Waiting on @GhostofNobodyInParticular @RedDogReb @FortyInRed
Warlords of B'Zaarrcke - OOC
18 minutes ago, LTD said:Waiting on @GhostofNobodyInParticular @RedDogReb @FortyInRed
I already submitted my orders. . .
Indeed. A thousand apologies kind sir...
I'll submit mine tonight (within 12 hours)
Edit: my orders are in, and with an hour to spare!
Edited by FortyInRedWhat's the Status?
Processing.
I don't think I have any pending Ground Combats, so I'm heading straight into turn 4.
Let me know if I have missed any scout reports, etc, for your side.
@GhostofNobodyInParticular @RedDogReb @Bertie Wooster @The Jabbawookie @FortyInRed
48 hours for orders please (and I will try to process them in a timely manner).
Edited by LTD@LTD I wish to sell the Ardanium on Mynis Alpha. How exactly do I go about it? Also, if credits can't be saved from turn to turn, and planets cannot build more than they produce, what good are the extra credits, exactly? Do they come in the form of ready made stuff, or can they be put toward stuff already in production? I may have missed your explanation of this, my apologies if that is the case.
Essentially you gain an additional bunch of credits to build with on that planet. If you trade 1 resource on a planet with 20 credits you get to spend 30 for that turn. If you trade two resources you can spend 60.
It’s a one time boon to production.
Orders are in.
In order to take a resource from a planet, do you need ground control of the planet? Or can you just send a ship to the planet and "steal" the resource?
Also, if I have 50 points of ships/squadrons, can they carry one resource or two?
Edited by Bertie WoosterI will have my orders submitted within 12 hours (they're mostly done but I'm at work and can't do it over the phone)
4 hours ago, Bertie Wooster said:In order to take a resource from a planet, do you need ground control of the planet? Or can you just send a ship to the planet and "steal" the resource?
Also, if I have 50 points of ships/squadrons, can they carry one resource or two?
You need ground control.
50 points can transport 2.
Waiting on @FortyInRed and @RedDogReb
Downside of true democratic republics: indecision.
Thinly veiled unyielding hierarchy preferred. Greater efficiency, speed.
11 minutes ago, The Jabbawookie said:Downside of true democratic republics: indecision.
Thinly veiled unyielding hierarchy preferred. Greater efficiency, speed.
Save it for the IC thread...
My orders are in.
Processing.
I'm going to ask folks to give a bit more detail when moving fleets to enemy controlled / neutral worlds. As I'm often sleeping when you are awake, if I have to wait for invasion orders, etc, it can slow processing.
Instead, I'll ask you to give general orders like: Move to X, invade if there are fewer GF then remain in the fleet, otherwise bombard.
Something like that.
Maybe just have a section at the top of your orders for "standing orders" so I know what to do and when.
Waiting on a response from @The Jabbawookie (which I can kind of assume what he's going to do but it's nebulous enough that I need him to decide to do it).
Turn 5 will begin shortly (or in the morning, whichever comes first).
Turn 5 is now live. Orders in 48 hours please.
@GhostofNobodyInParticular @RedDogReb @Bertie Wooster @FortyInRed
Orders submitted.
5 hours ago, LTD said:Turn 5 is now live. Orders in 48 hours please.
@GhostofNobodyInParticular @RedDogReb @Bertie Wooster @FortyInRed
Whoops.
1 hour ago, LTD said:Whoops.
LOL I was wondering why Jabba submitted his orders before resources appeared.
My orders are in.
Just waiting on @The Jabbawookie ...
I still have to submit orders, could I have a couple of hours extension?