 (47)
IG-88D (3)
Contraband Cybernetics (3)
Engine Upgrade (7)
Total: 199

View in Yet Another Squad Builder 2.0

I like this one:

RoboAmigos

(64) IG-88D [Aggressor Assault Fighter]
(0) Jamming Beam
(3) Contraband Cybernetics
(3) Passive Sensors
(3) Elusive
(1) IG-2000
Points: 74

(64) IG-88B [Aggressor Assault Fighter]
(0) Jamming Beam
(3) Contraband Cybernetics
(3) Passive Sensors
(3) Elusive
Points: 73

(48) Torani Kulda [M12-L Kimogila Fighter]
(3) Contraband Cybernetics
(2) Predator
Points: 53

Total points: 200

CC and Elusive go together like chocolate and peanut butter. And everybody is initiative matched.

8 hours ago, kempokid said:

This is my go-to BroBot list. I think L3 can be a little better than Palob in this setup.

IG-88A (68)
Predator (2)
Jamming Beam (0)
IG-2000 (1)

IG-88C (65)
Predator (2)
Jamming Beam (0)
IG-2000 (1)

L3-37 (47)
IG-88D (3)
Contraband Cybernetics (3)
Engine Upgrade (7)
Total: 199

View in Yet Another Squad Builder 2.0

can you use any of the falcon models for this? I dont have Landos? I would give this a shot ive only flown a falcon once and it ended up off the table.

7 hours ago, KingmanHighborn said:

I like this one:

RoboAmigos

(64) IG-88D [Aggressor Assault Fighter]
(0) Jamming Beam
(3) Contraband Cybernetics
(3) Passive Sensors
(3) Elusive
(1) IG-2000
Points: 74

(64) IG-88B [Aggressor Assault Fighter]
(0) Jamming Beam
(3) Contraband Cybernetics
(3) Passive Sensors
(3) Elusive
Points: 73

(48) Torani Kulda [M12-L Kimogila Fighter]
(3) Contraband Cybernetics
(2) Predator
Points: 53

Total points: 200

CC and Elusive go together like chocolate and peanut butter. And everybody is initiative matched.

Kimoglias are on my want to fly list. Picked up 2 from barnes and nobles for 75% off.

1 hour ago, SpacemanSpliff said:

can you use any of the falcon models for this? I dont have Landos? I would give this a shot ive only flown a falcon once and it ended up off the table

Each variation of the Falcon (Rebel, Resistance, Scum) has a different ship name/dial so no, you can’t use the Rebel dial/cardboard in the scum faction, at least if you’re following official rules.

I’m still thinking there’s likely a better third ship than Palob. Give the Kimoglia a shot.

Something like this would be my personal starting point.

_______

BroBots

(64) IG-88B [Aggressor Assault Fighter] ( bonus Cannon attacks )
(2) Tractor Beam
(5) Ion Cannon
(3) Seismic Charges
(4) Rigged Cargo Chute
(7) Hull Upgrade
(10) Advanced Sensors
(3) Elusive
(1) IG-2000
Points: 99

(64) IG-88D [Aggressor Assault Fighter] ( switchable s-loops)

2) Tractor Beam

(5) Ion Cannon
(3) Seismic Charges
(4) Rigged Cargo Chute
(7) Hull Upgrade
(10) Advanced Sensors
(3) Elusive
(1) IG-2000
Points: 99

Total points: 198

_____

A light bid, but lots of tricks and tools.

I'd love to face off against double Firespray with this! @Dalli

Edited by Bucknife

Brobots

(64) IG-88B [Aggressor Assault Fighter]
(5) Ion Cannon
(0) Jamming Beam
(10) Advanced Sensors
(3) Elusive
(1) IG-2000
Points: 83

(64) IG-88D [Aggressor Assault Fighter]
(5) Ion Cannon
(0) Jamming Beam
(10) Advanced Sensors
(3) Elusive
(1) IG-2000
Points: 83

(31) N'dru Suhlak [Z-95-AF4 Headhunter]
(3) Fearless
Points: 34

Total points: 200

OR all in on 2! All the toys!!

Brobots

(64) IG-88B [Aggressor Assault Fighter]
(5) Ion Cannon
(4) Heavy Laser Cannon
(6) Proximity Mines
(7) Hull Upgrade
(10) Advanced Sensors
(3) Elusive
(1) IG-2000
Points: 100

(64) IG-88D [Aggressor Assault Fighter]
(5) Ion Cannon
(4) Heavy Laser Cannon
(6) Proximity Mines
(7) Hull Upgrade
(10) Advanced Sensors
(3) Elusive
(1) IG-2000
Points: 100

Total points: 200

EDIT

Ok kinda convinced myself to do this! (After texting my buddy, this was his idea)...

