Hey everyone
So I've been testing hard with the First Order for the last few months. I haven't been messing with Kylo or Tavson, and mostly not Quickdraw either because those pilots are a known factor - we know why they're good and how they should fly. Players much better than me have been demonstrating consistent success with those ships.
I spent a couple weeks on 5 Optics SFs. Once again, we know why they're good - lots of hp, lots of arcs, consistent damage at any range. There's another thread dedicated to them. They're good; check them out.
But what I'm most excited to talk about, and what I personally have had the most success with, is the humble Tie /FO swarm. I want to start with the most obvious comparison: the imperial tie swarm:
Advantages of FOs:
•1 shield gives crit protection as well as a considerable boost to survivability.
•Blue hard 2s makes them less predictable after a turnaround maneuver.
•Sloops give them much more interesting options to turn around.
•Lock action gives them useful options when going for blocks or disengaging.
•Scorch for a reliable 3 die offense.
•Advance Optics for near-Howrunner consistent offense irrespective of formation flying.
Disadvantages of FOs
•Lower initiative means the opponent's list can more easily initiative kill, especially against opposing swarms.
•Fewer useful pilot abilities compared to Imperials
•No Iden to keep you safe from the dice gods
•Howlrunner gives slightly better offensive capabilities than Advanced Optics
•Howlrunner gives passive mods to tokenless ties.
So why pick the First Order?
I think losing the inherent restriction to fly in formation is the single biggest advantage an FO swarm has over all swarms without access to optics. And compared to SFs or RZ2s, sheer numbers. This lets you spread wider nets, take advantage of obstacles, and disengage better than most swarms.
I currently have 2 variations that I've been waffling between. I'm not entirely sure which is better.
The first is a six-ship list: 3 I1 generics, Rivas, Longshot, and Scorch, all with optics and fanatical on Longshot and Scorch. The 4 I1 ships set up in a corner with Longshot tagging slightly behind while Scorch sets up to flank in the opposite corner, fully prepared to turn away should they point their arcs his way. So far I have not list a single game in 15 with this list, although at least 2 games came down to lucky dice. Granted, only 4 of those were tournament games and nothing larger than 16 players, so those numbers could be misleading.
The second list is a seven-ship squad of 6 I1 generics, 2 with Optics, and Scorch with Fanatical. Dice probability says that the additional tie adds more to damage than the loss of 4 Optics. It also adds 4 more hard to kill hitpoints and another blocker. Finally, it has the lucky distinction of being largely immune to the tactical relay TA-175 since all ships save for Scorch get to shoot at I1, preventing any benefit from the relay. I'm 4-0 with this variant, but with no tourney games under my belt yet.
So that's what I love about the First Order. Has anyone else been experimenting with anything similar? I'm very interested in your comments.