Revised Rogue-class Starfighter Homebrew

By Prosk_019, in X-Wing

Image result for rogue class fighter

The Rogue-class Starfighter! Again!

Chassis is actually largely based off of the Porax-38 as it is the closest analogue to the Rogue that actually has any substantial stats and info to go off of.

I’ll post Cad Bane with some more stuff on here soon.

Characteristics

  • Magnaguard pilots
  • High-capacity shields
  • Sensor ‘cones’ (translation: sensor slot)

Roles

  • Reliable / dedicated snubfighter

Design Themes

  • Jedi slayer
  • IG-88 prototype
  • Grievous' guard

Chassis

Stats: V attack3 / agility2 / hull3 / shield3

Actions: calc. / boost / lock

Slots: talent / sensor

Hardiness: When you are destroyed, you are not removed until the end phase.

Dial:

Speed 1 - White turns, blue banks and straights

Speed 2 - White turns, blue banks and straights

Speed 3 - White banks and straights, red tallon rolls

Speed 4 - White straight, red koiogran turn

Pilots

{First two pilots are designed to be able to synergize with and support Grievous while he flanks, and are named after the two Magnaguards with him on the Invisible Hand in Episode 3}

I4: IG-102 – Mono-ocular Menace

While you perform an attack, if you are not inside the defender’s firing arc, the defender cannot modify focus results.

{If your opponent turns to face Grievous, they'll have a bad time. Especially if they're toting force-powered passive mods... just as a random example}

I4: IG-101 – Relentless Combatant

After a ship in your V declares a ship other than you as the target of attack, gain 1 calculate token.

{Discourage shooting at Grievous while also acting as a battery for your vulture swarm}

I3: IG-138 – Forceful Suppressor

While you attack or defend at range 0-1, you may change one of the enemy's focus results to a blank result.

(Generic) I3: IG-100 Magnaguard

Talented

Upgrades

Prototype Droid Brain (Config): After you perform a calculate action, you may gain one stress token to choose a friendly ship at range 0-1 with calculate on its action bar. That ship gains one calculate token.

{Sort of a precursor to IG-88A and Advanced Droid Brain packed into one}

Hardiness looks a bit too strong. Why not something like the new BTL-B Y-Wing ability?

4 hours ago, SuperWookie said:

Hardiness looks a bit too strong. Why not something like the new BTL-B Y-Wing ability?

I expect they are imagining the scene where a Magna guard continues fighting without its head. I would have translated this idea in game as a chassis ability that ignores pilot crits, maybe by repairing pilot criticals before the effects kick in.

The dial is too good to fill the role you want, it's better than the bulbasaur so would be the main ship at 3 attack 6 hp to Grevious' 3 attack 7 hp. Look at the comparison for the torrent and the aethersprite for a better look at how it should look imo.

Well, and the B-22 is pretty crap actually. You make a ship worse than that, and there's no reason to take it. Even if you make it cheaper and weaker, all you're doing is competing with what's already available to the faction - cheap droids. Right now, the Belbullab's only real role is as a relay carrier in Sear, or to maybe get lucky with Grievous. Not exactly burning up the meta. I'm not saying that what's above isn't maybe a little too good, but to go out of the way to make it worse than the Belbullab? That's a death sentence.

3 minutes ago, Kleeg005 said:

Well, and the B-22 is pretty crap actually.

I'd challenge this, but the buy in to get multiple to test it is way out of my budget...

The solution, I reckon, would be to make the Porax-38/Rogue-class the go-to heavy fighter, and then drop the price on the B-22 a bit to make it the cheap medium-heavy filler. It's still the best relay carrier for the faction, and Grievous is by no means bad - just not good enough to carry the faction and a little too pricey to call a "pocket-Ace."

17 hours ago, nitrobenz said:

I expect they are imagining the scene where a Magna guard continues fighting without its head. I would have translated this idea in game as a chassis ability that ignores pilot crits, maybe by repairing pilot criticals before the effects kick in.

Bingo! And I was thinking something similar actually! At one point the Hardiness ability was the pilot ability of a 2 dot generic magnaguard pilot, so that you could only have a maximum of 2. Perhaps granting it as a ship ability along with the unique pilot's abilities is a bit much.

15 hours ago, Kleeg005 said:

Well, and the B-22 is pretty crap actually. You make a ship worse than that, and there's no reason to take it. Even if you make it cheaper and weaker, all you're doing is competing with what's already available to the faction - cheap droids. Right now, the Belbullab's only real role is as a relay carrier in Sear, or to maybe get lucky with Grievous. Not exactly burning up the meta. I'm not saying that what's above isn't maybe a little too good, but to go out of the way to make it worse than the Belbullab? That's a death sentence.

I was trynna balance the hypothetical price of the thing between a generic B-22 and a Soulless One Grievous. That, along with the decent shielding made it a tad awkward to decide on a hull/shield ratio. I was trying to make the dial more reliable than the B-22 (with it's weird mix of good linked actions and poor stress clearing), and the more 'extreme' dials of the droids.

15 hours ago, Kleeg005 said:

The solution, I reckon, would be to make the Porax-38/Rogue-class the go-to heavy fighter, and then drop the price on the B-22 a bit to make it the cheap medium-heavy filler. It's still the best relay carrier for the faction, and Grievous is by no means bad - just not good enough to carry the faction and a little too pricey to call a "pocket-Ace."

Yeah that's what I had thought too, that the B-22 would still fill the important role of relay carrier while the rogue becomes a sort of medium workhorse chassis for the faction. To be safe though, I'd need to reign in the ship ability a bit.

16 hours ago, Nyxen said:

Look at the comparison for the torrent and the aethersprite for a better look at how it should look imo.

I appreciate the advice! I haven't payed much attention to the usual traits of ships that fill specific roles (cause I haven't really had to in a faction like the CIS), but I'll keep that in mind.

How about, "The first time this unit would be destroyed, discard a critical damage card with the Pilot keyword instead."

Here's Cad Bane and a couple of his lackeys. These folks don't have the Hardiness ship ability.

I6: Cad Bane – Cold Condottiere

At the start of the activation phase, you may choose up to 3 friendly ships at range 0-2 and flip their dials. If you do, you may perform a boost action using a template with a speed equal to the number of ships chosen.

{Total wishful thinking on my part, he’s one of my favorite characters which is why his ability is so over the top. While he does make more sense as a scum pilot, I hope he somehow also makes it to the CIS, cause I don’t play scum. Props to Whalers on the moon for coming up with the original version of this ability}

I2: Todo-360 – Loyal Valet

While a friendly ship at range 0-2 is defending, if you have 1 or fewer stress tokens, you may gain one stress token. If you do, the defender rolls one additional defense die.

{Todo's the reason this took longer than expected to post. Between working on this on-and-off and not having the faintest idea what ability to give him, it dragged a fair bit}

-EXPERIMENTAL BONUS PILOT-

I4: Cato Parasitti – Covert Copycat

After you reveal your dial, you may choose a ship in your V at range 0-2. If you do, flip their dial (if it is not already revealed) and execute their revealed maneuver instead of your own.

{Wording adjustments likely needed, mostly just a concept pilot}

Upgrades

Xanadu Blood (Title):

After you fully execute a red maneuver, you may gain one cloak token.

After you gain a cloak token, you may break a lock assigned to you.

After you decloak, you may acquire a lock.

{Is it more interesting or more of a pain in the *** to keep the cloak locked behind a red maneuver?}