Brobots

(64) IG-88B [Aggressor Assault Fighter]
(5) Ion Cannon
(0) Jamming Beam
(10) Advanced Sensors
(3) Elusive
(1) IG-2000
Points: 83

(64) IG-88D [Aggressor Assault Fighter]
(5) Ion Cannon
(0) Jamming Beam
(10) Advanced Sensors
(3) Elusive
(1) IG-2000
Points: 83

(34) Dace Bonearm [HWK-290 Light Freighter]
Points: 34

Total points: 200

Edited by JBFancourt

A classic barebone list:

New Squadron

(68) IG-88A [Aggressor Assault Fighter]
(0) Jamming Beam
(1) IG-2000
Points: 69

(64) IG-88B [Aggressor Assault Fighter]
(0) Jamming Beam
(1) IG-2000
Points: 65

(49) 4-LOM [G-1A Starfighter]
(2) Autoblasters
(3) IG-88D
(10) Advanced Sensors
(2) Mist Hunter
Points: 66

Total points: 200

7 hours ago, Cerebrawl said:

A classic barebone list:

New Squadron

(68) IG-88A [Aggressor Assault Fighter]
(0) Jamming Beam
(1) IG-2000
Points: 69

(64) IG-88B [Aggressor Assault Fighter]
(0) Jamming Beam
(1) IG-2000
Points: 65

(49) 4-LOM [G-1A Starfighter]
(2) Autoblasters
(3) IG-88D
(10) Advanced Sensors
(2) Mist Hunter
Points: 66

Total points: 200

Approve of 4-LOM in there. All the Bro-Bots!

If you want to use 4-Lom

G1IG2000

(68) IG-88A [Aggressor Assault Fighter]
(3) Contraband Cybernetics
(3) Elusive
(1) IG-2000
Points: 75

(64) IG-88D [Aggressor Assault Fighter]
(3) Contraband Cybernetics
(3) Elusive
(1) IG-2000
Points: 71

(49) 4-LOM [G-1A Starfighter]
(1) Cikatro Vizago
(3) Contraband Cybernetics
(1) Crack Shot
Points: 54

Total points: 200

Thanks guys for more ideas to run!!! I do not currently have a G-1A but i will look into getting one. I would like to run passive sensor's on the bots but I do not have those yet either.

Been experimenting with triple Brobots: called Tricepticons. Its a lot of fun. Its especially fun having the synergy of 3x IG88s. So far, I'm 4-0 with it.

IG-88A (68)
Jamming Beam (0)
IG-2000 (1)

IG-88B (64)
Jamming Beam (0)
IG-2000 (1)

IG-88D (64)
Jamming Beam (0)
IG-2000 (1)
Total: 199

View in Yet Another Squad Builder 2.0

1 hour ago, FastWalker said:

Been experimenting with triple Brobots: called Tricepticons. Its a lot of fun. Its especially fun having the synergy of 3x IG88s. So far, I'm 4-0 with it.

Might be blasphemy, but do you think there's any merit in dropping IG-2000 on B to add Autoblasters or Tractor Beam? If B has the "good" cannon, it probably isn't as eager to give up its calculates, so the only major loss here is the lack of straight/turn "Segnor's Loops" on B. Edit: Derp, some reason I thought A & D could get the bonus cannon benefit from B without B having the title. Disregard.

Edited by Enigami
2 hours ago, Enigami said:

Might be blasphemy,... Disregard.

HERESY! TRAITOR! Guards, off with his head... <thump> Move along. Move along.

In this thread, Triceptitons , i talked about my decisions between ACD vs ABD. Choosing violence with ABD is the way to go. But, I don't think giving up the 3x ship synergy is worth it for a 2 point cannon. Having all three ships to share calculates, shoot jamming beam, and many ways to turn around is just too awesome to break.

The trick is focus firing all 3x ships on one or two targets. I even won against a double Firespray list (Boba + Koshka).

My Go-to after a lot of theorycrafting, not nearly as much realy testing as I would like, is (as others have also suggested) pairing 4-Lom with 88D crew with 2 other bots.

Also, I have had quite good success with Marksmanship and Autoblasters.

And I find it hard to fill the sensor slot or the illicit slot, but I come from V1.0 Bro-bots where 88B and FCS and Glitterstim was just awesome.

I want to share my experience as well. I tried 3 ship build but wasn't satisfied, so I tried a classical 2 ship build.

IG-88B (64)
Elusive (3)
Advanced Sensors (10)
Ion Cannon (5)
Tractor Beam (2)
Proton Bombs (5)
Deadman’s Switch (2)
Stealth Device (8)
IG-2000 (1)

IG-88D (64)
Elusive (3)
Advanced Sensors (10)
Ion Cannon (5)
Tractor Beam (2)
Proton Bombs (5)
Deadman’s Switch (2)
Stealth Device (8)
IG-2000 (1)
Total: 200

View in Yet Another Squad Builder 2.0

The most upgrades I had on a single ship ever.

