With Nom Lom's ability of immediately moving her arc to the attacker when declared the defender, dengar could be an interesting choice for nom lom if you are willing to drop the contrabands. This will always gurantee the usage of dengar as her arc will always be on the defender after the attack.
Bro Bots
B/C/4-LOM all with Marksmanship/Autoblasters can now get Contraband Cybernetics on all three ships. That wasn't quite possible before. A/B/4-LOM builds essentially unchanged, since only Contraband Cybernetics went down in net price.
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Any combination of Triple Aggressor IG-88s, all with Jamming Beam and title, can also take Crack Shot now. Seems like a worthwhile improvement.
B/C/D could drop Crack Shot for either Predator or Contraband Cybernetics on all three.
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My oddball B/C/Dace Bonearm can bring Crack/Ion on the IGs, and Crack, Engine Upgrade, Moldy Crow on the HWK. Getting Evades while Boosting on the HWK is cute... but probably not worth it, nor easy ioning of Large/Medium base ships with his pilot ability.
I've never flown bro bots before but I'm looking forward to trying them out soon. I want to try A/C with the goal of getting them evade/calculate as often as possible in order to make them super-tanky. To do that I need a coordinating ship (I'm going with L3). Predator on the aggressors for rerolls as opportunity allows leaves me with 37 points. I started off with IG-88D on L3 but as I'm looking to coordinate mostly, that doesn't make sense.
So 37 points to spend on something. I love tug boats, so a gun runner with pattern analyzer is tempting. Seevor is always a decent scum filler ship. But I'm leaning towards Quin Jast with Advanced Proton Torps as something my opponent probably shouldn't ignore while I get in their face with the aggressors. Leaves me with no bid though ...
IG-88C (64)
Predator (2)
IG-2000 (1)
Ship total: 67 Half Points: 34 Threshold: 4
IG-88A (67)
Predator (2)
IG-2000 (1)
Ship total: 70 Half Points: 35 Threshold: 4
L3-37 (Escape Craft) (26)
Ship total: 26 Half Points: 13 Threshold: 2
Quinn Jast (31)
Adv. Proton Torpedoes (6)
Ship total: 37 Half Points: 19 Threshold: 2
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z83X127WWWWWWW151Y81X127WWWWWWW151Y95XWWY135XWW134&sn=Double Aggressor&obs=
IG-88B (63)
Crack Shot (1)
Ion Cannon (6)
Seismic Charges (3)
Contraband Cybernetics (2)
Angled Deflectors (3)
IG-2000 (1)
Ship total: 79 Half Points: 40 Threshold: 4
IG-88A (67)
Crack Shot (1)
Trajectory Simulator (6)
Ion Cannon (6)
Proton Bombs (5)
Contraband Cybernetics (2)
Angled Deflectors (3)
IG-2000 (1)
Ship total: 91 Half Points: 46 Threshold: 4
Mining Guild Surveyor (23)
Squad Leader (6)
Ship total: 29 Half Points: 15 Threshold: 2
Total: 199
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z82X116WW11WW71W92W247W151Y81X116W114W11WW69W92W247W151Y248X131W&sn=Unnamed Squadron&obs=
action economy granted by coordinating mining guild tie. tank mode with reinforce+evade or full noise mode with calculate+TL.