22 hours ago, theBitterFig said:Well, now there's essentially no way to draw.
But depending on the rules of game, it's not always enough to say "you can't do it." MTG typically had a best 2 out of 3 format, and a 1-1 that goes to time is a draw, then it gets put on the judges to decide if it was intentional or not. That becomes a mediocre solution to a bad problem. It isn't always enough to simply declare a ban on it.
It's not about saying that it is against the rules (though a statement in the tournament regulations that says it is against the spirit and letter of the rules to collude to intentionally draw a game will cover 99.9% of cases.)
It is about specifically updating the tournament regulations with rules that literally prevent intentional draws.
Main ways to do it
- Both players purposefully fly their ships off the board in the opening turns
- Both players castle for 75 minutes and do not engage
- Both players circle the board, or k-turn up and down one board edge.
Solutions that I came up with with 5 minutes thought, so doubtless imperfect:
- If a game goes to time and no points have been destroyed on either side, then the game shall be considered to be an intentional draw
- If a game is declared an intentional draw, a game loss is awarded to both players.
- Update to set up rules - during deployment phase, players are not permitted to place their ships in such a way that they will flee in the first turn
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Added rules on fleeing the battlefield:
- A ship is not able to flee the battlefield before an combat has occurred. Once a combat has occurred, ships may flee the battlefield.
- In the event that a player sets a dial that either makes a ship flee the battlefield, or would lead to it fleeing the battlefield next turn, then the players opponent must instead choose a move in the dial that will prevent that ship from fleeing the field, or fleeing the field on the next turn.
Happy aside a rule preventing people from accidentally flying a ship off the board before some sort of meaningful engagement would quickly prevent those 'oops I dialled in the wrong move' discussions we see so often.