- IG-88B is too strong in a two ship build to not take it into the list
- Both A and D are good imo. I think A is better in a 3 ship list. I tried D once and it was awesome. The 3 turn segnors loop is awesome and comes unexpected. The best part is that you dial in a 3 segnors loop and have the choice of executing 3 different maneuvers.
- Elusive is nice because both bots are flying lots of red maneuvers. The double calculate helps to get the most out of it. (I tried Fearless-it's nice and a good alternative)
- Adv. Sensors because it's the most important upgrade. You can intentionally bump and perform your amazing spin maneuvers while staying modified.
- Ion and tractorcontrol is the strongest part combined with B's ability.
- Proton Bombs helped me a lot to push damage through and are necessary
- Deadman Switch because each of my opponents who killed a bot at r1 forgot about it (>dead Vader)
- Still not sure about Stealth Device. I found it really helpful because it works well with Elusive and double calculate.

The list is not easy to fly because it can lack damage output. In this particular build (because no IG A) I only use the calculate action. Only having 2 calcualtes can be problematic if you want to push damage through. Being able to double tap helps to mitigate this problem.

Edited by Ryuneke
15 hours ago, Ryuneke said:

I want to share my experience as well. I tried 3 ship build but wasn't satisfied, so I tried a classical 2 ship build.

IG-88B (64)
Elusive (3)
Advanced Sensors (10)
Ion Cannon (5)
Tractor Beam (2)
Proton Bombs (5)
Deadman’s Switch (2)
Stealth Device (8)
IG-2000 (1)

IG-88D (64)
Elusive (3)
Advanced Sensors (10)
Ion Cannon (5)
Tractor Beam (2)
Proton Bombs (5)
Deadman’s Switch (2)
Stealth Device (8)
IG-2000 (1)
Total: 200

View in Yet Another Squad Builder 2.0

The most upgrades I had on a single ship ever.

- IG-88B is too strong in a two ship build to not take it into the list
- Both A and D are good imo. I think A is better in a 3 ship list. I tried D once and it was awesome. The 3 turn segnors loop is awesome and comes unexpected. The best part is that you dial in a 3 segnors loop and have the choice of executing 3 different maneuvers.
- Elusive is nice because both bots are flying lots of red maneuvers. The double calculate helps to get the most out of it. (I tried Fearless-it's nice and a good alternative)
- Adv. Sensors because it's the most important upgrade. You can intentionally bump and perform your amazing spin maneuvers while staying modified.
- Ion and tractorcontrol is the strongest part combined with B's ability.
- Proton Bombs helped me a lot to push damage through and are necessary
- Deadman Switch because each of my opponents who killed a bot at r1 forgot about it (>dead Vader)
- Still not sure about Stealth Device. I found it really helpful because it works well with Elusive and double calculate.

The list is not easy to fly because it can lack damage output. In this particular build (because no IG A) I only use the calculate action. Only having 2 calcualtes can be problematic if you want to push damage through. Being able to double tap helps to mitigate this problem.

I think ill give your list a shot on the next x-wing night.

What would really be more effective though Jam cannon or tractor beam?

21 hours ago, SpacemanSpliff said:

I think ill give your list a shot on the next x-wing night.

What would really be more effective though Jam cannon or tractor beam?

I played against Jess, Cova, Greer and Zari yesterday. I was able to tractor Jess on a rock twice to deny her attack. So tractor all the way.

Elusive won me the game, its really good in this build.

Tractor beam all the way. As stated, you can ttactornonto a rock, possibly set up an easier shot for the other IG.

On 11/1/2019 at 2:21 PM, Ryuneke said:

I played against Jess, Cova, Greer and Zari yesterday. I was able to tractor Jess on a rock twice to deny her attack. So tractor all the way.

Elusive won me the game, its really good in this build.

Did you fly the bots together or seperate?

A+B ioncannon, title+ Teroch 200

A+B ioncannon, title, crack+Dace title crack 199

On 11/4/2019 at 12:40 AM, SpacemanSpliff said:

Did you fly the bots together or seperate?

I usually start in the middle and turn left or right depending on which side the opponent is starting. Both IG‘s are pretty fast with the boost action.

2 hours ago, Ryuneke said:

I usually start in the middle and turn left or right depending on which side the opponent is starting. Both IG‘s are pretty fast with the boost action.

So does "D's" ability essentially give him a straigt 3k?

Yup.

Jumpmaster getting ion cannon opens up a new Bro, like Nom Lumb. Three double tap ion cannons.

IG-88A (67)
Crack Shot (1)
Ion Cannon (6)
Jamming Beam (0)
Contraband Cybernetics (2)
IG-2000 (1)

IG-88B (63)
Crack Shot (1)
Ion Cannon (6)
Jamming Beam (0)
Contraband Cybernetics (2)
IG-2000 (1)

Nom Lumb (38)
Ion Cannon (6)
IG-88D (3)
Contraband Cybernetics (2)
Total: 199

View in Yet Another Squad Builder 2.0