I'd heard that it was ruled at Worlds that Foresight and Snap Shot cannot be used as a regular attack during the engagement phase. Is that accurate?
Foresight/Snap Shot ruling at Worlds?
Paul la Rue stated on Fly Better that they ruled it could be used for engagement phase in day 1 (and I assume LCQ) but the ruling changes to not allow it on Day 2/cut. I wasn’t there so I can’t comment on that accuracy.
Edited by dsul413Clear as mud, I can't wait for the official clarification.
Same here!
The Official ruling from the Head Judge all weekend was that Snap Shot / Foresight could not be chosen as a weapon during the engagement phase.
5 minutes ago, Do I need a Username said:The Official ruling from the Head Judge all weekend was that Snap Shot / Foresight could not be chosen as a weapon during the engagement phase.
I should have said: I can't wait for an official written ruling. One that can be easily referenced and verified in the future by people who don't keep tabs on verbal rulings given at far off events.
Just now, nitrobenz said:I should have said: I can't wait for an official written ruling. One that can be easily referenced and verified in the future by people who don't keep tabs on verbal rulings given at far off events.
Oh no, I'm not attacking you, sorry. We submitted a request for clarification immediately after the event, I'm just making sure it was clear that the ruling from the head judge was the same throughout the event.
@Do I need a Username thanks, at least it was consistent through the most premiere event.
On 10/22/2019 at 4:41 PM, Do I need a Username said:The Official ruling from the Head Judge all weekend was that Snap Shot / Foresight could not be chosen as a weapon during the engagement phase.
I heard that even tho that was the eventual ruling, there was a lot of debate among the judges about this, and even other tournament TO's weren't 100% sure. So there is still uncertainty.
I will point out (once again) that any rulings made by judges at events *only* apply to those events and should not be taken as "end all be all" ruling for the game. Because its possible FFG will eventually rule differently in official documents (as they have in the past) when they have time to mull over it and play test both sides.
I'm curious what is an argument against using it during Engagement Phase.
Edited by Boreas Mun30 minutes ago, Boreas Mun said:I'm curious what is an argument against using it during Engagement Phase.
The 1st paragraph on the card is taken to be a requirement for the attack, rather than an option.
It entirely depends on how you view the seperate paragraphs, rather than anything actually clear cut, unfortunately.
It looks like we now have an official answer. https://community.fantasyflightgames.com/topic/277390-x-wing-official-rulings/?do=findComment&comment=3816367
QuoteQ: Can Snap Shot or Foresight be chosen as a special weapon to be used for a ship's attack during the Engagement Phase?
A: Yes. The phrase "after an enemy ship executes a maneuver, you may perform this attack against it as a bonus attack" allows the attack to be used as a bonus attack under the specified circumstances, but does not disqualify it from being used during the Engagement Phase.
25 minutes ago, joeshmoe554 said:It looks like we now have an official answer. https://community.fantasyflightgames.com/topic/277390-x-wing-official-rulings/?do=findComment&comment=3816367
So how does this work with HWK arcs when triggering their abilities in the engagement phase?
1 minute ago, Sergovan said:So how does this work with HWK arcs when triggering their abilities in the engagement phase?
No. As stated in the rules
QuoteA ship's firing arcs include all shaded arcs on the ship's ship token plus all
arcs, if any.
- If an upgrade card gives a ship a
arc or primary weapon with a specified arc, those arcs are also firing arcs.
So an upgrade that adds a
such as Ion Cannon Turret, or an upgrade that adds a primary weapon such as Moldy Crow will add firing arcs. Any other special weapons do not add to a ship's firing arcs.
31 minutes ago, Sergovan said:So how does this work with HWK arcs when triggering their abilities in the engagement phase?
The only ways to add firing arcs currently are the three Turret upgrades, Moldy Crow, and the Ghost title with a docked ship.
14 minutes ago, thespaceinvader said:The only ways to add firing arcs currently are the three Turret upgrades, Moldy Crow, and the Ghost title with a docked ship.
So this ruling does not allow a Resistance A-wing with its arc in the wrong direction to fire in engagement?
4 minutes ago, Frimmel said:So this ruling does not allow a Resistance A-wing with its arc in the wrong direction to fire in engagement?
A resistance A wing can use the secondary weapon 'Snap Shot' during engagement regardless of where its mobile arc is pointing; snap shot does not require the target to be in a firing arc, just in V at r2, in exactly the same way it could with a missile against a ship meeting its targetting requirements.
Yes, this is dumb and makes no sense in flavour terms, since you're snap shooting with guns that aren't pointing that way (see also, Nantices with snap shot, any bowtie ship with snap shot), and yes, snap shot could trivially have been written to rely on primary weapons rather than a secondary to avoid this weirdness.
No, it wasn't, and no, that doesn't change what it actually does, RAW.
Yes - since it's now a special weapon (as per @OfficialRules , it can be used as such. I foresee Snap Shot - Outmaneuver "A"s before too long, given this ruling.
6 minutes ago, thespaceinvader said:A resistance A wing can use the secondary weapon 'Snap Shot' during engagement regardless of where its mobile arc is pointing; snap shot does not require the target to be in a firing arc, just in V at r2, in exactly the same way it could with a missile against a ship meeting its targetting requirements.
Yes, this is dumb and makes no sense in flavour terms, since you're snap shooting with guns that aren't pointing that way (see also, Nantices with snap shot, any bowtie ship with snap shot), and yes, snap shot could trivially have been written to rely on primary weapons rather than a secondary to avoid this weirdness.
No, it wasn't, and no, that doesn't change what it actually does, RAW.
Thanks. I hate this ruling even without it giving turrets an extra arc. They just don't seem to really want to let go of first edition.
20 minutes ago, feltipern1 said:Yes - since it's now a special weapon (as per @OfficialRules , it can be used as such. I foresee Snap Shot - Outmaneuver "A"s before too long, given this ruling.
Too expensive I think. You're right though, people will try.
44 minutes ago, feltipern1 said:Yes - since it's now a special weapon (as per @OfficialRules , it can be used as such. I foresee Snap Shot - Outmaneuver "A"s before too long, given this ruling.
13 points on a RZ-1 or RZ-2
Edited by HiemfireIsn't Outmaneuver a dice modification?
Just now, Frimmel said:Isn't Outmaneuver a dice modification?
No. Changing the number of dice rolled is not a modification.
Just now, thespaceinvader said:No. Changing the number of dice rolled is not a modification.
And it isn't a modification to the attack either is it?
No. Spending dice, adding result, rerolling, changing results. Those are modifications, nothing else.